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Klyde

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Posts posted by Klyde

  1. There are quite a few things in this iteration of the game that never existed in original live.  The most glaringly obvious one being the Ghost of Blackbeard raid and associated missions.  So it is in fact both creation and re-creation.

     

    Also of note are the numerous sectors that were not in original live. :)

  2. Good post! :)

     

    If I had the time and skills I would volunteer, sadly I have very little free time, and even less developer skills. Which, by the way is the main reason I don't gripe about stuff that happens.

    Kudo's to all you Devs who spend your time working on the game we all love.

  3. I sense a bit of frustration in your posts. Step back, have a drink or a smoke and chill a bit. :)

     

    Catch more bees with honey than vinegar.

     

    I kinda remember the raid mobs having smaller shields and being harder to take down in old live. But then again, I was usually busy healing the group and didn't have time to watch the mobs too much.

  4. This may work in a solo mob environment, however there is no way to use a single target heal on a tank in a raid. The damage output of the mobs will kill the tank before you can blink an eye, compared to the level of repair of area heals.

     

    Enrage is also a joke in a raid setting, most raiders have prolly CF'd it to oblivion already.

     

    Befriend is also useless. A heal agro's anything close by, if you take the time to befriend each agro'd mob, your tank is dead before you can cast another heal. rinse repeat.

     

    I have just gotten used to sleeping off debt by playing an alt. Just the way it is.

    • Upvote 1
  5. Any raid that requires more than 18 characters is unattainable currently. More than 18 ships combined with mobs, skill activations, weapons fire etc, currently cause lots of CTD's and lag. Whether or not it is due to ISP bottlenecks, packets dropping, etc.  My pc can withstand a 200 ship battle in another game without even blinking, yet more than 18 in EnB and the above mentioned lag and ctd's starts.

     

    As to activating the raids such as FB, sounds good to me so long as it doesn't take a week of camping a mob to get the needed parts.

  6. A device to buff "Shield Charging" would be a welcome addition, the buff would only need to address the length of time it takes to activate and maybe use a bit less reactor upon activation. Applying bubbles or reapplying bubbles is always slow and tedious, especially in combat.

    A device that would add to the buff itself would be overpowering, imo.

  7. The one handy thing I find about the login info is, when it is all "soanso logged out" messages, you know you better not logoff cause something bad is happening with the login server.

     

    It would be cool to have a toggle that keeps it turned on or off depending on preferences, with out having to use the command line every login.

  8. Some of the regular gating as of late lands the toon in various places on the sector map of the sector he gated into. This happens on solo play as well as multibox. I have reset updates and it didn't seem to make any difference. Dunno when it started doing this, just noticed a couple days ago.

  9. I flew out and took a look at the base the other day. It seems the 3 "carrier" type vessels are the only targetable part of the base, at least they were the only things my guns lit green on. Of course there is that nasty group patroling too, which is targetable also.

    Cudos to the devs, looks much better than before when base parts were flying all over helter skelter. :)

  10. I have a 15 percent loss on 1500 hits...not sure what this node is

    207.88.14.194.ptr.us.xo.net 15 963 828 23 27 267 24


     

     

     

     

    ok ...did a global trace via a map function it is ...........drum roll please...... Wichita Kansas

     

    (we have found the problem it is Kansas.........)

     

    anyway complete report below



    Searing

     

    Well us rednecks in kansas make do with an old 5hp gas genset and the network is a bunch of cans and string. :P

  11. This bug has been around a very long time, and at some point was fixed, but it came back.

    Anyone that plays a healer class would rejoice greatly if this bug was squashed.

     

    I know of no actions to reproduce this aside from being in a group. Sometime it happens fairly quickly, other times takes quite a while.

  12. I haven't lost my confidence in the Devs, at all. They do a lot of work to make this game, and add things to it that the original never had.

     

    Some parts of it need adjusting, fixing, whatever. But, this is true of any game.

     

    (Now can I have healer agro lowered? :P )

  13. A lot of really good info flowing in this thread. :)

     

    Reduce the splash radius on heals, and get the agro skills working so the tanks can reaquire agro. A healer is gonna heal, whether it is the tank or himself, which serves to compound the agro and leads to xp debt currently.

     

    The OL of EnB relied on groups of mixed characters working together to win against the odds, be it in a raid or just normal hunting in dangerous areas. All classes should have a role in a group, too bad the client doesn't allow for 9 man groups considering the advent of the missing classes.

     

    OL had healer agro in raids and was pretty major in some Bogeril raids, but not like it is today, not even close.

     

    Dunno if Matt above is being sarcastic, but kinda hits it spot on with how many feel currently.

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