Jump to content

wmtyrance

Members
  • Posts

    202
  • Joined

  • Last visited

  • Donations

    10.00 USD 

Posts posted by wmtyrance

  1. This is a real shame. Like i said in another post, Devs always seem to listen to the hardcore players that live on the boards. Funny thing is those same players probably don't even play anymore. They always move on to the next new shiny game. All it does is prove that they don't speak for the community. I saw this coming once we went live. As for me i'll be staying. I love the game to much to give it up. And the devs.here have done something amazing by bringing this game back. So i'm going to be like the Borg and adapt.
  2. Is it really that much better than what a vendor has? If you can't make ammo it can be a pain asking someone to make it for you all the time. And what would you tip if someone makes say 30 stacks for you? I know some weapons and ammo vendors don't carry and you have to do this but what about the others.
  3. Man i really miss those days. A friend of mine got me into gaming back in 99/2000. Started with shooters then moved to my first mmo. Earth & Beyond just blew us away. We got other gaming friends into it also. There's nothing like playing an mmo with real life friends. There was ten of us that would play all the time together. They we all joined the same guild. We played together till sunset. I have got in touch with two of them and told them about this project. They just can't believe it really happened. We are all little older now so playing will be more casual than before but still great. Can't wait to talk to the others. Maybe we'll form a guild.
  4. [quote name='Harros' timestamp='1353605666' post='66891']
    It would be interesting to see different social behaviors based on the mob type.

    Humanoid (Pirates, factions, etc): Call for help from their friends from long distance. If players can chat across the galaxy, why can't NPCs chat across 15 KM? Now maybe you shouldn't pull an entire Chavez base for shooting a single missile (unless it gets classified group content) but maybe the guy you shot gets a wingman or two.

    Bio mobs: They should only call for help within their scan range (summon should work here to split packs). Animals can only react to what they see and hear. You could even split bio mobs into "hunter" and "gatherer" classes that react different to being attacked. While hunters will gang up to protect right away, gatherers will flee the scene unless they have a large enough group to feel safe.

    Dumb mobs: Drones and other "dumb" mobs shouldn't call for help at all. They will work on the standard sig+scan proximity aggro.
    [/quote] Its funny that you say this because i still have the old strategy guide for the game and it has a section just on what you are looking for.
    Monsters & Npships Stats explanations. It list everything about npc and mobs in the game.
    Aggressiveness list goes like this
    fanatic
    antagonistic
    nomal
    cautious
    non
    even bravery is listed from
    suicidal
    bold
    nomal
    timid.
  5. I never said anything about sitting in front of a mob and it not attacking me. I summon one reverse engines while firing on the mob i summon and if i'm lucky kill the mob before the other gets in range. I didn't have to do that as much as i do now. Now it seems i have to do that in every fight. Trust me here i knew the range of my beams and the sig range of my engine. Summon seems to alert the nearest mob to the one i summon. Summon was a skill that was more like a surprise on a mob being pulled. They didn't have time to call out. And yes i could push the other mob away with fold space but i didn't really have to use that so much. That was used in groups.
  6. The changes are how mobs react. Alot of them do seem to gang up on you more than they used too. I'm not a coder so i don't know how this works. Look at the claimjumpers in Carp. I had a JD and would use summon on one mob. Even with my low sig. More would come in after i summon one. That didn't happen so much in old live. Zack i'm not really complaining about this its just something different i noticed. The point of summon was pulling one mob from a group. And it was a stronge skill a JD had but now its tricky to use. Mobs call for help alot more then they used too. It just means i have to play differently than i used too. In old live i could sit back and use summon all day and not have to flee from being ganged up on. And in old live having a low sig was one of the best things to have. Now not so much. Zack like i said its just something different i notice in this version of the game.
  7. This is something that i'm glad someone brought up. I don't blame the devs for this. I have been around since the begining of this project. And most of the players posting back then were always wanting for things to be harder. I was probably one of the few who just wanted to play the game like it was back in live. While i do enjoy the game, it is not like it was in live. And the biggest thing you notice is having a low ship sig.in this game is now useless. And i'm sure that there will be more post like this now that the game is live and some people will not like the changes. So don't blame it on the devs blame it on the hardcore players that seem to always get what they want in mmo's these days because they live on game boards. I already know players from back in the old live days that were excited to be playing again but notice how the game is diffrent in alot of ways and some don't like the changes.
  8. [quote name='Knix' timestamp='1353497757' post='66716']
    Not that I'm much of a builder, but when I get my builders up and running (will probably not reach max level builds this year), I plan on using the following guidelines:
    Level 1-3 gear: Build for free
    Level 4-6 gear: Build at cost
    Level 7-9 gear: Build for profit (anywhere from 10% - 50% depending on the rarity of the recipe)

    Exceptions would be guild mates. They would get builds for free if I can afford it, if not at cost.
    Tips would always be welcome.
    [/quote]Knix i will look for you when the time comes.
  9. Hello everyone its been awhile since last post. Nice to be here and that the game is finally live. Going to start out with a PP as my main because i love the skill set. Hope to see you all in game and i hope to see more of the old timers from live back. We have to get the word out to them some how.
  10. This is whats wrong with the state of mmo's today. Everything is about raiding. If you can't raid the game sucks or its dead. I've been playing mmo's since 2000. Raiding has turned communities into crap in most games. Sure back in live you could raid in this game. But it wasn't what got people into this game. It was the freedom to play how you wanted to. Sure there might not be thousands playing this game. But the community here has to be the best in any game out there right now. I would take a tight knit coummnity of helpful players over thousands of self centered players any day. And like someone said, I have never logged into the game and no is around. What a handful of guys have done here is give us back most of us's first mmo love. And i will be here till the end.
    • Upvote 2
×
×
  • Create New...