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dmoney

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Everything posted by dmoney

  1. getting inv-300 error @ login... cool beans edit: thought i fixed it by turning off local certs... now it just freezes @ login screen instead of giving me the error message. edit2: turned on local cert, turned off client detours and im in
  2. My top 5 issues. 1. Broken (HU) missions. playing a progen I feel like I am being punished with these 30 stage missions taking well over 3 hours to complete. The missions are well thought out, and are very similar to what was in live, but the lvl 100 one... thats a whole different animal, because it has been broken in ST2 and ST3(not to it yet in ST4), because 1 specific mob just wouldnt continue to spawn properly. If it wasn't for the broken part of the mission it would be a welcome break to the monotony of grinding. 2. Eventhough i havent played a seeker, nor plan on doing so, this is still a priority over content "bugs". The classes should be worked out before the end of the final alpha test. 3. Finalize new classes' skills, I know the PP needs tweaking, and I am sure the others do as well. 4. Next would be the controller, and other end game raid content. These can be tweaked during the downtime between testing, and live, as they will not be applicable in the 1st 2 weeks of live anyhow. with the end game raid stuff, implementing "mob group agro" and increasing the speed of minions/adds to where they cant be kited would solve most of the issues. 5. Minor Annoyance is the activated skill graphical problem.. when you activate a skill that has a graphic, oftentimes it will stick and continually do it, now with enrage it just looks cool, like your ship is radiating an evil red aura, but shield charge/sap and grav link do this quite a bit. 6. Droprates from regular mobs seem a bit high on premium items, while drops from special mobs are way low.
  3. dmoney

    Gate Wars

    Im not sure on the logistics, but this could be fun. and for the PVEers out there, we can have a seperate sector for PVP only, like arenas, but have it be factions, almost like moto seems. personally I would love the chance to smash some puny jenpie ships. team pvp would be pretty sweet. this is one thing that was severely lacking in live, it seemed like an afterthought. the problem is even though the classes are kind of balanced... players are OP in general compared to their NPC counterparts, extremely high damage output vs mediocre defenses makes for very fast skirmishes. perhaps have 2 or even 3 gates into a zone, each gate is faction based. you must choose which faction you wish to participate on the side of, and more or less stick with it. you could even populate the zone with NPCs, and difficult to acquire resources or tokens(to be turned in for phat lewt) in a contested zone (especially since other players will be fighting you for them). picture epic pvp raids, where you have to destroy an opposing faction's capital ship, all the while other players and NPCs are trying to protect it. it is possible that I spent too much time in AV during my WoW days, but that sounds pretty freakin awesome. from what little time i spent in moto, It seems to me that the zone could be set up as a designated PVP area, the zone has a certain pvp feel to it.
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