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Pakkrat

Net-7 News Lead Anchors [N7LA]
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Posts posted by Pakkrat

  1. Check out this link that originated in the Earth & Beyond Timeline thread.  Now this document does do some timeline spoiling.  So read at your own risk.  But I used it for research on my book and short stories that you will also find the Roleplaying sub-forums. 

     

    http://web.archive.o...oads/ebbook.pdf     

     

     

    I hope this helps.  The role-play that occurs today is quite conversational and limited.  As a banal player told me, most of the playerbase are too old and 'grizzled' to return to Massively Multiplayer Online Role-playing Galaxy.  They're just in this for powerlevelling and Winning(TM).

     

    There is a little divergence with the newer ideas and mission pathing ouf our volunteer Developers, but the going is slow due to server issues.

     

    I hope this helps.

     

    From the Archives of NET-7 SOL, this is the Pakkrat.     

  2. Hi there and welcome. Post a bio of your role-play toon in the thread "Roleplaying Community - Post your Character Bios!" and give us something to work with. You will find a template you can used to fill out or modify to your liking.

    To role-play in game you can chat by using the command /rp before any role-played text.

    Welcome again.

    From the galactic registry at NET-7 SOL, this is the Pakkrat
  3. Note again that each Dragon, Wind, Season, Flower is territorial of its suit. The Wind can never blow in two directions at once. It can never be more than one Season at a time. And a pilot should not wear conflicting boutanier flowers. Thus each suit will only allow one of its kind. Now the Developers could get really stingy and say you can have only one special Mahjong Tile from any of the special suits, but that remains to be seen even if this idea were given some thought.

    A lil clarity from your Anchor Rat, mistakenly incarcerated at Detention Center Onorom.


    "You're up for review, Dufresne!"
    "Grown men are talking!"
    "It doesn't concern you, Dufresne!"
    "Where's that coffee, boy?!"
    "Damn you, Dufresne!"
  4. Excellent. My suggestion has prompted research into the game of Mahjong. If there is no Black Dragon Tile, then drop that aspect from the idea.

    Four Winds might allude to speed of Engine, Reactor Recharge, Shield Recharge, Turbo Weapons.....

    Four Flowers might be four modifiers to Beams, say adding on a second type of damage or changing the damage type of a pre-existing beam weapon?

    More insanity from the Pakkrat at Detention Center Onorom.
  5. It's time for another one of Pakkrat's insane ideas, so bear with me for a while....

    You know how the Red Dragon covets the Mahjong tiles because they like to play and collect anything from ancient Chinese culture of Earth? Here goes....

    "White Dragon" Chan - Wing Chan is a sub-leader hero of the Red Dragon and has made his home in the Shodakan Nebula as its guardian. He is a master pilot and warrior of the Tongs. Security of the sector from pirate hunters is his duty. His ship is nigh-impervious and his gleaned technology and psionics of the bitter White Dragon unparalleled. He flies about the Nebula, but whispers tell that he secretly longs for an intruder into pirate space from Paramis, Smugglers Run. Annually he brings with him the only known "White Dragon" Tile from the ancient Chinese game of Mahjong. It is rumored to have been a gift from the Ancients or some other alien race to the Chinese astronomers who were vigilant of the night skies above them. Only when this tile and three other Dragons tiles are brought together can the Tongs engage in the expanded version of Mahjong with the Dragon Suit.
    Pilots rumor that the tile has taught Chan something mystical or esoteric that makes him undefeated and that the source of such power is the White Dragon Tile. Could the recovery of such a relic be truly blessed? What bonus could the tile confer? If it were ever lost, the Red Dragon Tongs would pay dearly in credits and reputation to see it returned to their criminal organization.

    "Red Dragon" Lu Wong Fei - Lu Wong Fei has been tasked with active piracy on the high space lanes. His dreaded ship is feared by all the races and only Sol Sec has yet to stand up to his menace. So fearsome is he that many ships have been shot down in flames even as they cowered or turned tail running. Rumor has it that Fei was once a Sabine Order Sentinel Specialist who gave his secrets and technologies over to the Red Dragon Tongs. His Menace and Repulsor Fields are the worst and most insidious of his firepower. But worse still is the whispers of an ancient relic from China, the Red Dragon Mahjong Tile. The last of its kind, this tile has been rumored to be the core source of Lu Wong Fei's power. Should the Progen-turned-pirate ever be defeated and the Red Dragon Tile be recovered, its new owner may find new found bonuses. It goes without saying that the Tongs would pay dearly for the return of the mystical Tile.

    "Green Dragon" Chiang Lung - Chiang, fed up with the few numbers of the Kaojin Jenquai "The Destoryers" and their inability to mount a full movement for a cause, has left them for the Red Dragon under Shou Tzu. He carries with him the high-tech abilities and psionics of the Jenquai race. His stealth is legendary. From the shadows he pounces and laces his victims with deadly chemical ammunition. For Chiang Lung is a user of Projectile weapons. But fiercer still is the rumored jade treasure he carries, the Green Dragon Mahjong Tile. Legendary is this relic and whispered to be a shard of a heartbroken princess of ancient Earth China. So poisoned was her heart that the shard turned into the deadly Green Dragon Tile, conferring deadly power to its owner. Chiang Lung is the current bearer of this broken heart Tile. He brings it with him annually and garners tears and sighs when he places it upon the table for the tournament then. Silence reigns until it is shuffled into the tiles deck and play begins.

    "Black Dragon" T'ien Kang - Kang the Terran pirate who was a Talonite devotee of the legendary Edward "Blackbeard" Teach until pirate space was commercialized with the purchase of Paramis Station by Net-7 News. His void missiles are deadly and reaching. His ship shatters hope as he recharges his shields often, stagnating any assault upon his ship or wing of Veteran Dragons. It is his duty to lay siege to 61 Cygni A and B and plunder its treasures from both the Terrans and the Progen. But still from the darkest reaches come the secret of his power: the Black Dragon Tile. Last transmissions from victim ships under fire from Kang's void missiles report a deadly and acidic mix of Dark Matter and Singularity that give his void missiles their name. When the hero Kang arrives at the annual Mahjong tournament with the Black Dragon Tile, many player contestants lose their nerve and bolt from the gathering.

    The Dragons Mahjong Tiles are game-wise classified as Devices. They can be installed for a bonus of some kind. However, the Dragon Tiles are territorial and will brook no other Dragon Tile upon the same vessel. Thus the legendary four have been divided and scattered across the galaxy's Tongs heroes. The criminal Tongs of the Red Dragon will pay credits and Faction reputation to the pirate who returns lost Dragon Tiles to them via Wu Zing the Collector at Mercury Station, Glory's Orbit.

    Each Dragon Tile is Unique, Non-Trade, and cannot be looted if any other Dragon Tile is in possession of the looting pilot. No pilot can possess more than one of any of the four Dragon Tiles. Each confers a bonus to its possessor. Rumors persist that that pilot is also hunted by the various governments in hopes that they will recover the Tile and put some real pressure on the criminal organization. The Quality of the Dragon Tiles is always 100% and cannot be damage or lose quality. They are galactic absolutes.



    Constructive comments or suggestions?

    From the Archives at Net-7 SOL, this is the Pakkrat.
    • Upvote 1
  6. My first step, as I don't know the mission off the top of my head, is to slay every rogue Progen and see if the mission will accept any of those present. But that's my nuke-it-all approach. I'm not online at the moment but would like to help later if you still have trouble. As my main is a Sentinel, Endriago interests are a focus of mine and I'd like to see more details about missions concerning Sabine, Collegia, and Endriago.

    Live from Detention Center Onorom, this is the Pakkrat.
  7. From: Magna Vinda
    To: Greater Sabine Order

    --Progen Encryption Nidus^4--

    <Begin Transmission>

    Loyal Sabine Order Sentinels,

    This is a priority alert to seek and Reclaim the fallen Centuriata known as Stanig. The MIA Warrior's gene-map is to be delivered to me at Porvenir Mons and I will personally see to Stanig's Call Forward. This is a secret misison and not to be shared with the Centuriata nor the Collegia. All transmissions to this topic are to be encrypted and sparse. This is my will.

    Magna Vinda
    Sabine Order
    <End Transmission>
  8. This intrigues me along the same lines of my earlier thread topic of Class Variations (though I misspelled Variatoins, sorry). It put in-game names to some of the archetypes that are further suggested here. Can we merge the two? This would further build on both ideas as they might synergize. Just a thought to contribute to a good idea.

    Live from Detention Center Onorom, this is the Pakkrat.
  9. Yesterday (07/28/2013) in the Developers Q&A session, I asked if the other classes were due their own special class skill to be earned upon attaining Overall Level 135. Two examples that come to mind are the Sentinel's Call Forward and the Explorer's Compulsory Contemplation. Well, in delving into the lore and notes of the Earth & Beyond Storyline Resource document, I found a third special class skill that was next in line for release but never saw Live before Sunset.

    The skill is called Impervious Haven. It is for the Terran Tradesman. What it does or how it is implemented was not in the notes, but only in name. At least two other classes were scheduled for special skills after the Tradesman starting with the Progen Warrior then the Jenquai Defender.

    Now when I asked Elrick about if the classes were to eventually get these hinted-at class skills, he replied that there was no room in the PDA to add them without removing a skill. Given that and the original six classes are expanded to nine, how can we re-distribute the skills out a little so as to allow each class for that new, special skill learned at Overall Level 135? I took a look and saw that the Build skills could be best re-shuffled about with minimal damage to each class. But what should be moved and where? Part of the answer is what each race cannot generally build. Terrans don't build reactors. Progen don't build engines. Jenquai don't build shields. By that initial process of elimination, how can we move the skills about to allow for the single special skill learned at Overall Level 135?

    I know that there are issues with Compulsory Contemplation. There may be issues with a skill named Impervious Haven. Who knows? But with each class getting a skill at that level the mystery is killing me with curiosity. So here's my challenge:

    What skills in each class' PDA can we move around to allow for the special 135 skill? My first vote was to shift the Build Skills. I know that this might anger the pilots who love building and will tick off the Tradesmen the most. But with a skill name like Impervious Haven, I'd be willing to drop a Build Skill just to have a gander.

    We know that some of the newer classes have skills that are not right. Privateers are missing Dismantle. The Seeker is suffering. The Skill points system is heavy on the warrior-types and inadequate on the explorer-types. If we were to re-work the skill-sets, to allow for the 135 skill, how might this also help those deficient classes?

    From the Careers department desk at NET-7 SOL, this is the Pakkrat.
  10. Answering #2 When a skill is reset via the Progen Sentinel skill Call Forward, the rating is reduced to one dot on the character information page. The first dot was free and so will always be present. Any skill points spent on the skill after that first free dot are refunded by the process.

    I have an article "How To Answer The Call Forward" on the Progen tab of the Net-7 News at www.net-7.org Have a look and make a trip out to Arx Spartoi, Endriago to purchase the biostructs you need.


    Answering #1 There are small terminals in certain stations that will, for a credit fee, allow you to modify the look of your ship or your toon avatar. Each costs credits to use so be sure you're happy with the changes before hitting the Accept button.


    From Arx Spartoi, the Place of Life, this is the Pakkrat.

    Pakkratius Sentinel 150
    Pakkrateus Privateer 146
    Pakkrat Tradesman 95
  11. I am not defending Agrippa nor advocating the mission lines, but.....

    His signature line says "If you are looking for challenging missions, you've come to the right place." I recently was privvy to an interview with him. Agrippa could have been far worse, but for the limitations of the Emulator. The Agrippa lines of systems and weapons COULD have been geared to lose efficiency based on the pilot-user's current Centuriata Faction. As a pilots becomes more pirate and less loyal to the Republic, the Agrippa systems would lose efficiency, firing less often or less accurate. But that loyalty determinator was squelched at the Republic Decemvirate level and the Collegia had to reluctantly put pressure on Agrippa Technologies.

    Now that's a nice story-based reason, rooted in what I was assured in the interview that Agrippa is Working As Intended. Now, I'm no Developer, but I get passed things, that I try to put into a storyline format. Agrippa works. I have a Sentinel that went through the normal curriculum. I have a Privateer that's in a holding pattern, having gone into Agrippa through Kenlz' modus operendi. Because of the freeze on our timeline progress (due to server stability, crashes, lag, etc, ad infinitum, ad nauseam), which is no fault to Agrippa, some missions in the "X Fer Kenlz" cannot currently be completed. We pilots will have to be patient until a time when certain sectors of space become opened, (e.g. Der Todesengel, Roc, Aquitaine, Maelstroms and Shears, etc.)

    If you, the player or pilot, want to do Agrippa, my advice is this. Roll up a Progen of your choice. Enter Agrippa through the front door by starting the curriculum before HU135. With so many pilots who have graduated Agrippa willing to advise, help and assist you for your bravery and loss of sanity, the Agrippa line of missions should leave you with a palpable sense of accomplishment, less sanity baggage, and systems that are worthwhile to own, use, manufacture and sell on the Market Channel. You will join the alumni who have embroidered straightjackets and padded cells at Detention Center Onorom.

    I was told once in an interview that similarly difficult missions may be in the future for the other two races, filled with storyline, competitive systems and weapons, and just as challenging, difficult, tedious, and bureaucratic (Terran anyone?) or religious (For The Jenquai Hierate!). So, non-Progen players, count your lucky stars that the Developers did not start an Agrippa-like line of missions with your favorite race first.

    From the Living section department of NET-7 SOL, this is the Pakkrat.


    p.s. I still don't get a Net-7 Shield like they did back in 'retail'.
    • Upvote 1
  12. This sounds similar to the OL135 skills that are learned after a long mission line is completed. Examples include (but may not be limited to): Call Forward, Compulsory Contemplation, and others that I suspect were intended for release but never saw full Development back in Westwood/EA Live. But it is good to see that others are thinking about stuff to do post-OL135.

    Why not write up an Event geared for those who have nothing to do at OL150? How about a Sponsored treasure hunt? Or maybe a scavenger hunt? A massively-multi-grouped mining Raid expedition to clean Lagarto out? Hide and Go Seek with a toon on the run?

    The Developers are quite busy with an itinerary of stuff that needs doing. However, we pilots can amuse ourselves with the game by setting up goals, conditions, and other activities that might spice up that endgame environment called OL150+.

    If you enjoy your toon's class, ask yourself what can you do with it upon attaining OL150. How can a pilot at the apex of their career make use of their skill-set to enliven the endgame environment?

    From the writers' desk at NET-7 SOL, this is the Pakkrat.
  13. I totally agree with you, Yusagi. I always pronounced it Zee-pay Toh-tek by using the Portuguese pronunciation.

    Here's a few others that I hear wrong:

    Endriago (END-ree-Ah-go)
    Kailaasa (Kie-LAH-sah)
    Dahin (dah-HEEN)
    Yasuragi (Yah-sur-AH-gee)
    Jotunheim (Yo-tun-hym)
    Vishao (vee-SHAOW)
    Yokan (YO-kun) or (YO-kan)
    Gallina (Ga-LEEN-ah)
    Tarsis (TAR-sis)
    Primus (PRY-mus) or (PREE-mus)
    Lagarto (La-GAR-toe)
    Kinshasa-Mbali (Kin-SHA-sa Mu-BAH-lee)
    Tokai Saikutsu (Toh-Kye Sy-Koot-soo)
    Freya (Fray-yah)
    Ragnarok (Rag-nah-rock)

    Shou Tzu (ShaoW-Zoo)
    Merjan Kethrada (Mer-zhan Keth-RAH-da)


    Cenovar (Sen-o-var)
    Mordana (Mor-DAH-na) or Malefari (Mal-ay-fah-ree)
    V'rix (V-rix) or (v'RICKS)

    Just some of my vocabulary pronunciations. Try not to tease others for they come from other backgrounds that have their own individual pronunciation keys. Don't make me go Bogeril (BOH-ger-Ill) on you.

    From the nomenclature department at NET-7 SOL, this is the Pakkrat (PACK-rat).
  14. Can I interject a second here for a quick plug?

    Even though Net-7 News and the team that staffs it is an entity of the Developers and GMs, we have in the past worked closely with the Player Advocate to disseminate posts, updates and other helpful tasks to make the Advocate's position easier.

    Given that, none of the Net-7 News team can be nominated for Player Advocate as that is a conflict of interest, (unless both sides Developers and players feel there is no conflict), please do not nominate your Anchor rat or other news team members. Even though the job sounds extremely tempting, we don't want to unravel the relations of the above groups.

    But we at NET-7 SOL do want an open line of communication with the Player Advocate at all times. He or she should feel at home here in Saturn and can freely express or have edited any information they can release after the Sunday meeting with N7 Entertainment Inc staff.

    We remain at your disposal.

    From the Situation Room of NET-7 SOL, this is the Pakkrat.
  15. Your Anchor-rat here,

    I'd like to take this time to offer some Republic security advice. The strange Progen woman who offers this so-called "back door" is hoping that pilots will keep her secrets off the main traffic forums and chats as it could compromise her position. If we could instead spread the helpful and appreciated news individual pilot to individual pilot, the Republic may not come down on the rogue Progen by alerting "der gene wytch" into mobilising the Sabine Order to a full-scale pogrom. If we lose Kenlz and the strange Progen woman Not-To-Be-Named, then we also lose the post-HU135 entry into Agrippa Technologies. Please instead utilize your Guild chat channels, race channels, class channels, and corporate/Guild forums.
    In other news, I have it on authority by a coded message disc, (of which I will be disseminating post-censors shortly) that the post-HU135 is indeed Working As Intended. I was correct in another thread that galactic issues have delayed the availability of certain wish-list items wanted by Kenlz and the covert woman. Please do not rush NET-7 SOL nor any of its affiliates with those medieval pitchforks and torches at this news. Net-7 News maintains it neutrality in all aspects as your most trusted news source.

    For Net-7 News, this is the Pakkrat. And now a word from our sponsors......
  16. As far as my experience goes, I found the front entry into Agrippa (i.e. entering pre-HU135) to be working as intended. I got my embroidered straightjacket and my name is on one of the padded cells at Detention Center Onorom. They let me out, only to ship me to Androzari on good behavior occasionally. I still suffer from Post Agrippa Stress Syndrome (PASS) and am seeing a Doctor of the Call Forward regularly.

    The end result for my Sentinel, having done Shields and Devices, is a steadily climbing quality of Tactical Advantage Omega (Beta for my Privateer) and Skirmish Omega. Post HU135, I find that getting that quality upwards towards 200% to be an after-adventure, cyber-intercourse ride on the manufacture terminals. The smoke afterwards happens at the hookah smoke-filled bar on Praetorium Mons, (because nobody goes out there to bother me).

    To be fair to the post-HU135 entry into Agrippa (the so-called back door via Kenlz), I /attempted/ to put myself in the point of view of the developer who wrote Agrippa. I found that, as that person, the new Live startup did not go as I intended and the Content of Agrippa post-HU135 to be stunted by forces I could not control. You see, the developer who wrote Agrippa.....did he or she know that there were going to be snags in the storyline progression due to the many issues the Sunrise server has suffered since going Live? No. The developer who wrote Agrippa wrote it purely on a whole timeline scale with the assumption that many new items up-and-coming would soon be available. Some items needed in the "back door" being found only in the not-yet-opened Der Todesengel sector as an example.

    Now, rather than run to another developer and ask that the back door mission requirement be changed, myself (your anchor rat) decided to mark the snag and wait. No doubt that those entering Agrippa through the back door to try Shields and Devices (I've not heard of any pilots who are attempting to find the NPCs that Growlz has spoken to about those entries), will feel the same bite as those who've found and suffered "Ammo Fer Kenlz", "Fire Fer Kenlz" and the elusive "Hurl Fer Kenlz". There must be "X Fer Kenlz" out there for Shields and Devices back door entries. This Reporter is willing to wager that there may be items those back door missions will require will also not be available yet. As said above, the developer who wrote Agrippa probably wrote the mission back door with the entirety of the timeline in mind. He or she did not know that upon startup Sunrise server would suffer technical difficulties.

    In conclusion, front door Agrippa is, in my book, Working As Intended and it seems to work just fine for all the insanity diagnoses I've endured from Imperator Agrippa and the abusive Architechti. Given the timeline entirety, because we can't have it all right now - right here, I believe that the back door into Agrippa through Kenlz is also working as intended, but suffers from the difficulties of the Sunrise server. <I'm repeating myself. Sorry.>

    Pilots, Progen, players, loyal EnB fans. Many of us who came to the Emulator wanted to see much of what we remembered from EA Live. Many of us who came to the Emulator are also eager to see what new stuff the volunteer developer team can dream up. For example: I have, for months now, alluded to Stanig's Progen Funhouse Themepark over the News channel. Embedded within the newsblurbs were prompts for the pilots to read the article For The Republic! and do the mission lines. For months the clues fell upon deaf ears. But then, slowly, pilots started hearing of Cassel's Wither, a Device that de-buffs Impact on targets. When that news got out, everyone who used Impact or had completed Agrippa - Weapons for the Flechette Beta and Omega wanted this beautiful device which stacked with Gravity Link 5, 6, and 7. Suddenly, Cassel's Wither was in demand and pilots wanted to know how to acquire one. This was thanks to the developers giving us something new and not seen way back in EA Live. We merely had to look and stop Raiding/boss-camping/cherry-picking/powerlevelling/etc./ad infinitum/ad nauseam long enough to find the themepark. Look, Ma! New Content!

    Even your anchor rat has submitted plot outlines, mini-missions, and sizeable aircraft carriers of suggestions to the Project. Some may see the server, most may not. But it is these ideas that are needed. Your reports, technical and in-game are helping. This is a work of love for the game, even though most of that love is re-directed to lower Wife Aggro and have a Real Life(TM). Keep up the good work, have patience, do what you can to help.

    And someday you too will get to wear your own name-embroidered straightjacket and have a permanent home at Detention Center Onorom. Posh.

    I am enjoying Agrippa.

    Live from Nostrand Vor, this is the Pakkrat.
  17. Gold Token usage was meant for "uber uns" and as such an OL150 toon generally has enough for at least one Token. You should have seen it when Beneficium Suggero first came out. He had a pricetag of 120mil for each Gold Token. So count your blessings you didn't have to shell out that much for one.

    He came down on his asking price when Progen started holding out on him. Then I splattered his price all over the Market, News, and General channel. The pen truly is mightier than the sword. It just works a little slower and subtler.

    From the Situation Room at NET-7 SOL, this is the Pakkrat.
  18. If you intend to go through Agrippa with a Sentinel, my advice is to go through the front door (i.e. starting at OL/HU 100 and when your Collegia Faction is high enough) rather than trying the back door. 

     

    The contacts for sending Sentinels to Kenlz have not yet been discovered.  "Hurl Fer Kenlz" cannot yet be completed until Der Todesengel is opened.  So for Sentinels it's best if they do the tried and tested front door into Agrippa.

     

    Having patience interpolated into my matrix at Arx Spartoi, this is the Pakkrat.

  19. Throughout Stanig's Progen Funhouse Themepark, I watched my Red Dragon Faction carefully as I was forced to slaughter many Red Dragon Dai Lo Elites for the Republic. As I was pretty borderline, I became worried that the mission lines would kill my access to Smugglers' Run, (Blackbeard's Wake and Paramis). Looking on the Faction chart at www.net-7.org may help you decide how best to repair the Faction that is tied to that station.

    Pilots, consider the mission givers, which Faction they represent, and what they ask of you when deciding to undertake their missions. You will often be rewarded with their Faction at the loss of whatever Faction (if any) of the mobs you had to move against. This is another level of challenge to the social aspect in Earth & Beyond between pilots and NPC mission-givers.

    From the cartography department at NET-7 SOL, this is the Pakkrat.
  20. From the office of Net-7 News, welcome back!

    Here are just a few flavor commands you might try to enhance or opt out from two new aspects of the game.

    /delag 100 is a nice command that lasts while you are in a single zone. Helps when there are many pilots present
    /rp is a command to send your chat to the [Roleplay] channel in yellow text; just in case you like to Roleplay your toon
    /n7newsoff and /n7newson are a couple of toggle commands if you wish to opt out of seeing my Net-7 News blurbs

    Do you like to Raid?

    /credit kill <toon name> helps your Raid Looter pick up after your mess for later distribution

    Hopefully, these few will add to your enjoyment of the Emulator Live experience.

    Reporting from NET-7 SOL, this is the Pakkrat.
  21. This is your anchor rat here, broadcasting from our home office of NET-7 SOL in Saturn:

    Thank you to Lannister for this poll and the objectivity of choosing an option based on individual results. I count myself one of the lucky ones that was never affected by either Megan Hour or the new proxy updates. I've had my fair share of the normal, usual CTDs and CTMs, but that hasn't stopped me in the least. The adjustment commands have greatly reduced my crashes. The /delag 100 and the graphics settings have improved my enjoyment of the game, thus allowing me to put more of my time into the Roleplay and Net-7 News chat channels.
    So, to conclude, I voted but my results are so Middle Of The Road, I might feel that they are insignificant statistically.

    From the Editor's desk at NET-7 SOL, this is the Pakkrat
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