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Kenu

Content Developers [CDEV]
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Posts posted by Kenu

  1. An error must have occured which caused the login part of the play server to crash. The server itself is still up which is why 40 or so people are still connected but if they log out they will not be able to get back on at the moment. It isn't a hardware problem so don't worry about it being down for a long period of time.

    I don't deal with connections so this isn't something I can fix but that is my layperson's explanation.
  2. I feel like cloak->fire->cloak should be a valid tactic, but under most scenarios I think players should take damage. not as much damage as if they weren't using cloak->fire->cloak, but some damage at least, which is not the case now for the most part. The other night I was watching magoo solo 58 voltoi without taking any damage. Not a huge feat but they're supposed to be kind of dangerous.

    I also don't remember being able to recharge shields while cloaked, at least not as quickly as you can now.
  3. I want to fill in details on some of these glenn science exhibit specimen so players can initiate chat bubbles with the objects and learn about them. I figured since players probably know more about these mobs than I do and are more than capable of making stuff up to fill in the gaps, I am looking for players to write these descriptions. It will also allow me to work on other things. It's a good opportunity to get involved in the project and I will credit you when I post the update.

    I will post some examples that I found on the internet that demonstrate what I'm looking for.

    Here are the specimen:


    [b]Kraken[/b]

    [b]Nommos[/b]

    [s][b]Dzurai[/b][/s]: [i]The Dzurai are an organic being living solely in the Beta Hydri system. They are a migratory species that feed off of the magnetic waves that are produced by the Beta Hydri star. Male Dzurai are bag-shaped creatures with long tentacles hanging off the 'bottom' of their being.[/i]
    [i]Female Dzurai are spore shaped creatures, also looking bag like. Dzurai bodies create energy from feeding off the magnetic waves and store the energy in their bag-like bodies. In addition, older Dzurai need to supplement their energy intake with nutrients found mainly in gas giants. Dzurai can be found all over the Beta Hydri system, although they mostly concentrate near Schirra and Grissom. [/i]


    [s][b]Mars Worm[/b][/s]: [i]The creatures have been found within the Sol System itself in the asteroid fields near Mars. This species feeds off the mineral content found in the asteroids and are generally non-aggressive. When attacked these worms will defend themselves. They can generate a plasma burst by vomiting a bile/mineral mixture that ignites within the vacuum of space. [/i]

    [b]Asteroid Spore[/b]

    [b]Cold Drake[/b]

    [b]Wormhole Replica[/b]

    [b]Blackhole Replica[/b]

    [b]Ancient Gate Replica[/b]

    [b]Scaracen[/b]

    please no longer than the kraken description. Do whichever one you feel like, preferably one that hasn't been done yet. you don't have to do all of them if you commit to one. Thank you!
  4. forgive me for not having enough time to read through this thread, but we had a problem with cloak->fire->cloak being overpowered a while back. When that happened we made some changes so instead of taking no damage if they were hit while recloaking, they took half damage. It could be that these changes rolled back somehow or that we didn't take into account the effect of Improve Cloaking devices on the cloak->fire->cloak tactic because they probably weren't around at that time. It's something that we could look into.
    • Upvote 1
  5. There's plenty of new content coming even though it's been slow lately. Surely another thing on your mind is the donation cap and how we haven't quite reached it this month. Donation cap will become less of a concern in the next few months because we switched to less expensive servers. I'll see if I can get a finances update so we can see how close we are to a comfortable margin then we can begin decreasing the donation cap.

    Population decline is a self-fulfilling prophecy because if you think the population is declining you'll be less likely to play. Content has been a little light lately and thank you for bringing that up. Part of that is due to behind the scenes work, also the delayed content update and people's busy schedules. Just remember that a great way to help the emulator succeed is to believe it is succeeding rather than to think it is declining. I think it's succeeding because I can see all the work that developers AND players are putting into it. The future is bright and I'm not worried about a population dip.

    P.S. another way to help the emulator succeed is to make more bug reports and practical suggestions. :)
  6. if/when we add these things we want them to be complete. Sure we could throw a bunch of vrix models in there but they wouldn't scan you, they wouldn't say random junk, they can't use that mirror skill. We'd have to go through a bunch of talk trees to work them into the storyline, add missions and move objects (add the eye of god and such). We'd have to set all their drops and mob information and add their spawn points and they wouldn't patrol around like they used to. Not that we'd add the vrix anyway since they are a myth.

    a bunch of little things are needed for ardus and DT as well. Ardus had special types of ore fields and a special way of entry. DT had roadkill, raids, developed NPC talk trees, missions and special things like turning in those casings to get the components for a sunfocus 2000 and the other new weapons.

    many of these little details we can reconstruct already though they will take time. We're not trying to add broken content then slowly fine tune it into the EnB we know and love. When we release things we want them to be polished and ready to fit in to the rest of the universe.

    As for the idea of putting storyline things in to fix them then take them out, that reveals the storyline we are going to follow. Also players don't like having things taken away from them. We can also do the majority of this testing/fixing on the development server.
  7. more info would help us get you up and running
    I'm not great with tech support since it's not what I do around here but I couldn't find your error on the common fixes thread even though you said it was there. any extra info helps.
    [url="https://forum.enb-emulator.com/index.php?/forum-56/announcement-13-read-first-technical-support-faq-and-common-fixes/"]https://forum.enb-emulator.com/index.php?/forum-56/announcement-13-read-first-technical-support-faq-and-common-fixes/[/url]
  8. PW: when you take a ton of damage in a small amount of time you charge a giant laser blast. Does some damage to player as well. Long cooldown

    JD: summons and uses fold space at the same time then decreases the enemy's fire rate, allowing you to pull a mob away from its friends and cripple it. When the mob resists, they summon the player.

    JS: just make reactor optimization the 135 and give them some other skill earlier on. reactor optimization skill is pretty awful at the low levels. Maybe we could have them make drones as was suggested before.

    TE: Missile Ram Skill. Fly at slightly behind the missile travel speed towards the target as if on autofollow. As you travel toward the mob you will continue firing missiles and they will stack on top of each other (one of my favorite things to do as terran), hitting the target at the same time. This skill cannot be cancelled. A small damage bonus will be applied which gets increased depending on how far away from the mob you start the skill. Can be very dangerous for the player to use.

    TT: Analysis. Tells you the mob's resists.
    • Upvote 2
  9. Here are this month's content update notes.

    [b][size=5]February Content Update[/size][/b][list]
    [*]Increased quantity of harvestable materials in Adriel Prime's gas clouds.
    [*]Some decoration changes in Margesi sector
    [*]Split the 33-36 shakaku spawn on Dahin Planet into two separate spawns.
    [*]Removed Megan avatar from Aragoth Station.
    [*]Added avatars to other Megans around the universe.
    [*]Added unique avatars to the nota NPCs in Arx Magister.
    [*]Corrected typos in "A Mystique Engineering for a Device".
    [*]Corrected typos in "Traitor".
    [*]Added talk trees to Security Officer Larissa, Meredith Lot and Arinyl Nairda.
    [*]Improved talk tree of Tersen Grosch.
    [*]Added mission for Duct Tape. Starts on Tokai Saikutsu.
    [*]More complex missions adding help information as to why the mission cannot be obtained in the talk tree. This should help avoid overworking GM's. Changed mission talk trees: Stage I Agrippa Technology
    [*]Removed Skill requirement and Token requirement in Mission Header. Mission Body will still check skill level and token at stage 2.
    [*]Progen @ 50-75 - Components for the Collegia [Token Version 4.0.P]
    [*]Progen @ 50-75 - Inflamitary Ideas [Token Version 4.0.W]
    [*]Progen @ 50-75 - Hey! Who turned out the.. [Token Version 4.0.WP]
    [*]Progen @ 100-135 - Custom Devices [Token Version 4.0.S]
    [*]Progen @ 100-135 - Fire in your belly [Token Version 4.0.P]
    [*]Progen @ 100-135 - Behind Strong Walls [Token Version 4.0.SP]
    [*]Progen @ 100-135 - A Call to Arms [Token Version 4.0.WP]
    [*]Intuneric Vigoare (Nostrand Vor City): Agrippa Technology Stage II Level 8 Shield Tester [AT_Version 3.0.W]
    [*]Added 28 LVL 3 and 4 Equipables ( most vender sold - some not ) not currently dropping in-game.
    [*]Added 28 LVL 5 Equipables (most vender sold - some not) not currently dropping in-game.
    [*]Added 2 LVL 6 Equipables - Loot Only.
    [/list]
    • Upvote 1
  10. storyline content in live was usually related to the maelstroms or the vrix and since those don't exist in the emu, we can't recreate those missions. The emu storyline is set to the spot right after the Gate War which is kind of this awkward period of very few things going on. The races are expanding with development of sectors like Kailaasa, Antares, Roc, the castor system, the proxima centauri system and the altair system. Part of the storyline limbo is due to our storyline NPCs saying conflicting things, some mention things that haven't happened yet.

    As a development team we need to spend more time on getting our main NPCs up to speed on the current events. We also need to add storyline missions and give NPCs more personality. Storyline is one of those things we want to slowly work into the game but haven't really sat down and worked on yet. It's difficult because we don't remember a lot of storyline before the vrix came. We kind of have to improvise and I don't think we're on the same page yet. It's something to keep in mind but it gets trumped by things like broken hull upgrades, missing items and empty/boring sectors.
    • Upvote 1
  11. I need to update that mission but at the moment you don't actually talk to grey feather. He is "busy" which is mostly due to space NPC avatars not being implemented at the time I wrote the mission. I didn't want to have grey feather talking when it was making random NPC avatars for space NPCs because he could have ended up being a terran woman or something bizarre.
  12. [size=4]Here are the patch notes from the January Content Update:[/size]

    Disabled christmas missions and removed Elfmans.
    D'nai shinwa patrol should now spawn above the ground.
    Fixed Meet the Typotl Maw Mission (JD missile weapon)
    Moved a few Ishuan navs to fixed awkward warp pathing.
    Added "Beam Lens Research" mission. all races, starts at Silva. CL 10+
    Added real starbase turret to Master Cha'han's Dojo.
    Added "Help the Informant" mission.
    Added "Finishing the Job" mission
    Decreased spawn radii of evil plants and cybertronic wights so they stop attacking J'nai shinwa patrol.
    Decreased spawn radii of shakaku on dahin planet so they stop attacking the gate turret.
    Replaced swarming manes with staggering manes in ganymede. They will use gravity link more.
    Changed missions from Tzu what are now in right station (OMP).
    Multiple text updates to Terran missions to correct spelling, grammar, and remove ambiguity.
    Made Terran Advantage Engines slightly easier to analyze, compensating for the previous very high failure rate these mission reward items.
    Moved India Van Helkin-Nevarre from Equitorial Earth to Margesi station to make this TS class leader available for future content.
    Changed turn-in locations for Half Eaten Terran Space Suites to be consistent with storyline.
    TT Faction suit exchange stays Lady DeWinter on Somerled Station in New Edinburgh.
    TE Faction suit exchange moves to Admiral Herrera in Jagerstadt on Planet Zweihander.
    TS Faction suit exchange moves to India Van Helkin-Nevarre on Margesi Station in Margesi.
    Mission amendment:
    A Fistfull of Ores to dynamically reward sentinel's supply of ore relative to your current skill / overall level.
    Must have done the Token Mission at hull level 50 to obtain this bonus mission.
    Fix: TT Hull upgrade stage 8 error, sending to stage 10 thereby skipping the fight w/ Roland Holmes and potentially causing the mission to be uncompleted, this has been corrected.
    Fix: Further errors in Terran Hull upgrades.
    Adjusted/Added/Increased common drops on Mobs 36 - 56.
    Added more than 50 Equipables not dropping now. Most vender sold, some not.
    Adjusted Chance to Select Rare Loot Table on most mobs 36 - 56.
    Added more than 20 Componants to loot tables on Mobs 36 - 56, some vender sold, some not.
    No changes to Fishbowl, or Raid Mobs.
    Tweeked some Mobs 10 - 35, common drops only.

    There have been a few problems with faction after the update which hopefully will be resolved soon.
    [color=#000000]Feedback on the updates is appreciated.[/color]
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