tg626 Posted February 7, 2012 Report Share Posted February 7, 2012 (edited) Let me establish some reference. I am going to refer to Shield Recharge and Hull Patch - these skills change their name as they get to higher levels. At the moment I have both with the 2nd Icon - and I don't recall their exact names. I was told in game that when I get to the higher levels, the following will in fact be how it works, but at the moment the lower levels don't (broken?) For either skill the following is true:[list] [*]No Target = "No Target Selected" on screen [*]Enemy Target = SELF Hull repairs or shields get recharged [*]Self Target = SELF Hull repairs or shields get recharged [*]Player Target = Player Hull repairs or shields get recharged [*]Any other target = "Invalid" Target on screen [/list] When compared to other save your a&& skills, like the Jenquai shield (either psi or environment) this behavor is both inconsistent and somewhat unfair. I believe that the behavor should be:[list] [*]No Target = SELF Hull repairs or shields get recharged [*]Enemy Target = SELF Hull repairs or shields get recharged [*]Self Target = SELF Hull repairs or shields get recharged [*]Player Target = Player Hull repairs or shields get recharged [*]Any other target = SELF Hull repairs or shields get recharged [/list] Edited February 7, 2012 by Ted Thompson Quote Link to comment Share on other sites More sharing options...
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