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Ryle

N7 Reporter [N7R]
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Posts posted by Ryle

  1. wow, this is typical of the players and staff in the emulator these days. I've been playing the emulator for 3 yrs or more since I first heard about it and I was very happy to get back to the EnB universe. But now? Noit so happy. All I see are the same snarky players monopolising the market channel for their personal clique chats, mouthy responses to players that have legit critisisms or complaints about content or whatever, staff that struts around letting their egos be stoked acting as if they owned the world. This is a game people, the definition of which is dominated by the word entertainment. Fun.  How much fun is it when you comment on something and you get 5 responses that are basically net bullying because "you're different than us so stop belly-aching and get with the program". Oh please, is this still grade school playground time? I thought most of us were adults, reliving the old times in a virtual universe that is rarely offered these days, in this environment of Pay-to-kill-someone-you-don't-know games. We used to be a community but all I see now are players and staff throwing insults at those who speak their minds about the ongoing development of a game we all used to enjoy and share.  You've lost sight of the real meaning of this emulator. I bet you're the kind that says "Bah humbug" too. For shame! Being an adult carries with it an ability to discuss unpleasant or controvertial topics and resolve differences. Unfortunately I see very little of that. There are alot of old players that used to play the emulator a few years back and I can see now why they left. It's an environment of hostility towards anyone not accepted into the clique. It's disgusting and as long as it continues you will lose new players that do not wish to be in that type of environment, and old ones that are sick of the back biting, the boot licking, the constant negative verbage of those that deem to qustion the status quo. You have become your own worst enemy.

     

    I too enjoy playing alone, my schedule is too random to allow me to join a guild or share time with other players I see all the time. Why ostrocize those that espouse such a practise? oh that's right I forgot, you're intolerant bullies with no comprehension of social interaction. You're like the football jocks versus the lone nerd in teh hallway. I guess you can't help yourself when the opportunity to slam someone's head into a metal locker presents itself. You just do the equivalent with words, bitter ones. Now how do you feel? Perhaps your anger at MY words will make you realize you have gone TOO FAR. No one in the game is safe from your snarky, vengeful replies. No one is nurtured along because they didn't read a FAQ or spend time researching game rules from 2002. No one is safe from your recriminations if they are singled out by another player because you enjoy pouncing on the weak prey. In other words, you have become uncivilized. You are no longer human beings, but animals prowling the internet for some poor slob that is minding his own business just so you can make an example of him/her and elevate your own ego to superior status, in your eyes. It's a sickness and you are too blind, too proud and too stupid to see it. I think I'll be writing my congresman about legislation to ban all adults from playing online games as it makes them in 12 year olds.

     

    For those of you who play any online games just to play, to have a good time, I applaud you and hope that we will meet in a virtual space some day and have hours of fun together just laughing at the stupid thing we did with that sword or how that NPC lagged us enough to just NEVER die! lol Enjoy!

    ohhemad.jpg

  2. I dont think it would be wise to limit a player advocate to just one of the big guilds. Realistically a nomination could be anyone who is genuinely active in the community and pays attention to the concerns of the playerbase.

    Nothing against Prre btw, as he would be a good choice, im merely commenting on limited scope that the adv must be a member of BI, Static, or VGE, which isnt the case.
  3. I have created this guild for Live in case anyone wants to reform it. I am currently the leader, but it is really for my unguilded toon that I wanted to run solo with.

    If any of the former guild officers would like to take it over, and run with it as a serious guild, let me know. Otherwise I will keep the tag for sentimental purposes.

    Just PM me in game or here if youre say XT, Skydude, Cookoo, Iam or any of the other actual guild leaders, I will gladly turn it over to you.

    Thanks guys.
  4. Test format: Jenquai Explorer with Made to Live, Devastating Gaze, Glare of Devastation. All beams have a Critical Hit buff (31, 29, and 25, respectively)

    This should equate to approximately a 1 in 4 or 1 in 3 critical hit chance with each shot fired.

    For each test, I unequipped all but the beam used for the test. 1 at a time.

    Test 1: 200% Made to Live - fired 100 shots with it at Chavez in Glenn. Results: 0/100 were critical Hits.

    Test 2: 200% Devastating Gaze - Fired 100 shots with it at Chavez in Glenn. Results: 2/100 were critical Hits.

    Test 3: 102% Glare of Devastation - Fired 100 shots with it at Chavez in Glenn. Results: 2/100 were critical hits.

    Conclusion: Every profession has a tiny chance to crit even without the skill, but the expected rate of crits from 25-30% equipped critical are not panning. Equipped crit is not applying.
  5. [quote name='Zackman' timestamp='1346664690' post='62795']


    HDC is reducing damage for 72% at tier 7, that is a [b]HUGE[/b] damage reduction.


    [/quote]

    And 66.66 at tier 5 for 11 less skillpoints. Still a huge damage reduction at half the cost. Those last two dots need something to make them attractive. 6 percent for 11 points? Come on.
  6. Overpowered? Are you serious? Name me a single other skill in the game, anywhere, that has the point cost HDC does that gives such small returns on the last two dots. Legit.

    Recharge shields doubles twice, hullpatch doubles twice, psi shield doubles twice, repair equipment doubles twice. everything goes up by insane multipliers past skill level 5. look at group cloak. cloaking 6 ships at once.

    You dont follow the logic? PWs do not exactly have a lot of skillpoints to spare, in fact they are the profession with the most required points to max everyhing. And their biggest skillpoint sinks diminish return?
  7. Im really hoping they do, because its a ridiculous thing to give the one thing that makes a PW tank an edge on a TE something that costs so much and returns so little.

    I meant even TE rally gives more deflects and so on than PW Trance. There is no item out there that can raise trance only buffs to 50 like the Shark fin does for rally.

    It just seems so... messed up. When I found out why HDC wasnt working the way I remember it, I was shocked to see just how bad the PW skills really are at the highest tiers.


    Basically the way a TE is set up atm, they can do anything a PW can without an Ivory Ward, an extra device slot, and one less gun, with 2k more range and more speed.
  8. [quote name='Mynd' timestamp='1346634353' post='62769']
    As in a "friendly" type buff that can be placed on fellow players like the enviro shield, psi shield, and rally for example?

    I was looking at the skill list for the PW and did notice that it was lacking a helpful class skill buff like the other classes have. I think it would be interesting if they had a skill buff that gave a friendly target (player chars) some added hdc protection. Just my two cents anyway.
    [/quote]

    Yeah thats kinda where I was going with that.

    Tier 6 = 225 personal HDC as written, and adds the ability to buff (actively or passively) group members with 10% HDC, this would be in addition to the default group bonus
    Tier 7 = 250 personal HDC as written, and adds the ability to buff (actively or passively) group members with 25% HDC, this would be in addition to the default group bonus
  9. Breakdown:

    No HDC Skill = 100 percent of damage taken

    Tier 1 (no point invested, just the mission/skill trained): 100% HDC. Damage/(1+1) = 50% Damage taken. (0 points = 50 percent damage decrease)
    Tier 2 (1 point invested so far): 125% HDC. Damage/(1+1.25)= 44.44% Damage taken (1 point = 5.5% additional)
    Tier 3 (2 points, 3 total invested): 150% HDC Damage/(1+1.5)= 40% Damage taken (2 points = 4.5% additional)
    Tier 4 (3 points, 6 total invested): 175% HDC Damage/(1+1.75) = 36.36% Damage taken (3 points = 3.5% additional)
    Tier 5 (4 points, 10 total invested): 200% HDC Damage/(1+2) = 33.33% Damage taken (4 points = 3% additional)

    - TE Stops here-

    Now for PW:
    Tier 6 (5 points, 15 total invested) 225% HDC Damage/(1+2.25) = 30.77% Damage taken (5 points = 2.5% additional) - WTF?
    Tier 7 (6 points, 21 total invested) 250% HDC Damage/(1+2.50) = 28.57% Damage taken (6 points = 2.2% additional) - WTF?

    So for 21 skillpoints, youre only getting 4.7% more protection than a TE with 10 points invested. Something needs added.
  10. While I dont think theres any further gripe about amounts or how the damage reduction is being calculated (sounds to me like its gonna be fixed nicely), i am a bit concerned about this:

    If a PW invests 11 points to get to HDC7 over HDC5, the return is about 6 percent additional damage reduction. The lower tiers of the skill give more return than the higher.

    Can anything be added to Tier 6 and 7 to offset this severe diminishing return formula. As it stands, its practically a waste of skillpoints going over 5

    Perhaps a group bonus, 10% HDC to all group members at 6, 25 at 7. Will not stack with another PW, and is additive to equip buffs and any existing group bonus.

    Honestly I am considering call forwarding my HDC skill on Ryle and using those extra 11 points elsewhere, because thats such a small return for the investment.
  11. So using your formula, my 60 percent mitigation on 150 HDC is correct then. I just went about it in a weird way.

    Damage / 1 + 1.5 = 40%

    I wish we had access to a raw log of how damages and deflects are calculating, because those numbers coming up off the shieldbars are grossly misleading then. Looking at them, it almost seems like deflects are weighted twice as heavily as HDC is, and to me that seems way skewed since for a TE its a 10 SP investment and 21 for a PW


    Wow, using your formula

    At tier 6 HDC for a PW = 30.76% Damage
    At tier 7 HDC for a PW = 28.6 % Damage

    Six skill points for a 2 percent damage decrease? And 11 skill points for about 6% more then a TE gets. ... That seems really messed up.
  12. According to a numbers crunch in a thread seen here [url="https://forum.enb-emulator.com/index.php?/topic/7431-hull-patch-overpowered/page__st__40"]https://forum.enb-emu...ed/page__st__40[/url]
    between myself and Zackman, Ive come to the conclusion that how it is advertised to work, and how it is actually working, are not matching.

    Zackmans math came to the conclusion that HDC of 150 should yield a 75% reduction, and my math came to the conclusion that it should yield 60%

    However, in some raw damage tests testing the 200% skill based tier 5 HDC of the Terran Enforcer class, I was getting damage numbers of 80(-41) with 0 deflects which tells me that at 200 HDC alone a TE is only receiving a 33 percent reduction in hull damage sustained. This is less than half of what Zack calculated for an even lower percent of HDC (I was actually testing whether the bastion shield added to it, which it did not, confirming it is in fact broken, but in the meantime I stumbled across this as well)

    On further testing I determined that with deflects of 50, damage becomes something more like 50(-100) which would be a 66 percent decrease in damage sustained (deflects count for 50, so with both deflects and 200% HDC, youre only getting about a 16% return on an advertised 200% skill, which shouldnt that be more like half of half of half for an 82.5% overall reduction, deflects plus HDC?)

    Id suggest a look at the HDC skill and how it is calculated, because according to what I am testing, it is not coming out anywhere near what it has been advertised to be doing.
  13. On second looking at my screens on JamesKirk... does 80(-41) mean that the attack was 121, 41 was mitigated, so 80 was applied? If so, 200 percent HDC by itself is only yielding a 33% Mitigation, thats way off what we both calculated even 150 to be (60 and 75 me and zack)

    Kirk should have been taking more like 41(-80) on those attacks, and with rally at 50 deflects that number should drop to 20(-100) or something

    Yeah these numbers arent right at all. HDC is broken even in the skills if I was taking 80 damage to my hull on an attack of 121
  14. Its quite possible zack, I just am checking math. I mean it makes sense until it goes above 100 percent in skills. Thats half damage, i think we all get that. But whats 200? A third? A half of a half? Would 300 then be an eighth? Im confused lol
  15. Incidentally, I just went back with my TE now, who also has a bastion, and has 200 percent from skill for effective 350? or so youd think, and im seeing numbers like 200(100) on damage. Which is telling me the 200 is working (im mitigating 2/3 of the incoming damage which is close to both our numbers of 60 and 75), but the bastion isnt working there either. I am gonna switch shields and edit this post to see if the numbers change with a non HDC shield equipped.


    Confirmed: Numbers again in the 66(33) format, which tells me the bastions HDC on equip is not working, even for a profession with the HDC skill. Screens to be added once i upload them to Imgur.

    [url="http://imgur.com/a/fiXD3"]http://imgur.com/a/fiXD3[/url]
  16. Base hull: 82000
    a 250% increase would be 82000 + 82000 (100)+ 82000 (100) + 41000 (50)

    Giving an effective hull of 287,000

    So if youre going to shoot at the hull, think of it as actually being 287,000 points in the math for calculating the damage sustained in HDC. If you got shot for 10,000 points, subtract that from the "effective hull"

    287.000-10000=277000 which would be your raw damage before reducing this number back to actual displayed figure. Which would be done by taking the 3.5 increase effective back out.

    277000/3.5 = 79,143. So out of that 10k hit, you actually took about 2850 damage.
  17. And yeah im bad with how i format my math. Basically im increasing the hull, taking the damage out, then re-reducing the hull. Probably an awkward step but its how i look at it.

    In reality your number would actually come out more favorably than mine. Since mine would show on a 150 HDC a damage reduction of 60%

    However, how will your formula account for HDC percents over 200 without reducing entirely to 0? It is possible (with a bastion working correctly) to get 400% HDC on a PW, and 350% on a TE. PW Skill 7 = 250. TE skill 5 = 200. Bastion = 150
  18. I have the three or four screenshots showing:

    My deflects at 0. The invincible bastion equipped on my TT which has no inherent HDC skill

    Me taking unmitigated shield damage

    Me taking unmitigated hull damage in the format 0 (-138) as an example.

    Do you want the screens?
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