I was returning to the game after a long hiatus, and decided to start my TE over. In doing so, I noticed a problem with the mobs in Luna... have not left there yet so IDK about other zones, I am posting this here because its not really a bug. I searched as well as I could without actually reading every thread to try to find a similar topic and failed, so here it is.
I just think that there should be some defining details about mobs. I am pretty sure that any target-able object can be given various target icons, either Grey for set location (like nav beacons and quest npc ships, etc.) Green for friendly, yellow for non-hostile, and red for hostile.
Any mob that will attack you on detection should have a red icon, and any mob that will wait for you to attack before it will attack you should be yellow. I am pretty sure I recall there being yellow icon mobs back in them good ol' days, and that is also the standard with almost every MMO I have played (there are a few that color code off of difficulty to kill).
pretty simple, don't shoot at green, red is aggressive and will try to kill you, and yellow won't attack unless provoked (neutral)