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cpwings

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Posts posted by cpwings

  1. A lot of workarounds may not be worth it, using slash commands an all...

    But a /command to activate items in your hold would be one of the few that that could definitely be lived with :)

    Something like...

    /as12

    would be activate slot 12

    Wouldn't this allow players to create a macro and create an unfair advantage? I'm sure this idea has already occured to a few players.

  2. On the subject of Mobs running away, they shouldn't be able to run at a speed that greatly exceeds thier normal speed IMO. I actually enjoy the mobs that run a bit then turn to engage again. I think this behavior mimics the desparation humans feel when we realize we must turn to fight or die in a futile attempt to escape.

    They should also be held to the same sector boundries that we are. Last night while hunting belters near Belter Colony, a belter was running away and died beyond the sector boundry and beyond my tractor range. This shouldn't happen. Either the boundries need to be redrawn or mob positioning redone.

  3. BAD IDEA!!! SWG had bounties and they were never for fun. They were all about revenge/payback which could escalate up to and including whole guilds. They also had dueling where both parties had to agree. No doubt credits are no object to some players so abuse would happen. Leave the arena for settling disputes.

  4. First there is no clue you will need to purchase "Escape Pods" before attemting this mission. However when I asked in chat whether the "Secured Containers" available at Onorom served as Escape Pods, I was told they did. This info now appears to be false. I was also told in chat the mission was broken. I did purchase three of the containers then I tried this mission. The "Destoyed Facility" in Odin Rex didn't converse with me. There was a tip to cull organics around it. I killed several in the hopes it would trigger it. I went to the other gate hoping to at least be able to complete that part without success. After much frustration I decided to just buy my way out. This process was equally unclear. You need to speak with Adronicus Tyr again then Reclaimer Ort back to Tyr a third time then back to Ort again before finally heading to Tiberious shipyards for your HU'd. I don't give up easily, but as many have said, the lack of mission info does not make these missions fun. BTW, "Escape Pods" are purchased at Norstrand Vor not Onorom. I hope this info will prevent others from giving up on playing a Progen or the game in general.

  5. I mostly do that so people don't have to recognize 8 completely different names just to know who I am.

    Exactly. Oh BTW all my toons look alike and my ships are all painted with the same paint and decal scheme. Bit of a symmetry fanatic <_<

  6. I also have this problem with one of my toons as of today. He is my TE (Cpwingste) and is at OMP. Any time I try and log him in either from fresh start or from log to character change, same result, CTD. Help please and thank you in advance.

  7. OK along these lines, the trainer for privateer "build components skill" (Deschide Poarta) eluded to an apparent bonus mission obtained by hanging around outside Arx Emporos station and speaking with a rep from Agrippa Technologies. She suggested it was some form of special build skill that would cost 400k credits and perhaps must be completed in a short period of time or require a restart.

    My privateer is OL 23 and has completed "build shields", "build weapons", and "build components". I still consider this toon to be low level, so was surprised to have a mission offered that would require 400k credits. And I thought only Terans were money-hungry.

    Anyone have any clues about this mission? Should I wait till he gets bigger? If I fail will I lose 400k each attempt? Can it indeed be retried? What is the reward?

    Any help will be greatly appreciated.

  8. Hello,

    I want to announce that I am going to be working on the ore fields in the game. I am going to try to get them so that you will get the right lvl & ore type out of a rock/gas and to place the correct fields in the game that were in live. Also, I will be adding new fields to the sectors and place the according mob lvl for the lvl of a field. With the new fields that will be going in will be changing locations from time to time to give all you minings out there something new to do. I will anounce when field moves will happen and it won't be soon so do not worry.

    Ok with all that said I would like to get your input as to "Fields you remember" that were in live and not a wish list! I remember some of them but not all of them! I know what some of the concerns are as I am an active player/miner in the game. So feel free to give me your opions/subjestions/wants, but remember this is not the complaint department, but just a place to talk about the ore/gas fields!

    Merlin

    I wasn't sure where else to post this but it is roid related. I do like the bonus for clearing fields but have noticed some fields have so many different types, I don't have enough hull spaces to acomplish this. I also noted the bonus doesn't seem to apply to Arduinne. I have cleared the entire planet multiple times and have only gotten the cloud-clearing bonus not the field bonus.

  9. I understand wipes may be necessary but imho they should happen only in last resort. Some of us spent a lot of time leveling and gearing up several characters and I for one know that I would take a break before redoing it again. I will (would) be coming back at some point tough. I believe the risk of losing disappointed players is very real, specially considering that nowadays many of the online characters are dual or tri boxes.

    I agree with this point of view. I've been playing the EMU since st 1 and have seen a tremendous improvement and applaud the Devs for all their hard work. I've also seen the playbase dwindle each time there is a player wipe. It's true many players are dual-boxing to quicken the leveling process of alts. I have never dual-boxed or run tours so it's taken me a bit longer to level my toons. The constant fear of a wipe has caused me to focus on just two toons this time around and have just recently started a third. This means I still have two available slots remaining to test new content while keeping my mains to assist in gearing them up. For those that are already bored because they've maxed their toons, feel free to delete your toons and start over.

  10. LOL, I got a laugh from reading these writeups, but yeah the system is still in first draft and needs a lot of work.

    . explore jobs not popping up with completion icon. - I already know why this would be happening, but didn't think of it at the time.

    any other job problems which aren't related to the above?

    I noticed while doing the repeatable scan job in VT, that when I warped to the target nav I sometimes overshot the spot and needed to back up before the scan icon would light up. Not sure if this is what you meant.

  11. Both my TE and TT used type B's starting at lvl 4 and upgraded them thru to lvl 6 adding an onyx to the mix at lvl 5. I used exlosive and chemm ammo in them with plasma in the Ozyx of course. Both have moved on to using type A's now. Still using a mix of explosive and chem ammo with EMP sometimes on my TE.

  12. guys - none of the devs are trying to ruin the game - they were probably acting on advice from players, most of the devs don't get much of a chance to play which is why we need honest feedback on stuff - if we really screw something up then yeah we need to be told about it, but I think we all agree that communication about things is key.

    The plan was to have a monthly content update with all the content and server updates listed in the patch notice and on the forum. I think this is (especially) now very important so that we can all see what's going on and when everyone's more informed then criticism can be a lot more constructive and a positive force.

    I'll see what can be done.

    At last the voice of reason afloat is a sea of flame and hostility. Thank you for that. Many peeps are afraid to make any negative comments for fear of being told "Thats the way it's gonna stay" or "Belly up to the bar and order up a big mug of STFU".

    These kind of responces do happen and drive people away.

    The recent change of turning mobs into super-mobs is a negative thing. I too remember soloing DeSash in live with my lvl 150 JD. I'm not saying Bosses should be easy but regular mobs should not be invincable either.

    While most of these comments are about the FB, the increase in difficulty has trickled down to lower and mid-level mobs as well. As an example, my Clvl 36 TE had just qualified for lvl 7 ML's and I was trying to loot them myself. Well they drop from a lvl 43 Nag in the niff. This was never an easy thing to do since you have to kite him while avoiding all the other nags in the area. Much to my dismay, I learned he could kill me before I was in range to get off a single shot.

    I'm not asking for arcade type easy but let's be reasonable here before everyone leaves the game. You can't sress the server with fewer players afterall.

  13. On my old printed missions list, (retained from live) the Cygni Express mission listed the OL requirements as lvl 30 not 50. It was a long mission involving Capt Roland Holmes. My JD got The Source of Inspiration reactor before he could use it and the same holds true for the Progens reward. I think they get thiers before they can use it also. The Terans get the Emptors Advantage device. Not very equal treatment now is it? My TT is using the engine without completing the mission until it is no longer worthwhile keeping.

  14. I did not vote but had to add my 2 cents worth. I for one am tired of someone bringing up a player wipe every time the EMU hits a snag. It is counter-productive. The current problems won't be fixed by a wipe. Pushing people backwards is discouraging and will drive some players away. It should be obvious that we need more players to test everything on both the Dev server and play server not less.

  15. Was having a new reactor built and my builder was just about to trade the new one to me when, BOOM!!!, down goes the server. Delay was long enough for my builder to log to another game probably thinking it would be a long delay for restart :angry: I was able to meet up with my builder today and finish our exchange :)

  16. I too have logged on to the TS3 server and found very few players there. I hate typing so TS is a blessing imo. My bud feels TS3 causes problems with the EMU so we went back to the TS2 server. Sound there was a problem until we changed the speedex to 16.3. It cleared up right away. We usually create a room so as not to clog up the main channel. Recently I've been surprised to find some Devs logged on to the TS2 server. When I logged in one of them asked another who the hell I was. I quickly created my room and moved so as not to interfere with whatever they were doing and avoid being kicked. Before I left SWG and returned to this EMU they had integrated voice chat with private, guild, race and general channels. It would be great if that could happen here but we can live with TS.

  17. Just out of curiousity, how are you tracking hours played by an individual to reach level 150? Are you using a player running solo all the time and doing every available mission as a baseline? Or an average of those and players who always powerlevel by group touring or combat? That type of play could no doubt skew the results.

  18. While on the subject of weapons mounts placement, I was surprised to find the 1st mount on a TT was still under the nose as in live. As I posted on the old website, I think mounts should all be under the wings or at wing tips for those ships that get an even number of weapons. The ships that get an odd number of weapons should place the last mount under the nose. Again this only applies to ships that have wings. On a side note, do teran launchers have to be huge? A reduction in size would be far more visually appealing.

  19. As long as there are different weapons types with varied ranges, there will always be accidents and inadvertant attacks on a mob that is already being engaged by someone. But as soon as you target a mob you can clearly see if it has already taken damage and to just swoop in and outgun someone just because you can is clearly wrong. In live certain guilds were well known for this behavior. Or it's a warrior class with big guns, that it may have built for themselves, but don't forget the devices and engines built for you by a member of the wrong class or the miner that supplies the comp builder to provide the 200% comps that help get the 200% anything that all insist on. Just my 2 cents worth.

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