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Kenu

Content Developers [CDEV]
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Posts posted by Kenu

  1. Its just about all grinding

    I do agree that this game is not a "do quests to level up" game, but shouldn't there be some balance between grinding and missions? Is this something we should work on so players can do quests to level up or grind? quests should be a little less fast than grinding though because they are usually more fun. In my opinion, it would be nice to be able to do quests when you get tired of grinding or to do grinding when you are tired of quests.

  2. someone seemed to imply to me, ingame, that i was an imbecil by suggesting a "format c:" and that UAC needs to be turned off in any modern windows installation (or other noobish comments that really don't matter anymore).

    I'm sure you've heard this before, but tone and emotion do not transfer well through text. Hopefully it was a misunderstanding and they didn't mean to make that implication.

    Treating anyone like an imbecile is not welcome here.

  3. when I made the mission we were unable to have a mission advance that occurred when you used a skill on a mob. now we can do that.

    I just made it so when you summon the shadow it will update the mission.

    until my changes are updated you need to kill the shadow, not summon it. you can summon it if you'd like, but it won't do anything. so try killing it again.

    if that doesn't work, either contact a GM or wait until the content update rolls around (should say january content update on the launcher) and then try summoning the mob.

  4. net-7.org is really functionally nice, which is what we desperately needed. I do agree it could use a face lift. Right now the forums are really the main site that people go to, but in the future it should be the portal.

    It was definitely more important to get the functionality in because it's a very useful site, but if we want new players to be greeted by our portal we will have to make it more graphically pleasing, maybe with a nice big net-7 logo and a short explanation of the project. I'm sure that will get addressed in time but so far it's coming along great.

    and by the way, thanks for the enb live resources/database LPCA. They were helpful in a lot of content development.

  5. as soon as I saw that bell curve graph I knew it was going to be a good post ;)

    I think it should be 85-125, like live. 100% would be the most likely. I never even saw a 125% of anything good, though I did see a few 85% and about an equal number of 115%. It would make sense to me that 85% would have the same chance as 115% and 125% was a bit more rare. The differences between 115 and 125 was pretty small though, so people didn't care that much.

    so generally you would find at about 2/3 of the time you got 100% quality. I think in live, quality of loot only came in 5% intervals?

  6. Yet another crash?!?

    How are chances we go back to a more stable version again? (in case that´s possible at all)

    we're all in the same boat, so no reason to be impatient. I want my EnB back too.

    it is possible, but if we did that every time we faced instability we wouldn't make nearly as much progress. It's not as if the coders put in a bunch of crap code that blew up the server, more like we implemented nearly perfect code that did not work as intended because it has to handle so many people. If we took this new code out it'd be back to square one for that particular issue. Things get tested and seem fine, but they don't always work perfectly when they transfer over to the play server. With a little work from the coders I can assure you it will be fine soon.

    and if that's not enough I can assure the crashing/CTD problems are the number one priority for our server devs.

  7. Earth and Beyond had its day and its never going to have it again no matter what you do, so quit wasting your time and ours and bring the fun factor back and lets all enjoy a year or two of play.

    after reading this, why should I take into account anything else you wrote?

    Your request conflicts with the spirit of this project.

    EnB is not over. The purpose of this project is not to make people be entertained for a little while with nostalgia before they quit. I hope to play this game for a long time, more than a year or two, and I hope others will too.

    • Upvote 3
    • Downvote 2
  8. TTs are useful for kiting in groups when the mobs have long range weapons.

    by spreading the distance, mobs dps is spread out giving more time to recharge shields.

    it's how people have been beating up the mordana in small groups. *shakes fist*

    As I remember it, shield leech was very useful at a lower level, but once you got into the area ones it became much less useful. Recharge was pretty slow, could usually only shield leech a difficult mob (like my JE fighting similar level ostrae in VT) once or twice before the mob died. I'm gonna guess it was around a minute. The energy return wasn't great, but covered for the cost of the skill and a little more.

  9. not sure about the randomized steps for the mission, but we could just make a ton more missions for players for the purpose of getting exp. It would truly be a lot of work, but enb live had more missions than we have right now, so we'll have to go in that direction anyway. might as well make the scale bigger. it's a very content oriented task so our coders can focus on things like fixing skills and other coding bugs without getting involved in this.

  10. somehow they got into some of the hulk loot tables. They were put in a content update along with other hulk loot drops, but only in certain fields. We were not informed they were going in game and simply do not have time to test every single roid field for every update.

    I made a post about the unid'd AAs because they were such a rampant problem. I didn't think there were nearly as many identified AAs floating around because they were only in a few roid fields. Unid'd AAs were everywhere.

    I agree it was pretty short notice, but here is a post talking about their removal. https://enb-emulator.com/index.php?/topic/3663-found-unidentified-ancient-artifacts-space-em/page__st__20

  11. Ok so here's how it started. When we were testing the mordana raid darkk showed us the bug where JDs could cloak->fire->cloak then get shot at but take no damage. We thought "well this is silly! you're getting hit by weapons and not taking damage just because you're cloaked". I tested it on a decent level voltoi and killed it easily as a JE and taking no damage. With the exception of reactor power, something I had boat loads of, I was unstoppable. Especially ridiculous was the fact that I was getting shot up but taking no damage because I was cloaked.

    So I talked to tienbau and told him about it and we decided on making it so instead of taking 0 damage from the volley that hits you while you're cloaked you take half damage. We decided cloak will not be interrupted. This way, players can still cloak->fire->cloak but will take some damage in the process as they should. It would still be significantly helpful especially against mobs with quick reload timers.

    Today I heard in game that cloak was nerfed so I tested it out. Maybe there had been changes from when the players tried it but I was able to kill a level 48 voltoi easily with my JE taking only about 10k damage. I even killed a CL60 using cloak->fire->cloak, admitting it took quite a bit of effort, but is something I would never dream of doing without kiting it in live. Then I killed a couple tengu. Never was my cloak interrupted. Seems to be acting how me and tienbau wanted it to act, with no interruptions, but players will actually take some damage.

  12. The coders will work on the lag problem, but we content devs will continue to work. It's probably the new features like delayed mob spawns (used for raids) and mob behavior that are causing the problems and these problems are with the code. I'm not saying it's the coders' fault because I know they tested their work and I have tested it some myself. Code does not always transfer over perfectly from dev to play server because they are on different scales. PTR will be used mostly for balancing large raids and may be used for the fishbowl in the future.

    Anyway us content devs will continue working on things we know will not cause server problems while the coders sort out the lag/opcode problem. We will try to have a small update for you in January but it will probably be mostly bug fixes. No guarantees on the January update since we've only had a week to work and are busy with holiday things.

  13. Hopefully we can get ore field reforms soon. There is much work to be done.

    1. Removing Debris from Roids - please report these roids!

    2. Removing Weird Ores - like sponge chloride and tazeron in non-KV fields

    3. Populating Hulks - wider variety of hulk loot needed

    4. Field Scaling - deciding how many roids/hulks should be in certain radii

    5. Establishing Field Diversity - using the field scaling numbers to find numbers for dense and spare fields

    6. Establishing Rarity - looking at which ores are used for what items to decide how many sectors they should be in and how many fields.

    7. Pop Rocks - are fun

  14. I'd be fine with an increased loot time timer, but keep in mind the corpse despawn time will have to be greater than the time until everyone can loot. If this ends up making the despawn timer too long it could cause server problems or annoying amounts of corpses for people who don't loot (faction farmers and others).

    changes sound like they are needed, but changes must be done very carefully.

    • Upvote 1
  15. I don't like the way we handled this situation, but we're doing all we can to fix the lack of asteroids. Hang with us as we try to get the roids how they should be in the next few days. Hopefully when all is said and done the roid situation will be much better than it was before the changes, regardless of the disaster that happened between the reform.

  16. Because of the upcoming holiday season we are delaying the upcoming November content update until the middle of December.

    As part of the holiday season we want to have a patch before xmas, as is EnB tradition. Instead of having a regular sized content update at the beginning of December and a small update in the middle we are putting them both together to make one large patch for the holidays.

    This will give us a few more weeks to work on xmas related development goals and a chance to give you a more in-depth and polished EnB holiday experience.

    Also keep in mind that what we are working on is not all holiday related. Some of it will persist after holiday season is over.

    • Upvote 4
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  17. Black Spit

    Calculated Price 218436

    Buy Price(player->vendor) 21844

    Sell Price(vendor->player) 283967

    Archos Plasma Rounds

    Calculated 25816

    Buy Price 2582

    Sell Price 33561

    these numbers are way off, but we need to fix it WITHOUT doing a content update.

    possible revised prices:

    Calculated Price 27534

    Buy Price 2753

    Sell Price 35794

    I believe this was caused by changes to the items that unintentionally affected the prices.

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