Thanks, Stanig. I agree that in ST4 the hulks were far too numerous. I just think that the adjustment down may have been a little too much, seeing fields of 30 hulks reduced to 3 for instance as with the ones in Jot at the mining platforms.
Then again I'm just bitching because I need a cent gene map for the 50 HU and my crappy CL5 JE has to mine it, rather than kill a CL 17 progen. As a suggestion, is there a way to increase the number of hulks a little but alter the loot table to keep proto's rare but still allow for the other things that we need, like gene maps, to be available?
But anyway, thanks for the response, and thanks for all the hard work.