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Specops

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Posts posted by Specops

  1. Over my pay grade, honestly.  I only make 2 cents a year, youd have to ask one of the nickel makers.  Joking aside, I really dont know past what ive overheard in Dev meetings.  I do know we have an ongoing multithread locking issue that happens under load, but there are other bugs that crop up as well as people stumble across them.

     

    Id tell ya more if i had a clue, but its over my head to be completely honest.  Imagine sitting in a dev meeting when youve got three c++ coders talking shop.  XD

     

    I just appreciate that you often respond :)

  2. The reason why we dont have it automatically restarting or a bunch of people that can restart it is because we want to see what caused the crash and fix it before we start it back up.

     

    That way the bug is fixed, and the same bug wont just crash it again in five minutes.

     

    Only three active people currently have the technical know how to debug and fix on the fly.  Kyp, Zack, and Rolo.

    Yeah Stanig that's fair, but perhaps if the 3 of them could work just as effectively off a log immediate restarts might be feasible. Also with the bugs, I thought each crash was generally from a bug that occurred for the first time. Unless for some reason once a bug occurs, it will happen contiously thereafter (i.e. causing the server to crash within 5 min), what are the chances that that same bug will occur before another new bug occurs and brings it down.

  3. I'll echo Specops in that I know nothing about coding or servers. My suggestion is on more of keeping the player base informed could you create a Sticky Thread on server status, Up, Down for extented period or whatever explanation is appropriate. It would beat trying to login to check the server status. The thread I'm suggesting would be Dev/Gm/Random Official thread only and would be for relating information. Just my two credits worth.

    Leavon check out the last page on this topic: https://forum.enb-emulator.com/index.php?/topic/5823-server-status/

     

    Doesn't always get an official response right away, but it usually does, and you can bet someone will have posted if the server is down.

  4. I know nothing about coding or servers, so dunno if these suggestions are feasible:

     

    (1) Restart the server immediately after it crashes.

     

    In another thread some dev(s) mentioned that we keep getting crashes in Live because, with so many players on, there are simply exponentially more ways that errors may occur that cause crashes (and it is this that causes crashes as opposed to an underlying problem the devs are unable to fix). I would say if the error is so rare that it has happened for the first time only weeks after Live began, why not restart immediately without figuring out a hot fix and figure out the problem while the server is back up. What are the chances this same error causes a server crash before another error causes a server crash?

     

    (2) Designate more people to be able to restart the server.

     

    I don't know how hard it would be remotely do this without having a dev client installed, etc., but we seem to have some blind spots, especially during the US West Coast hour evening hours in getting the server back up if it goes down. Perhaps if it could made where people who can restart are not able to bring it down, but only start it up, there would be less issues with giving non-devs this ability?

  5. [quote name='Yuritau' timestamp='1354994979' post='68447']
    I'm in agreement with everything TDZGamer said. If non-tradeable, manufacturable gear is EVER a reality outside of top end raid loot, it will be a massive disservice to the game.

    Also, ANY discussion about the state of the economy so soon after a wipe is inherently ridiculous. Give people time to recover from having all their hard work deleted for crying out loud.
    [/quote]

    Yes, as Stanig just mentioned, I posted this before the wipe occurred. But I did post it when we did know about it. It is not completely ridiculous to talk about this so soon after the wipe it makes the most sense to talk about it not. If things get out of whack its too late at that point, is it not?

    Non-tradeable items aren't great, but if it can be used in a way to make people less self-sustaining, I'd be for it.
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    • Downvote 1
  6. [quote name='Stanig' timestamp='1354865054' post='68252']
    One of the biggest issues with overcoming interaction economy in this game is the sheer amount of accounts/toons one person can have. Just do everything yourself, for yourself, and theres never a reason to ask anyone else. Therefore theres no demand.
    [/quote]

    This is true. But the devs have a lot of things they could try to counter. From limiting how many accounts you can have online at any one time, to making more items non tradeable, to making it more difficult to rip vendor stuff for their comps.
    • Downvote 4
  7. [quote name='Trapt' timestamp='1354516090' post='67814']
    Most of us are in the dark about what actually takes place when the server crashes and shuts down. I know only a hand full of people (maybe less) can actually restart the server, however It would be nice to know what usually takes place when the server is having issues. Most of us just flock to the server status post and refresh it, hoping for an update by a member of the N7 team, though that rarely happens. Anyone have additional info on this?
    [/quote]

    I concur
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