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Zarg

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Posts posted by Zarg

  1. Yeah, that mining raid sector sounds a lot like Ceres.  Nothing in there right now except a lot of nice fields to mine.   You do have to be Chavez-friendly to get in though, so that keeps out a lot of the scrubs.

     

    I suspect the DEVs intentionally made the project use rare/hard-to-find ores.  You'll appreciate the reward more at the end if the challenge was harder.

     

     -Zarg

    • Upvote 1
  2. I think Mouli means well, and some of the stuff he has done has been great.  The whiteboard posts and communication shared form the DEVs in his updates in this forum have been really great.

     

    However, what concerns and disappoints me is he is quick to take offense in discussions, and resorts to namecalling and ad-hominem attacks.  This and the distortion and lies I've seen him use to push an agenda really bother me.   I really hope he'll take this as constructive criticism, and not yet another attack. The cynic in me says he'll take at as an insult and react with more attacks, only proving my point.

     

    With this mixed opinion, I'm abstaining from Thuvia's poll.   And Mouli, if you're reading this, don't let the haters get to you. You do great things when you're on an even keel.

     

    -Zarg

    • Upvote 2
  3. 1 hour ago, Moulinneuf said:

    As the Advocate I say it's not until a solution is agreed by all.

     

    As a realist, I say its a solution if there's a consensus agreeing that it is.   There's always a few selfish interests that will object.   You just have to decide just how many agreeing is enough to form that consensus.

    • Upvote 1
  4. To be honest, I think a large part of Damage Inc's success has been because we were in the public spot, and forced to work with other guilds and the general public to get raids done.   It makes for excellent opportunities to get to know other players, show goodwill, and generates recruiting opportunities.

     

    I think the insular nature of the older guilds is also a large part of why they're withering.  A guild needs new blood to keep it active.

     

    More public raiding is good for everyone involved, in my opinion.

    • Upvote 1
  5. Under the raid rotation's classifications, DI was never one of the 'big 3' and raided in the public spot.   Because we got so big sometimes it seemed like we were the only guild raiding in the "public's"  turn in the rotations.     

     

    I can't speak for the rest of the guild leaders, but certainly when I'm involved in the time-triggered  (as opposed to crafted-triggered raids like Fishbowl/Gate), I make sure we try to recruit for the raid from general chat and what not.  And I know of no circumstances where we've turned down anyone,  except perhaps when they arrived woefully undergeared  (like showing up with less than maximum shields for their class).

     

    That being said, we're not going to spend hours trying to recruit others for a public raid.  We give a reasonable lead time between announcement and raid  start time, and that's it.

    • Upvote 1
  6. Well raid trigger spawn times now are essentially random.  Most of the ones in the rotation are roughly 48 hours +-12, so could come up at just about any time of day.   Then  just stay up until a group strong enough to take them down does so.  The rotation is all about "big guilds" taking turns at them rather than first-come-takes-the-prize.   Now if these triggers only stayed up for  a limited time and then despawned, that might put more pressure on the player community to take them down promptly.

     

    The Celestial Warder, which at this point is almost a mini-raid, but is not on any kind of rotation agreement --  is a bit more like what raids would be like in a FFA system.   It was buffed up not too long ago, and now takes a solid group or a really extreme multiboxer to take down.  But it is hardly ever left up for long.

     

     

    A number of posts back, Stevinium suggested ignoring the rotation and just forming groups and taking down raids.  While that seems like a simple solution,  from what I have seen from forming 'public' raids, it is really hard to get groups together for raids, even the public ones.     Also, some of the guilds in the rotation have forbidden their members from taking part in raids that are not honoring the rotation agreement.   This is also going to limit efforts to get enough people to 'just form raid groups and go for it'.    Good luck with that!

     

    "People, I just want to say, you know, can we all Get Along?"  -- Rodney King, May 1992

     

    -Zargol

  7. Can we stay on topic with this thread?    It's getting hijacked byt trying to (re)define the role of the  Advocate that may best be taken to a separate thread, perhaps in the advocate forum.

     

    BI did a GoBB raid last night about 23:00 PDT inviting public people to help out.   We managed to pull it off, which is good considering that is one of the lowest population times for the server. Not gonna lie, some multiboxing was required.

     

    I still think some form of rotation is requires to assure spreading raiding times across the disparate time zones that players run in.     Maybe an option to mandate that guilds at least try to invite public or other raiding guilds during their raid times, rather than keep it just their private club.   They basically just get first-right-of-refusal on space in the raid.  This may also make it easier to get raids done when they want to do them, because they wouldn't have to rely on doing them only with their guild's resources.

     

    Just throwin' some ideas out there.   I may be an officer in DI but am not speaking for DI at this time.

  8. From the following discussion it doesn't look like many have looked at my actual trigger usage data.  Triggers for controller -- and to a lesser extent -- Ghost of Blackbeard  are pretty consistently being taken down.  Red Dragon Base and the two in der Todesengel, are almost universally ignored. 

  9. Auction house or general E-bay style place to sell stuff for the poor players online when the builders aren't.   I can see it being entirely implemented through net-7 website.  This is great. Do you need a poll or something set up to justify desire for the devs?

     

     

    • Upvote 2
  10. Terror's Gaze is built from drops from the Gate Raid on the Tada-O gate in Cooper.   This is a common entry-level raid, but the DG Beam or its components do not drop all that often.   As such if you wish to simply trade for one, it will fetch a high price or even require bartering items (I.e. colorful parrot feather, required to make the trigger that sets off the Gate Raid). 

     

    You could try raiding for it --  many guilds do this raid, some even inviting the public to join.   Pay attention to General chat, and join in, and hope you get lucky.    Or build the Fishmaster 2000 trigger and get folks to come along with the raid.    It is common practice to 'reserve' an item of loot in a raid if you supplied the trigger to start the raid.

     

     

     

  11. Drop rates are painfully low.    Its especially bad for the Beam from the Terrible gazer.  And there's only one spawn of the gazer on about an hour respawn timer.  

    Plenty of us can build weapons for you out of those comps if you need one built; shout out on Market channel.

    • Upvote 1
  12. First, the 'raid rotation' is more of an agreement between guilds, I'm not sure this thread really belongs in general forum.

     

    Anyway, as a private project I've been tracking usage of the raid triggers within the rotation for the last two months. From that I can see that Controller is the one that is most consistently taken down shortly after spawn.   This week seems to be a (rare) exception to that.   As it is now, it most definitely needs some kind of rotation in place to assure fair distribution.  And whenever rotation drama comes up, its almost always the Controller raid at the heart of it.

     

    Following that, Ghost of BlackBeard is fairly frequently taken down by the rotation guilds.

     

    Red Dragon Base, very rarely is it touched.   Usually only Publics or Builders Inc.

     

    The two raids in der Todesengel -- Scooter and Gen'ril -- are almost never taken down except when they're on Publics' week.

     

    This agreement is purely within the big guilds following the rotation; it needs to be sorted out and/or possibly modified by them.   Or enough of the general server population needs to rise up to tell them to stuff it and take raids when they want to.   Good luck with that.

     

    Disclaimer:   I raid with Publics along with the rest of my Damage Inc Guildmates, and am happy to assist other guilds with their raids when I can.  Unfortunately I play on Pacific time.

     

    • Upvote 1
  13. We can jump on the Earth&Beyond Teamspeak if you want to chat (see below forum thead for information on how to connect), although we do not use it as heavily as some other guilds.  You have to be online and in-game with some character for the guild invite to work -- just once in game ask for an invite to  Damage Inc in either new players or General chat.

     

  14. Damage Inc is still always actively recruiting more players.

     

    We go a good job of hosting raids, and helping new members advance in the game -- both in leveling and equipping them.  We're also full of advice -- most of it even good!

     

    Ask for us directly in new players or general chat, or feel free to message any of the officers in this thread.

     

    -Zargol/Jexxor,    Damage Inc Officer

  15. Yeah the group invite system is really screwy if someone misses the invite (due to gating),  or logs with a pending invite and now the group can't invite anyone new.

    Also I've seen times where /invite   fails wiht the message 'you are not in a group'.  DUH, thats why I'm trying to invite someone.   Get in targeting range of them and click on the 'invite' button and it works fine.    Maybe a slash command to rescind an invitation if someone didn't accept it -- like say /uninvite ?   And even if they do have a pending invitation, /group accept doesn't always work.

     

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