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Overtkill

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Posts posted by Overtkill

  1. Greetings,

    This is an official announcement that Static Guild has decided, by popular guild vote, to withdrawal from the raid rotation agreement effective immediately.

    In a recent guild meeting, we voted to end our involvement in this or any other raid agreement. We will continue to raid in a manner that is ethical and fair for everyone, as well as follows the rules and guidelines of our guild and the EnB Emulator.

    Thanks for reading,..

    -Overt.

     

    Moderators: Please lock this thread. Thank you.

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  2. Mining etiquette would still suggest that if you touch a roid to mine whatever from it and there is still something left inside, that you clear out said roid before moving on. Or else risk being branded a "cherry picker." Someone who only takes what they want, and leaves behind only the trash for the next guy. This is especially true for hulks.

     

    The golden rule when mining has always been to empty the resource if you have drilled it for something. But people will be people, and cherry pickers will always be. So all we can do is recite the golden rule in hopes that it will eventually sink into the cherry picker's thick skull. :)

     

    Thanks for reading...

     

    -Overt.

  3. Hi,

     

    I was wondering if the nebula effect that started around December for Paramis, can be turned off locally via the game files. I know my way around them fairly well, so all I really need is where to look, and what needs to be changed (I was a dev here for a spell). I find the effect extremely annoying as it draws unrealistic looking poof of gas (probably on little 3D planes) instead of a more realistic fog like effect, as you would find in a couple of Progen Station. In fact, you might consider having a cdev try to apply that asset tag in some fashion to a test sector to see what happens. Anyway, the only reason I ask here is that my own repeated search of the files has turned up nothing. the fact is with my type of eye sight, I tend to hyper focus on stuff that bugs me, so I find it very distracting to be in there. I know there is another sector that also has this applied to it, but I can't recall which.

     

    Thanks a ton for your time. :)

     

    -Overt.

  4. Fine point, Phorlaug. I'll meet Crichton with you!

     

    Even at 0.00, beams are hitting less, or not nearly as high. Feels like WoW with hunters all over again.

     

    I still don't think damage should be adjusted until after max range of the individul weapon is reached; If it was like that in LIVE or not. If there are buffs to range, make the diminshing damage start there.

     

    I fully agree with Madmac's idea.

     

    -Overt.

  5. Loot prices were lowered in ST4, and were never restored when we went "Live." A good example would be the mobs in VG. In original live, I remember getting a few million in an hour or two of hunting with my PW. This covered my ammo expenses then. As it is now, it doesn't even cover that amount. VG used to be a good way for mid level toons to level and make some credits in Live.

     

    -Overt.

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  6. Additional content suggestion:

     

    How about putting in the asteroid fields to the hidden areas (Zweilhander, Earth, Yokan, etc). Resources need improvement.

     

    While you are at it, put the roid fields back to lvl 8 & 9 in the hidden areas in ABB, as they were in live.

     

    Thanks!

     

    -Overt.

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  7. This is likely a client side mod and probably can't be done guys. Another option would be to use a macro app like Auto Hot Key, and bind a key to make a mouse click on that spot. You'll have to get the screen coordinates for the button using something like Info Grabber, but its not difficult to do. I use MacroGoblin myself, and bind keys to things I'd like the client to do for me that IMO it should be able to do.

     

    So for this, think of it in steps:

     

    1. Move mouse pointer to the screen coordinates you find in Info Grabber. (Might be able to omit if the editor you use can simply click on a part of the screen)

    2. Full mouse click at the desired coordinates.

    3. Return the cursor to the center of the screen. (For clearing any controls, as a safety maneuver.)

     

    I hope this helps somewhat. :)

     

    -Overt.

  8. But..but..he is doing what a JD/JE does...He is sniping from the side lines, shooting and then hiding.....this is about the beam nerf right? :) He wanted to snipe from long range and never be seen, now with the nerf we see him and his snipes and he don't like it....fix it now damn it now now now! :)

     

    You know.....I remember when the PW got nerfed into the ground, I remember when the PP got nerfed into the ground, when the PW/PP groused about it, the Jenny players said (in effect, if not actually) "suck it up, you have it to good all the time anyway, it's about time we Jenny get a bone, not you, quit your crying." Well they were the benificiaries of those nerfs that progen got, they didn't get the "tweeks" the progen "enjoyed" at the time, the progen said back in effect, "wait until your turn comes, you are going to get a nerfle bat at some point, and you will get to "enjoy" the pain we do, as we are now."

     

    Well some point is now, and your turn has come, are you "enjoying" it as the Progen did without your sympathy?

     

    Just say'n.... :popcorn:

     

    You had better adjust your aim there mister. This Jenpie sided with the progens on that argument as well.

  9. 1.

    It was always supposed to work like this and didn't so far. The OP was asking for a fix - now it has been fixed.

    2.

    Coma is working afaik.

     

    First point, No kidding. I remember how it was in live, but there are other things that need more attention than this. With a roll of the dice on the amount of damage delivered per shot, per beam, this isn't a good idea.

     

    Your second point, Mobs take off in a given direction at high speed when hit by a coma. Try it and see. Go hit the RD base, GoBB, etc with it and see.

     

    On Matt's discussion... We are talking about short distances for concentrated focused light and particle weapons. A few kilometers is no where near enough to disperse that much focused energy. Lasers today can maintain a cohesive beam for thousands of miles. All I am going to say about it. Yes, I have had a few physics classes, and I have other first hand (personal) sources on technology like this. Its not too difficult to understand.

  10. How about a Bogeril NPC that takes scrap loot items for a reward of some kind. This might be a DT thing, where an NPC in the station buys up all those worthless scrap items like the shield arrays from hulks and what not, for either faction, XP, or something. It would give both a purpose and value to those items.

     

    -Overt.

  11. Camped, Aye.

     

    Example: I was in the Niffelheim Cloud when the server went offline (Also in another sector). Anyway, I was about 3 - 5 minutes from when it came back up, and the fields were already sucked dry. I have seen specific people in these areas. I will not name anyone outright for the sake of sanity. These fields had other roids and hulks present.  Level  8 roids left behind, and a few hulks with debris. For the sake of trying, I made it to these locations on a few restarts, and confirmed that the items were there, and there was someone there within a minute or so. And yes, I did see the same miners do it repeatedly. So it seems that some people are leaving miners near these locations, and rush to these spots to get all the goodies. (Rush mining perhaps?) Needless to say, the ore fields and hulk fields are there (fully spawned) when the server restarts.

     

    I hope this answers your questions adequately. :)

     

    -Overt.

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  12. Several high level hidden ore fields that were that way in live, have been changed to low level. A good example of this would be the field south of the RD Cap ship in ABB. These fields should be restored to level 8 & 9 roids. The remaining empty field areas (Zweilhander, Arduine, Earth, Yokan, etc..) also still need to be populated with their respective ore fields. IIRC, all of the hidden fields were level 7 through 9. The few fields that are in game are being camped, as well as the remaining hulk fields. So those of us who don't play 24/7, genuinely have a hell of a time getting anything of value.

     

    Please consider populating these areas.

     

    Thanks!

     

    -Overt.

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