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  1. Why isn't this what we hear now?
  2. Tweetz, could you provide a screenshot of the same inventory now? My component character now looks like this and is hard to find anything in (and getting worse as I find more stuff):
  3. Can a control be added to the vault transfer, cargo inventory, and vault inventory pages that allows sorting by name, type, or level? Type would group items together such as weapons, components, equipment, trade goods, etc. It would also be great if the session could store the selection for the user.
  4. Thanks karu. Yes, the GM's have restored my characters.
  5. Old thread was unlocked making this one unnecessary.
  6. That is incorrect. There is no option on the web portal to delete a game account when it has characters on it. It is replaced by text stating that there are still characters on the account and to either move or delete them. I switched to the empty account (Mergatroid6), clicked the button, clicked the confirmation, and it deleted the new account with the characters on it (mmte). [Deleted by Mergatroid] Woodstock, I apologize for what I had written here before. It was uncalled for. I recognize that you give your free time to helping with this project and don't deserve grief when you help. Still patiently awaiting a dev response.
  7. I transferred 2 characters to a newly made game account yesterday and then deleted the old account. The web-portal confirmed that there were no characters on the old account, prompted me if I was sure I wanted to delete the old account, and then, after I confirmed that I wanted to delete the old account, DELETED THE NEW ACCOUNT WITH BOTH OF MY CHARACTERS ON IT. The GM response to this was that everything was deleted off the server. "I'm sorry for your loss" was the ticket resolution. Is the only deletion check for an entire account handled solely in the interface? Did you seriously not build in a check on your server to verify that no characters were on an account before it was deleted? This is software engineering 101, guys. Never trust the interface. The GM response is unacceptable, even though I know there is nothing they can do about it. I would like the devs to get involved. I'm hoping that the characters are still in the data structures but have been orphaned from the new account they were on. Hopefully the web portal hasn't been programmed to pro-actively delete characters as well. "I'm sorry for your loss" is not an acceptable answer to losing hours of play-time to a poorly coded interface.
  8. This is a 2 part suggestion but they are directly related to each other. 1. Please make imploding minables (when an asteroid or gas cloud etc. gets completely emptied) un-targettable. 2. Give minables their own context so that "target next in context" doesn't target lootable items (such as the ore you just mined) or nav points. Getting to the next minable object in the target list takes 3 or 4 "target next in context" pushes before it actually gets to the next minable object because the targets cycle through the collapsing asteroid and the ore that is being tractored from it (and sometimes back to the collapsing asteroid) before actually getting to the next minable object. These 2 changes will make it so "target next in context" will immediately switch to the next minable object. Thanks -Mergatroid
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