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Grips

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Posts posted by Grips

  1. [quote name='Yuritau' timestamp='1354928187' post='68370']
    If it is just that, a CHANCE, then that's fine. That would imply that you will incur a certain amount of threat/hate with engaged mobs when you use a heal skill. It also implies that if the character that is currently holding aggro is generating enough threat themselves, that the mob would essentially ignore the healer, because they have not generated enough threat to actually steal aggro. [u]This is how it should be[/u]. This is the balance of being a skilled healer player, being able to keep people alive without stealing aggro.

    Some of the language I've seen used in this thread seems to imply that using a healing skill should gain you aggro, at least for a couple seconds. This does two things: 1) discourages players from becoming skilled at playing healers, because it simply doesn't matter, and 2) discourages players from becoming skilled at playing tanks, because it simply doesn't matter. If this is how you want things to be, you may as well thematically change the characters, because the warriors wont be the tanks anymore. Give the build skills to the warriors, and hull damage control etc to the traders, so they can actually make a decent showing of being tanks.

    EDIT: In the case of overhealing, I think it's totally fine to generate very large amounts of threat, and steal the aggro. Say if you're using a level 7 shield recharge to heal one toon that's only down by a couple hundred shield cap, yeah, you earned aggro with that.
    [/quote]

    Awesome post i feel the same way . The way the healing aggro works Atm from what i have been seeing a heal is like a taunt in the fact that 1 heal produces all the hate the dps has built up an adds to it . like it is now 1 heal means the healer can do nothing but spam heal them self therefor non stop threat building . Might i ask that the resist chance % of enraged be looked at with it failing more often than working makes it tough to even count on it as a violable option for threat at least an the lower end i think im at lvl 3 an it's resisted a lot .Maybe remove the resist chance all together an put like a 10sec CD on it so it cant just be spammed just a thought .
  2. PM ammo is welll worth the effort , some higher ammo requires Pm parts so ammo can get a little taxing but well worth it in the long run ..also something thats new to earth an beyond is non 200% pm ammo :( from the ogun ammo i have been making/using a 195% stack is only 1 damage loss biggest issue is with space it wont stack with the 200% so some times trying to consolidate stacks is a pain ..
  3. Well the truth is the player base isnt large enough to force people too group so in turn you are forcing us to mulitibox or spend what little time some of us have to play looking for a group to get nothing done cause now its time to log off . As for aggro skills LOL LOL they dont work i can spam enrage an the mobs LOL at me debuffing with rada used to anger mobs not anymore all the damage in the world isnt pulling aggro off a healer an once they heal you all they can do from that point on in the fight is spam heal themself there for creating more aggro its no fun an by the way it dont matter if your dual boxing or not healing aggro Is WAY off the charts .
  4. Things have changed im not sure what you are talking about Zakman ,, Cause this mob behavior is not like live an is not like its been here in the past so its pretty obvious things have changed . 1 maybe two mobs may have linked before but not whole groups of them . I asked a dev cant recall there name friday morning before the wipe if you guys were killing the solo play of the game an who ever it was bold face lied to me cause this mob behavior is KILLING the solo side of the game . Live group play was made possible by thousands of people playing groups were fairly easy to assemble not the case here if i have a couple of hours of play time an i have to spend an hour or more of that putting a group together that leaves me with no time to play basically Killing the game for me . Like the many others that have posted here im VERY thankful you an the many other devs hhave put hard work an effort into bringing the game back to life but I an im sure many others play this for what it was live we want live not this. I'm not as many others are not looking for easy mode but we want FUN mode an being swarmed an ganged up on by 5 an 6 mobs is not fun ,,
  5. yea the linking is way OP atm. By all means raid type content should be tough an not a solo thing or even muliti-boxing but to have all these mobs linked is killing the joy of the game. After being swarmed by mobs if your lucky enough to make it out corpse's are poping before ya can go back an loot them. Healing aggro is way off the charts to begin with an now with swarms of mobs i dont care how many time i spam enrage they pay no attention cause the healer is the new tank an has to spam heal him/herself so much they cant heal anyone else or they are incapacitated , please stop sucking the fun out of the game ..
    • Upvote 2
  6. Know nothing of code but is there a way this would just work for say Ammo an comps all equip able items Parts would have to be in hold . No way of useing wrong parts for that. its not hard to move ammo comps back an forth but is pretty time consuming when you use a few different types of ammo . Same with comps an since parts % isnt an issue with ammo or comp parts no mistakes .
  7. After you registered to this forums at top left of page is a link to net=7 portal click it . Then login to it with same info you used for forums. Then click on account at at the bottom says add game account click it an fill out the form an then your all set toplay the game hope this helps .
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