w3g Posted February 16 Report Share Posted February 16 Hi all, I am thinking about a few small changes that will add some interesting aspects to EnB. 1. Allow us an endgame mission to unlock the use of lv9 weapons for all races. e.g. lv9 beams for Terrans and Progens, lv9 missiles for Jenquai. This mission will only be started after lv150 and having spent points to max out lv8 weapons in the respective category. The difficulty can be similar to Agrippa and be completely bonkers. Benefits of this is that it gives people something fun to do at end game, and since most good lv9 weapons are race-locked, it won't be too unbalanced. Who doesn't want to be the PW beam god with a 1000 hours mission? 2. Nerf Rally. This single ability makes the whole group twice as tanky, do more damage through accuracy and crit bonus, and is too easy to apply, making TE compulsory for group play. Making Rally 50% weaker will add a lot more variety to grouping, make those activated +20 resist devices actually useful, and generally make raids more fun. Don't worry about TE been obsolete, they are too OP in more ways than one. 3. Add a mission to increase the quality of an item by 1-3% randomly. This is meant to be a huge grind, but does allow the possibility to take quest items and drop-only items to higher quality. Balance-wise some items might be bugged when they go above 100% quality, so that might be problematic. Tell me what you guys think. Quote Link to comment Share on other sites More sharing options...
Winlander Posted February 19 Report Share Posted February 19 As a TE, I'm not at all keen on your nbr 2 idea, but the others are certainly interesting..! Quote Link to comment Share on other sites More sharing options...
w3g Posted February 20 Author Report Share Posted February 20 Elaborating more on why rally is OP. A lv150 ship with say 80k hull and 120k shield can take 200k damage. With an ivory ward of 40 deflect, it can now take 200k/0.6 = 333k damage With ivory ward + rally at 72 deflect, it can now take 200k/0.28 = 714k damage Nothing else in game comes close to the buff effect given by rally. It works on the whole group. It doesn't have charge time and lasts a long time. TE becomes compulsory for group play. Quote Link to comment Share on other sites More sharing options...
Winlander Posted February 23 Report Share Posted February 23 (edited) Bear in mind that a TE can't recharge his shield, nor patch his hull, nor cloak, nor whip out an impervious Psi-shield, and he's got less hull resistance than a PW (who also has the ability to recharge his shield to some extent). Each class has something really nice. Why can't us TE's have something really nice that we can share with a group?! It's not like we hog the benefit for just ourselves! 🙂 Edited February 23 by Winlander Quote Link to comment Share on other sites More sharing options...
Doctor Posted February 23 Report Share Posted February 23 Leveling mobs were balanced around the assumption that everyone would have 200% gear in all slots. This made mobs roughly 2x as hard as they 'should' be compared to Live. I'm pretty sure raids and other high-level content is balanced around max-resists and max-buffs. The devs have even gone to the effort of making some raids (Controller IIRC) impossible without more than one group specifically because they didn't like people being able to multi-box raids. So...you're asking to a nerf to something they've specifically balanced around. 1 Quote Link to comment Share on other sites More sharing options...
w3g Posted February 23 Author Report Share Posted February 23 Winlander, multi-hack and biosupression seems to have escaped your mind. Doctor, there are other ways to get max deflect besides rally, so balance isn't changed. Quote Link to comment Share on other sites More sharing options...
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