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Pakkrat

Net-7 News Lead Anchors [N7LA]
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Posts posted by Pakkrat

  1. Asteroid 642 wasn't just an arbitrary designation. Out here in the Kuiper Belt the number had a value as well as being nominal. There were too many objects to count so SolSec had been satisfied to only have designation numbers for TNOs that came with enough gravity to tug on starships and similar size satellites. I had entered Akeron's Gate and exited though the far Ancient gate to Freya sector of Aragoth. There I had sit 30k from the Ancient gate, looking much like an overlooked hulk there in a Powerdown state. The signature move hid my presence as the occasional traffic sped past me in the usual hum-drum of trade. Only the Ancient gate's whisperings at me made me uneasy as I waited out anyone that might try to tail me in my white Culler, a Sentinel class Progen explorer's vessel.
    After an hour of changing out my usual systems for more clunky, low-tech chemical-mechanical devices and deploying the solar panels of the Bogeril Solar Sails engine along side my ship's armored sails, I then double-checked my ship's weapons.
    The more biological weapons, like the Bile Cannon, Ten-Gu Fury and Wrath weapons were weird enough perhaps to endure most types of EMP power loss. My concern for the BlackSun Black Spitter was more well placed. Would it withstand such a power failure?
    I also had to dumb down the ship's reactor to something chemical and mechanical so as to avoid EM damage, but the obsolete gear made it so I had to budget my energy consumption on this venture.
    The shields would be the hardest hit by the reported energy drain, but I had very little to replace the system with that could withstand such failures.
    Then there were the two Ancient Artifacts devices onboard. Would they tolerate such energy drain like the other systems and devices? Who knew what the Ancients had prepared for in cases like this? I hoped that if given enough energy, they would laugh off any strangeness, strange enough as the Ancients must have been.
    Lastly, I emerged from Powerdown and re-entered Akeron's Gate when I was seemingly and sufficiently forgotten by all traffic. Making way to Quadrant Four, I watched my diagnostics for this Asteroid 642 as I crossed the expanse of the sector.
  2. "...and that is why I need you to take Dot with you and run a diversion like I'd just handed you the keys to Roc sector, brother," I concluded my tale so far to my younger clone-brother, Imperator Pakkrateus. "Dot won't like it, but you tell her she may get to hunt whomever tries to follow you two from Mason's contacts, then she'll understand with that fanged grin of hers." The plan was for me to send my brother off as if I has passed the Dead Man's bouy message to him and the Wolfsdottir, my adopted daughter and be very visible to my co-Anchor, Zona Mason. Then I could get a little rest as I geared up for a low-tech expedition to Akeron's Gate.

    "Be careful, brother," warned my brother, the Pakkrateus. "She hates you and would love nothing more than to have you to die at the claws - or whatever - of some alien in the proximity of the Ancients' gate." Then he got up and swigged the last of his drink. I later saw him again leaving with my adopted Jenquai daughter Dot. She paused once to look up to a station monitor, a camera she knew I would use to watch them exit NET-7 SOL. When my camera zoomed in on her, she smiled her signature Dog Soldier smile of a hunter. I dislike thinking of that side of her trying to bubble up from the depths of her Id. Yet she was going with my clone-brother who could apparently handle his dates, (he had conferred with me about his first true date with Siobhan last month).

    I was going to need system that were purely chemical and mechanical, using only the barest of electronics. The Tech I Camera had arrived yesterday from my and my clone-brother's secret gene-father, the Pakkrat, a Terran of all ancestors. He had looted the old image capture machine from somewhere in Aragoth Prime and had included some film with the relic.

    While waiting for the Pakkrat's camera to arrive, I had run back and forth, in the middle of the station's night between Decryption and Cartography to plot the supposed location of this asteroid mention in the Dead Man's bouy message. Quadrant Four of Akeron's Gate was generally devoid of the hulk-vulture Chavez pirates and featured very little in harmful field fauna. Rock spores and crystal mites seemed to be lot of that region. I had also quietly and manually moved my devices from my station vault to my ship, the Culler so that their movements would not be logged by the hangar's cargo manifesto logs, an automatic function of many mainstream stations these days in the Crystal Age. Lastly, I stocked up on personal weapons, my Athanor Heavy Pistol, some Progen Republic caustic chemical grenades, my med kit, gene-map cryo-canister, and double-checked my EVA suit. It would need to be dumbed-down a bit technologically if the story behind this 'Xanax' fellow were true.

    Then I laid down on my bed in my domicile and got an uneasy nap for a few hours before heading out.
  3. The message's tablet came to me just as I was stepping off-camera next to that Terran witch who hates me, Zona Mason. Giving the data-tablet a cursory reading, I hid my reaction to the "Eyes only Pakrat" even though my name had been misspelled by the sender. Mason, who was about to receive more visiting dignitaries from the Jenquai Hierate, shot me a curious and hate-filled glance before putting on a social mask of welcoming to the psionic Grandmasters from the Sha'ha'dem. She had missed the tablet, or so it seemed. The woman had eyes like a hungry gull from Zweihander Planet.

    I walked, calmly and casually, to my mini-lab and domicile above the NET-7 SOL station lounge. Making sure I was not followed, I stepped through my sliding door. The door's knife penetration, thanks to the ShadowWalker's knife, scraped the door frame as I stepped inside the darkened environs. I needed to repair the thing soon. I quietly stepped into my mini-lab and connected the data-tablet to a universal cord and sent the message data-tablet's contents to my forearm vambrace's PDA. I left the front page title of the tablet intact, but erased the subsequent page-screens. If Mason somehow go ahold of the tablet, she'd get very little off of it. Now someone would have to take my arm off to access the Eyes-only that had come to me.

    Then I read the full contents of the Dead-Man Switch bouy message. Then I was sure about my precautions.
  4. Take it from one rodent, rabbits are not of the rodentia. They aren't rodents. But I'll let you have this one since it comes from a classic.

    Rabbits come from lapidae. There's attitude for ya.

    Live from Detention Center Onorom, this is the Pakkrat.
  5. Androzari is a detention center, (read: prison). Working As Intended. Detention Center Onorom has a encircling 'wall' of artificial gravity wells. Working As Intended. The Maximum Security Prison (Terran) in Neptune has patrols that are not warping, (impulse thrusting only) at warp speeds. Working As Intended?

    The only true fix for all of this is to correct the codes involved in twoo bugs. Then we should have an Emulator Wipe. We haven't even made it out of the first bloody Act of the storyline so there's not much damage there.

    Life from the Moot Couch in lounge of NET-7 SOL, this is the Pakkrat.
  6. I like Phorlaug's idea and want to expand upon it. Here goes.

    Secretly nominate, on a monthly basis, a single mob that is a super-trigger. Killing this mob then secretly triggers the spawn of all the uber-cool drop mobs the galaxy over, simultaneously. But there is a twist!

    The uber-cool drop mobs are not in their usual locations. Think of of it as a triggered nexus mob that calls forth all the Named mobs at once but in random sectors and x,y,z coordinates. Now that'd be a hunt!

    The challenge is recognizing a nexus mob and then running about trying to find the randomized location of the uber-drop mob(s). That way, the pilot can be more attentive to killing versus mindless Shield Nova of everything about him. Then he has the daunting job of getting the word out that he's triggered the galaxy spawn of the uber-drop, Named mobs.

    I believe that this would really get the pilots juices, server-wide flowing.

    It doesn't have to be the Celestial Warder, Zenrei Tempest, or some other Raid mob. Just the normal, everyday Named mobs out there.

    Hope you brought your Scan gear with you today.

    Live from a padded cell at Detention Center Onorom, this is the Pakkrat.
  7. Ninja, vanish!

    Those classes with stealth capabilities. Here's an idea for a mission or mission line that utilizes Cloak or Powerdown. Remember the newbie mission where the pilot sits there and under stealth, overhears conversations between two groups meeting in secret? I do.

    Mission - Catch Faction A meeting Faction B and their dialogue that the mission-giver would love to be a fly on the wall to. Fly out to x,y,z and listen in.

    Mission twist - Faction C knows A and B are being spied up on. Once A and B leave, a spawn of enemies occurs as C sends mobs to deal with the spy. No one must find out the pilot was ever there. Defeat C and then report back to mission giver.

    This idea takes some story, some patience, and willingness to fly solo or under group stealth. It is always fun for a pilot to find themselves in the thick of The Know and become endangered by knowing too much.

    Mission - Under cover of stealth, nab the Thing under the nose of Big Ugly and bring it back to the mission giver. Do not engage or you will be one-shotted, but we gotta have the Thing right away!

    Mission Twist - The Thing is a trade good and must not be Wormholed or RTB-ed lest it be damaged. It will be useless to the mission giver if you damage it with such shortcuts.

    Mission - Run your mouth with some mis-information because we know that you will be overheard by a stealthy mob of the enemy Faction. Then follow them to their boss. Then while you are undercover of stealth, learn what Madame So-n-So will try next.

    Mission twist - Madame So-n-So said WMD, but I know that's gotta be rubbish, so what do I tell my mission-giver? The truth or what was actually said? Faction reputation hit versus the reward.


    Some more ideas from the rat out of the NET-7 SOL cellar, this is the Pakkrat.
  8. A new sector with a pulsar would be cool. There are plenty of astronomy phenomena in each solar system to be found in the Earth & Beyond Storyline Resource document. Dyson Sphere, nebula, sectors filled with asteroids and planetoids, hollowed-out asteroids with gate inside, are just a few examples.

    A couple of World Gates are mentioned. These were gates that could be tuned to more than one other gate and are found in some pretty exotic and dangerous locations.

    Want more spoilers? Ideas are bountiful in the document and it's available to everyone in the Roleplaying sub-Forum. Have a look at over 500 pages of notes, storyline, charts, pictures, lists, descriptions, outlines and so much more. Then when you reach critical creativity mass, submit an idea.

    From Cartography at NET-7 SOL, this is the Pakkrat.
    • Upvote 1
  9. Arrr! Dis ideer be fer all the scurvvy scallywag pirates out there.

    Pirate mission to Aragoth with a treasure map item. The pirate follows the map to a sector on the frontier. Somewhere in this sector is a buried 'aa', device, shield, reactor or engine that was hidden by Blackbeard or some other infamous pirate (Nathan Zhao anyone?) Combing from field to field, the miner then digs up the system and hauls it back to Paramis Station or Queen Anne's Revenge for refurbishment by the pirates or BlackSun. Maybe as the item is dug up and tractored in, there can be an opposing spawn of pirate competitors, (Chavez, Rogue Progen, Renegade Progen, Freespacers, Bio-Harvesters, Bogeril junk-hunters, Claimjumpers, etc.) The newarrivals will at first demand the system from the pilot, saying they too have a map to the find. Decisions decisions. Nah. Trigger-finger needs exercise! Bang, bang, pew-pew, whizz, whoosh! And our hero gets away with the buried booty! Arrr!

    Shiver me timbers that be quite a find yer have, matey. A bit o' swabbin' and ye see she be good as new. Grats, laddie.

    "You are a pirate."

    From the Special Events department at NET-7 SOL, this is the Pakkrat.
  10. Again, if I'm logged on, /tell the toon I'm playing and I'll get a Progen toon with the Progen Intelligence out to StarClipper Station and trade with you.

    This isn't rocket science and is Content we can share, player to player. Not all Content will be horsing around with NPCs, mobs, or having terminal sex.

    Live from Saturn's NET-7 SOL, this is the Pakkrat.
  11. The other option is to join the countless, Bite-less others who find credits useless and are now trading in Colorful Parrot Feathers, Contained Voltoi Essences, Ten-Gu Carapaces and other valuable drops as currency.

    The current economy is heavily skewed in the favor of pilots. There is simply not enough credit-sinks in the Emulator.

    With a maximum of 45 toons per player, each person playing is going to need at least 5 of every special, camped, power leveled, kill-stolen item out there.

    I myself was approached for two Tactical Advantage VIIIs and one Tactical Advantage IX just the other day.

    This is indicative of a server stuck in an equippage loop, of leveling and gearing up at least nine toons and their subordinate vaults.

    There are means of correcting this downward spiral, even if it pushes unrest among the pilot masses. Lowering the number of logins per IP address is just one of them. Forwarding the story is another. Instead of camped drops, inserting the desired items in long mission lines is another option.

    45 toons per player is more than enough to camp each and every desirable drop Boss. It reminds me of gas station lines waiting for a tank of fuel.

    Less drama, more enjoyment.

    From the census department at NET-7 SOL, this is the Pakkrat.
    • Downvote 1
  12. Honor to the Shinwa!

     

         Congratulations to Shinwa Defender Docdeath.  After some uncertain double-checking of Shepard sector, the Wolfsdottir was discovered (after being pushed) after two hours mission time at Redemption, the Freespacer station.  She had been hunting Scuttlebugs at an un-named capital hulk.  But she was pushed to Redemption causing uncertainty of her exact location.

     

         Upon arriving at the reclusive compound, Defender Docdeath closed in on her even as the Wolfsdottir turned and ran.  Use of her Fold Space did not deter the Defender from hurriedly Psi Shielding the Kaojin and then reporting her x,y,z coordinates.  Soon afterwards, the Jenquai fleet arrived to remove the AWOL girl to Androzari Penal Facility in Menorb, Castor.  There the girl will hopefully be brought back into the fold of the Shinwa from the nihilistic Kaojin Destroyers.

     

         Duty and honor, this is the hallmark of the Shinwa.

     

    Stay tuned for next month's date for the Hunt For The Wolfsdottir. 

     

    From the Special Events department at NET-7 SOL, this is the Pakkrat.

  13. To add to the mystique of the graphics, a pilot can often hear sounds come from the asteroids as well.  Dirt asteroids grinding together, creature vocalizations.

     

     

    Let's not forget the off coloration that may indicate that the target is inhabited by a pop-rock mob or may be a pop-rock alone.

     

    Then there's what I call Treasure 'Roids.  Those gems advertise an above average yield of ores, but threaten to be a pop-rock.  Yet once mining begins, the asteroid yields exactly what was advertised.  Quite the treasure.

     

    How about them pop-hulks and volatile gas clouds that explode too?  Been there, done that.  Have the hull dings to prove it.

     

    Lastly, is the super-rare Anicent Artifact or 'aa' device that is found so seldom these days.

     

    Yes, there is quite the adventure in mining.  

     

    Live from spinward Lagarto, this is the Pakkrat. 

  14. I copy-pasted this entry from another sub-Forum so as to be included in the dossiers list.

     

    [spoiler]

    INFINITICORP - Bringing technology to you!

    InfinitiCorp Employee Name: 'Pakkrat' (birthname not submitted on hire, investigation pending)
    Employee Number: TT1298-4576
    Position: Trader
    Gender: Male
    Homeland: Earth, North America
    Education: Standard (no meritus, advance placement, acheivements)
    Current work sector: Merchant Q-ship, location variable

    Details: Medical. The Pakkrat has recently been revived from a cryostasis coma of extended and estimated duration. Though restored to full health, psych eval has yet to reveal any mental damage. Small, unidentified puncture wound found on upper extremity and intruding to the humerus marrow. Details unknown (see file PA-44, encrypted). Scans cleared him of quarantine and fit for standard employee status.

    Personality. InfinitCorp standard with marked spikes of survival, greed, resourcefulness, and a blatant disregard for authority and chain of command. Label: Loose cannon. Recommend observation and passive career guidance. Independent and self-sufficient traits. Due to Medical (see above), employee is not recommended for promotion at this time. Presents a corporate security risk and flagged for such.

    Career. Pre-Gate War employee given standard education and pilot's license. Experienced in pathfinding new trade routes, ship maneuvers, and support skill use. Re-activated for Q-ship duties alongside trade running. Attention: Retirement pension is excessive given the employee's length of cryostasis. Interest accrued may exceed typical employee ranges. (See taxation forms W-2 or 1099 for further details.)

    Skillset. Though given plenty of opportunity to develop a craft, the Pakkrat has shown only an interest in Engines and excessive speed. His resume includes support skills that may aid in his new vessel's Q-ship transport design. Recommended for observation in groups for support efficiency.

    Corporation. Under observation by executive order. Permitted 'freelance' license enforced by his lawyer and contractual bylaws.

    Corp loyalty. Given his late revival from cryostasis, the Pakkrat's loyalty to race and employer is drastically reduced but may rebound with time. Until then, COO DeWynter has designated employee as "a loose cannon".

    Note: (Encrypted cypher Nidus^4.....decode DeWynter: rat.....Accessing: "I want this rat watched closely. If he even twitches a whisker wrong, the EarthCorps has permission to terminate the employee." -DeWynter )   

    [/spoiler]       

  15. Hail Shinwa Defenders and Sabine Sentinels!

     

         March's Hunt for the Wolfsdottir is penciled in for the Saturday the 8th and can continue into Sunday the 9th.  Remember that to be relatively fair to all timezones, the Hunt can start as early as 6 a.m. Eastern U.S.  Last Hunt in February took under 30 minutes.  This time I hope to hide the target toon better. 

     

         Remember that only Jenquai Defenders and Progen Sentinels may participate.  /tipping the Wolfsdottir can be seen and by whom so don't push her into new locations.  This is for fun and something to do.  Note also that there are four equivalent ways to conclude a Hunt.  See above for details.

     

         Note that there is a dossier with new pics in the Roleplaying sub-Forum.  See the above rules and Event details.

     

         I have added another sponsor:  Jamoos Work Shop has graciously added awards to the pool alonside Pakkrat Industries and ShadowWalker's House of Pain.

     

    Good luck!

     

    From the Special Events department at NET-7 SOL, this is the Pakkrat.

  16. Get a grip with Agrippa! Collegia-backed Agrippa Technologies seeks to break the monopolies of InfinitiCorp, GETCo, Sundari, Nishido, BlackSun and others with their new line of prototype weapons and systems. Architechi instructors and other curriculum staff greet new students in the lounge hall of Nostrand Vor City, Nostrand Vor sector, Altair system. But this curriculum is not for free. Pilots need Silver Tokens to enroll. Worthy pilots are testing now.

    Ahh. Agrippa, my alma mater. I and many other pilots have engaged, wrestled with, struggled, attempted to fathom and even journal our trip down that rabbit hole. Though I have completed Agrippa Shields and Agrippa Devices on my Progen Sentinel and have gotten mired in the Gr- (not to be named) and Kenlz back door into the mission lines, the experience was worth getting the prints for the systems, weapons and ammunition. As a bonus, I was even given my own embroidered straightjacket and my own cell at Detention Center Onorom. For pilots who like random noise at night when they sleep, it's quite a stay.

    Progen Sentinels should start Agrippa by speaking to Architechti Scuti or Architechti Vasi at Nostrand Vor at around Overall Level 100 as it takes quite a while to crawl out of the Faction hole with the Collegia. That and it takes quite a while to whittle down your InfinitiCorp Faction as the Collegia Forgemasters are in contention with the Terran megacorporation.

    I hear, through others, that Progen Warriors should begin Agrippa Weapons as early as Overall Level 75.

    But no Progen class should try the front door to Agrippa after their Hull Upgrade 135 unless they want more headaches.

    Because the sector Der Todesengel is not yet opened, a mission for the back door into Agrippa is at a snag. Grr- and Kenlz, suspected of being Rogue Progen offer a means for "uber unz" to sleaze their way into Agrippa post-HU135, but at a high price that will only put high-tech weapons and valuable shinies in the hands of the Rogue Progen. I know because my Privateer is stuck in that mire.

    Should you be too squeamish for this mission line, there are plenty of manufacturing pilots who have earned their gray hairs who can make some or all of the systems for you.

    Live from Solitary Confinement at Detention Center Onorom, this is the Pakkrat.
    • Downvote 1
  17. [attachment=2881:Scout Camhanach.jpg]This character is part of my story-toon cast but is strong enough to stand on her own after the opening of Aquitaine and its sector Ardus.

    [spoiler]

    Camhanach

    HYPERIA - Exploring the Galaxy

    Name: Cealleach Camhanach callsign: Daybreak
    Class: Scout
    Gender: Terran female
    Homeland: Bishopgate, New Edinburgh, though her parents emigrated at her earliest age to the desert world of Gamma Sulani, (Epsilon Sulani IV, home of the Frontier League colonies)
    Education: standard education, honors in propulsion engineering, advanced technology, Astrogation, Astrophysics. Doctorate in Probability and Statistics. Parents were minimally religious, stressing Cause and Effect awareness. Extra-curricular computing (suspect teenage hacking, see file TS-12)
    Assigned duty: Ardus Prime sector, Aquitaine

    Details:

    Medical. Born to a family of Scottish Highlands descent purported to stretch back to Earth's Stonehenge tribes, Scout Camhanach is of normal build and stature. No physical health issues detected. Lineage suggests possible crossover with Psionic bloodlines. Psych-eval found no presence of psionics at childhood. Retested at adolescence. Slight near-sightedness requiring correction; however patient refused corrective laser surgery. Corrective Astral Glass lenses option.

    Personality. Though given excellent opportunities at youth, subject has slight criminal record for illegal hacking. Her desire to probe many theatres of exploration, from cyberspace to deep space. (Label: Rebel teen.) To aid her exploratory lifestyle, subject shows favor for excessive speeds in any vehicle. Traffic citations record found, (terrestrial and orbital controlled space). She turned down employment with InfinitiCorp and accepted a Scout position within the GETCo - Hyperia partnership.

    Social. Though a rebel at youth, the subject has settled down and matured into a calculating and analytical perfectionist. Willing to work with other Terrans and somewhat with Progen. Marked apathy for her Jenquai counterpart, the Explorers.

    Skillset. Cealleach Camhanach has taken her youthful developed skills of computer system penetration, (see Hacking file THX-1138 -encrypted-), anomaly adaptation (see Nullfactor Field Application file NF-100 -classified-). Subject shows a marked desire for speed and breaking warp barriers and records. She is not known to sacrifice her Tech skills in favor of Scout-specific skills.

    Career. Subject has chosen to work for Hyperia despite offers from InfinitCorp and EarthCorps, stating that she prefers the rim systems and sectors. Spends her time surveying belts of asteroids for signs of the so-called Ancient technologies which puts her in direct competition with the Sharim, the Sha'ha'dem and the Sabine Order but without the religious fanaticism or sense of racial duty.

    Corporation/Affiliation. Her affiliation with Hyperia is healthy and she seems to enjoy working for GETCo's subsidiary to the extent that she is given the edge of Terran space and its colonies to explore. Not one to tap for corporate tasks of metropolitan sectors, (Label: Trailblazer).

    Loyalty. Upon interview, the subject expressed a dissatisfaction with the Ramirez Codes and the segregation of Terran Psis. Shows no fear of interacting with the Terran psionic phenomena despite the new discoveries of mundane Terrans infected with Landauer Syndrome. Willing to interact with the Psis peacefully, she knows she will not be easily welcomed by the registered 'Gifted'. Subject states she is willing to win their friendship over to GETCo despite the Ramirez Codes' mandates. Deeply despises the two outbreaks of Psionic Suppressions in Terran history.

    Secret Details: Majestic Group's PsiDev and its trained Psions (Psis who work for EarthCorps instead of registered InfinitiCorp workers at Xai Xai station in Aganju, 61 Cygni) suspect that the subject may also be 'Gifted' but so far leads have turned up no indications of psionic capability, (see file PSI-9101...Nova^9 encrypted...password? >enigma...accessing> "We know this Scout has Psi blood and their abilities as a Psi have yet to bloom. Watch her carefully. She may have to be sent to registry and off to the mines of Aganju if we can't have her." - PsiDev Director.
    (file HYP-451...Nova^9 encrypted...password? >sublimation...accessing> "This one, Psi-capable or not will not go quietly to be registered. We need her on our team, not some slave to InfinitiCorp should she bloom with the 'gift'. Take all precautions to keep this one safe from the Majestic Group of EarthCorps as well." -Loric de Grey)

    Role-play Tips: Camhanach can be played as a cross between Lara Croft and Tank Girl. She is intelligent and yet has a secret fear that she will evidence psionics despite her desire to befriend the strange Psis. It is this fear that will push her over the line and cross the mandates of the Ramirez Codes. Yet, by some miracle unknown to her, she will stay one step ahead of the Majestic Group and their Psions.
    [/spoiler]

  18. I partially agree that an MMORPG based soley on Content is 'unsustainable' when you make comparisons to the bigger games like EVE-Online, World of WarCraft and others. Yet, I don't believe that Content is the end-all, be-all of an online game. There are other things to do that have been put into the hands of the players that begin to approach the 'sandbox' style game.

    Here in Earth & Beyond Emulator, the task of re-specializing one's skill dots is put into the hands of the Progen Sentinel, not some mindless NPC somewhere that will re-purpose your toon for you in some cold menu that cannot lend itself to enjoyment. I came back to the Emulator to enjoy that social interaction that I began to suffer a deficiency in those big-name games. Because we are still small in player-base, we of need tend to be more polite to each other and work as a community to improve the play, story, interactions, immersion and our role-play skills. Let's face the baseline name: Massively Multi-player Online Role-playing Game. It seems, to me at the very least, that 'grizzled' (and I am quoting somebody here, you know who you are) gamers have forgotten the 'R' in MMORPG. Now, I don't expect players of pilots to be award-winning actors or artiste thespians, but I still enjoy immensely our small community's occasional flood into the [Roleplay] channel. Additionally, I enjoy bringing pilots the Net-7 News, leaked through me by the Developers and GMs. This level of play adds social interaction that grants a new level of immersion. I can only imagine if Uulidyian's [sic] project of class specializations will spark a round of social interaction between players and even between their toons in [Roleplay]. I hope so.

    Though I don't favor the Jenquai, I can call up a ton of topics of social interaction from that race. Back in EA Live, I started with a Defender and got a bad taste in my mouth. I did not like the guerilla warfare of the Defenders. Then I found the Terran Tradesman and fell in love with it. Mercantilism, capitalism, struggling to make that extra credit was both a game challenge but a source of personal, pilot pride. Lastly in EA Live, I came into my own as the Progen Sentinel. With it's myriad of storyline, rich class leaders and characters, and a skill-set, including Call Forward, I found it to be my home away from home. It presented the story conflicts of Man vs. Man, Man vs. Himself, Man vs. the Monster (Frankenstein Effect), Man vs. Alien, Man vs. another Human variation (racism), and Man vs. a godlike entity or being. This would be the many settings to provide much interaction with my fellow players. I pray to the Progen Progenitors (Jericho and Vita Theodora) daily that each newcomer player-pilot is also given to role-play interaction.

    In an attempt to bolster the 'R' in MMORPGs, I began writing. Being given a position in Net- 7 News was a godsend to this goal. Short stories, novels and the news brought new light to this decade-old game. With Content trickling after we went Live, could it have been the die-hard gamer, the uber-drop raider, the helpful builder, the Content guide, the Agrippa therapist, or the voice of the game, Net-7 News that kept us alive? It was all of those to their own extent and scope. I hope not to lose any of the above. I even went so far as to ask you, the pilots to submit dossier on your favorite toons so that I could tap those colorful characters and use them in my books. Have a look at the number of Views in the Roleplaying sub-Forum and see that story, player involvement, character development and character value (how much you like your 'main'), add weight to the 'sustainability' of the Earth & Beyond Emulator.

    Sure, 'grizzled' players (note I do not say pilot) will have their gripes about the play, the Content, and the negative interactions (KSing, spawn-camping, powerlevelling, etc., ad infinitum, ad nauseam, ad astra) and we all still log back online after 8 hours of sleep. I am proud to be playing the Earth & Beyond Emulator. We all see the long, volunteer hours of development, umpire-work, guild management, server troubleshooting and we are thankful to be so die-hard fans of the game. I feel that this game would not be the detailed challenge that we enjoy and appreciate without all the negatives to balance the positives. There is no EASY-button, no INSTA-Win technique. We work hard in this game to share in the thrill of victory and the agony of XP Debt, the uber-drops and the vendor-feed. I maintain that we are 'sustaining' the game we all love quite well. I have very little fear that we are doomed to quit the Earth & Beyond Emulator. Why? We don't compare our game to the big-name titles. There's no need to. We aren't in this for the profit of money. There's little reason to stand on the Gold Medal podium and say our game is the best. We're more than ten years old with a hiatus in forging the Emulator. I'd go as far as to say we are humble and grateful for this game. It's simplicity and lower-tech level means we don't have to go out and purchase the next generation of hardware just to be able to play it, (I'm looking at you, Chris Roberts' Star Citizen).

    To summarize, I believe that we Developers, GMs, Web crew, Portal crew, Net-7 Newsteam, Guilds, and general playerbase have sustained the Earth & Beyond Emulator without all the trappings the above article tries to provide as a quick fix to the market of MMORPGs.

    Live from Saturn's NET-7 SOL, this is the Pakkrat.

    (...*rattles cage door* Now where's my cheese, Master?)
    • Upvote 4
  19. Congratulations to SithJD who found and captured the Wolfsdottir in a Psi Shield. The Shinwa are now escorting the AWOL Defender girl to Androzari Penal Facility in Menorb where she can be properly held in Lotus Blossom's tender accommodations.

    SithJD selected the DG weapon as a reward and 10 million credits. for astute and loyal duty to the Shinwa. The AWOL Defender was hiding in a crater near a nav tower on the surface of Risco Moon.

    Remember that there are four ways to win, none better than the others. See above for options. The results of how you wish to win can bring forth more roleplay if desires.

    The next Hunt for the Wolfsdottir is in March and remember that only Jenquai Defenders and Progen Sentinels may participate. Monthly Hunts will continue until the Wolfstottir levels up and beyond OL100.

    The Hunt for the Wolfsdottir is sponsored by Net-7 News, Pakkrat Industries and Shadow's House of Pain.

    From the Special Events department at NET-7 SOL, this is the Pakkrat.
  20. Designing sectors of space for:

    Tlaloc, Sirius
    Nebiros, Castor
    Sho'da'kan Nebula
    Xango, Sanctus Kyrie
    Mordane's Wake, Antares
    Gate to the Unknown
    Ceres/Thule, Sol

    Would be a fun project to put forth submissions. All a designer would need to do is have a thorough comb-through of the E & B Storyline Resource document and see what pops up on a word search.

    I would love to try my designer's pen on Nebiros or Xango. The two have so much potential for story, missions (read: Content) and new horizons for pilots.

    And designing sectors of space need not stop there. Glendochart, in the Resource document, is not a space station. It is a moon of Arduinne with deep valleys and frequent meteor showers that play havoc on visiting vessels. It is home to Cenovar who have left the Jenquai Hierate and have been welcomed to research teams alongside Terran developers.

    I'd love to work on 61 Cygni A and B, especially in the realm of more planets, the Menorg Swarm, and the InfinitiCorp skeleton-in-the-closet, the Outlings.

    I could go on and on over what I've learned, but there is a catch. There are more than two versions of the story's timeline, elements of NPCs and there are gaps of where writers left out material as to where they were going with a person(s), place(s), or event(s). There is so many more stories of what's happening in human space before, during and yes, after the V'rix Invasion.

    In short, I and a few others have ideas for adding more to the galactic map. There will be the EA Live purists who will be confrontational by saying, "That's not how it was ten years ago!" To that I say, they can set their Wayback Machine and live in the past, while the rest of us move forward. This is the Earth & Beyond Emulator from N7 Entertainment, not Electronic Arts.

    From Cartography at NET-7 SOL, this is the Pakkrat.
    • Upvote 3
  21. The mobs you are seeking spawn a good 30k from the gates you are sent. Look for the spawning sparklies and continue to thrust until you reach the target mob.

    This mission is a low-level mission and can be Content as part of your toon's development.

    I wrote a Walkthrough for myself and recorded the experience.

    The downside is that it rewards GETCo Faction and that Faction is not on the PDA; which is a waste of reputation gain.

    From the situation room at NET-7 SOL, this is the Pakkrat.
  22. Cast of Characters for The Pakkrat Master Genome
    by Pakkrat

    The Pakkrat Master Genome
    Pakkrat
    Pakkratius
    Pakkrateus

    Progen
    Siobhan
    Doctrinaire Zyrith Sky
    Magister Tervanus "Wrecks" Rex
    Praenoman Laureth Vinda-K, Magna Vinda
    Magister Caius Hellstrom
    Joga

    Jenquai
    Reacher
    Wolfsdottir
    Ken'shao Joo Li
    First Emissary Merjan Kathrada
    Lady Ariad Ben Joseph
    ShadowWalker
    Vitaes
    Nervestrike

    Terrans
    Zona Mason
    Lady Paula Isabel DeWynter

    Psis
    Dr. Elijah Malacore, P3889

    Vessels
    *Labyrinth Runner*(Earth hauler)
    *Labyrinth Runner*(Terran Tradesman)
    *Apotheosis*
    *Kitten*
    *Culler*
    *Maze Runner*
    *Warchild*
    *Rocinante*
    *The Implicate Order*
    *Andromeda*
    *Helldiver*
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