When i joined the pre-live beta, one of the first things i noticed was beams doing 50% more damage to targets at less than half the max range. Since playing the emulator and not seeing it in effect, i've been trying to remember some point at which they removed it in live, but i can't seem to find any in my mind.
I would like to see some kind of distance damage modifier again for beam weapons, maybe something like splitting the range in 3 and doing 50% more on the closest and doing less than normal on the furthest.