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cpwings

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Posts posted by cpwings


  1. If you are mining for the exploration XP you will want to empty all roids for the bonus. This is important to low to mid level miners and is also a great way to make credits.

    If you are a high level or maxed player you may not be concerned about the field clear bonus and are only interested in ores you need for an alt perhaps.
    Leaving behind anything else will still leave the field clear bonus for someone else.

    There are very few hulk fields and they are picked over daily. The high level hulk fields I've seen are well guarded. Taking time to empty them of lvl1 debris or lvl2 slag while trying to avoid being killed is pointless IMO.

    Remove the low-level junk from high-level hulks and quicken the respawn. Maybe less hulks per field but more fields spread to more sectors would level the playing field.

  2. IMO, beam damage over long distances would drop off due to scattering of the beam so I can buy into that. Damage from projectiles and missiles are based on payload impact with the target and propellant has little to due with damage dealt. Perhaps miss rate might be increased at max range instead. The result would be the same but much more realistic.
  3. I have noticed a drop in the number of many mobs including bosses in the sectors I usually frequent. These include Antares, VC, Cooper, Grissom, and Ragnarok to name a few. Not sure if it's Universe-wide. I'm sure others have noticed and could report on other sectors.
  4. [quote name='Terrell' timestamp='1337399914' post='58072']
    I think I'm in agreement. If anything it makes more cherry-pickers. Not to mention if you're mining near the GoBB site, one might not even bother with hulks that only have debris/wreckage slag since one doesn't want to decloak near minions for something that doesn't provide trade XP when you vendor. I'd have to check, but it may not give Explore XP for mining it, to a high level explorer, other than what you get for emptying the hulk.
    [/quote]

    I agree. Whatever the intent was it's a failure. There shouldn't be level 1 and 2 junk taking up space in high level hulks anywhere. I too find whole fields full of just this junk. Time to rethink this.
  5. [quote name='Tienbau' timestamp='1327204161' post='51954']
    to address the last two posts:


    what about the scout's role in a raid? Maybe we could put some more work into sniper style weapons perhaps to make them a bit more useful?

    Any more suggestions for raids that might involve contributions from all classes?
    [/quote]

    We all know the Scout is not the DPS king. And bringing only JS and Hull Patch to the table limits thier usefullness to a group. Currently the Sniper rifle with it's long cool down, requirement to sit still for what seems like an eternity and tiny stack size make it not worth the effort IMO. How about changing it's damage to target mobs scanners instead giving the group some relief to recuperate/heal while still attacking.
  6. I went to the Nif yesterday and was shocked to see large groups of Nags all tightly grouped like a school of fish that moved together in a rather small pattern. They were basically grouped by level.

    I tried to count the exact number but gave up after 2 dozen. This created extreme lag. I did not check the other mobs in the sector to see if they exibited the same behavior.
  7. Supposedly the NPC to turn in Terran spacesuits was recently changed from Admiral Herrera in Jag city to India Van Helkin-Nevarre in the station in Margesi.

    She refused to take some from my TT. She instead wanted to give him a mission for a long-range weapon. I'm thinking that mission is for the TS Sniper Rifle maybe.

    She also refused to take some from my TS. Instead she just rambled on about the station and storyline.

    I did go back to Herrera to see if they had been changed back. He was gonna give Earth Corp faction as he is supposed to since the change.

    Can someone check on this please?
  8. Not playing for the last 2 yrs was a big mistake on your part. There hasn't been a wipe during that time and there has been much improvement during this period. If you took the time to read the entire thread you would already know all this.

    Your suggestion sounds like you want an entire new game in place of what we have here. Consider how much work there would be for the Devs if they throw away and replace everything they have done.

    Do not underestimate the hard work done by those builders that do build high quality equipment. You want to keep your trade level, so you must understand building is linked to it.

    We all agree the grind is boring and that more mid-level content would be a great addition. We can all hope the Devs will address that once they are happy with overall game performance.
  9. [b]Please do not adopt the Progen style of minimal instructions for future Terran missions. That will only frustrate more of the playerbase. I don't expect/want to be spoonfed, but good instructions and smooth flowing missions are very important to the fun factor. We don't want players to mothball their Terran toons also.[/b]

    [b]I understand the player interaction concept but don't like being forced into it to complete a mission. Depending on other races for raids and equipment builds is fine with me.[/b]
    [b]Lots of players, myself included, have toons of different races for that very reason as evident by the number of multi-boxers on the EMU.[/b]
  10. I also thought this would be a great beam to have. At the time the DB said it was Jen only, but didn't say warrior restricted, so I had one built for my JD. Only when I had the beam and checked the description did I learn it was warrior restricted. There was a fair amount of time involved in gathering the ores to have a couple of the comps built so you can understand the frustration that ensued.

    I have since given it away to another player with a JS.

    Even now the DB shows as Jen only but the class description doesn't clearly state Warrior Restricted. Please change the wording so others won't make the same mistake.
  11. Please reread my post. I was referring to charging for equipment builds during a stress test and has nothing to do with accepting donations to keep the EMU up and running.

    I'm sorry if my wording has caused any confusion and was not meant to show any disrespect or lack of appreciation for the work of the EMU team.
  12. I have been playing the EMU non-stop since ST1 and have endured all those P-wipes. Every wipe resulted in loss of players. While some consider starting over as a challenge, most see it as frustrating and disheartening.

    I have leveled 5 toons up to 150 since the last wipe but I have been unemployed for an extended period resuting in more play-time than most.

    It is true the game economy is not where it was in live but that's mainly due to the huge reduction in playerbase. We have lost several builders because some equate their success with credits they have accumulated and won't build for free.

    We are fortunate to have many builders that don't feel that way. It is still a stress test and as such any equipment will go poof. How can you justify charging big money with that in mind?

    I agree that end-game content has gotten lots of attention but that only involves well-staffed guilds with the required firepower. Solo players are pretty much excluded from raids. I am unguilded and haven't been on any raids since live.

    There is a desparate need for content catered to low to mid level players. Many times in New-player chat I have seen players asking what's next after they get their beginner skills only to learn they have nothing but grinding to look forward to until they get big and strong.

    I would suggest no wipe until all of the hu'd missions are finalized and working as intented then starting over will be like having new content.

    Lastly, to all those players that welcome a wipe because they're bored, feel free to delete your toons and replace them. I for one want to reap the benefits from all my hard work and keep my 150's thank you.
    • Upvote 3
  13. [quote name='Tienbau' timestamp='1323922173' post='49829']
    no shooting old nick this year to see what he drops eh? I think last year he lasted about 10 minutes before he was taken out and we had to supersize his shields and snowball launcher.

    I think he should just drop a lump of coal anyway!
    [/quote]

    Give Santa huge shields and the power to one-shot naughty players. That should eliminate the Scrooge-like players that want to shoot him.

    Yes on sp's as gifts from the elves. Let Santa give a gift specific to the players, like in live.

    Forget the coal launcher idea. Coal is black and won't show up well in space anyway.

    How about putting Christmas trees in some or all of the stations.
  14. As soon as you target a mob you can check it's damage status. If it already has damage and is engaged by another player you can deselect and stop firing. If you continue to fire at that point, it's not just an accident. As a last resort you can PM the other player and offer them the loot at least. It won't make up for the lost combat xp but will lessen the hard feelings.

    With so few players on at any given time, it should be easy to move on and find another area to hunt.

    BTW there are still some players that feel it's ok to out-damage under-powered players and ks. We can only hope those players return to Eve and it's cutthroat play style.
  15. I have been playing the EMU non-stop since the start of ST1 and have endured all of the previous player wipes. Each one has resulted in players becoming frustrated at having to start the grind again and instead decide to stop playing and wait till the final release. This isn't the best way to encourage further testing of changes.

    I have seen many vets disappear and new players take their place. So there should always be someone to test changes.

    And with the upsurge in dual and tri-boxing there are new toons to do the testing while allowing players to keep main toons which they have worked on for so long.
  16. [quote name='Amethyst' timestamp='1320980195' post='48375']
    I sometimes do this by accident. I fly in from a long distance at the same speed as my missiles, debuff and POW - only to realize someone else is attacking. Even if I break off the missiles are incoming. I will not attack if the MOB is already engaged by someone.

    Anyhow - good to point out kill-stealing doesnt have a place here. Lets have some respect for each other.
    [/quote]

    As long as there are different weapon types with different attack ranges, this can easily occur. The best one can do is break off your attack and hope the the original attacker does enough damage to be awarded the kill. Failing that, send a msg to that person and tell them they can have the loot.

    BTW, there are still players that think it is just competition and okay (might makes right). I do not subscribe to this attitude. Show some class.

    As far as camping goes, if you've been at a spot for an extended period, trying for a special drop, be fair at let others take a turn.
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