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Cosmo3

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Posts posted by Cosmo3

  1. JMO but no one should play the game without at least 3 accounts with a TE or PG plus a TT for building and shield boost for fighting and a JE for travel, mining (you can find some cool stuff mining as well as ammo ores) and as a battery for your other toons.

  2. Looks like the login server is down.  Had to log off due to a stuck job terminal, that wouldn't accept the /unstuck command.  Couldn't get back in, get stuck at the map screen.

    Same for me, get to character screen just fine but get "Server failed to respond to sector login" message.

  3. But..but..he is doing what a JD/JE does...He is sniping from the side lines, shooting and then hiding.....this is about the beam nerf right? :) He wanted to snipe from long range and never be seen, now with the nerf we see him and his snipes and he don't like it....fix it now damn it now now now! :)

     

    You know.....I remember when the PW got nerfed into the ground, I remember when the PP got nerfed into the ground, when the PW/PP groused about it, the Jenny players said (in effect, if not actually) "suck it up, you have it to good all the time anyway, it's about time we Jenny get a bone, not you, quit your crying." Well they were the benificiaries of those nerfs that progen got, they didn't get the "tweeks" the progen "enjoyed" at the time, the progen said back in effect, "wait until your turn comes, you are going to get a nerfle bat at some point, and you will get to "enjoy" the pain we do, as we are now."

     

    Well some point is now, and your turn has come, are you "enjoying" it as the Progen did without your sympathy?

     

    Just say'n.... :popcorn:

    Your responses add nothing to the conversations and make no sense. Not a soul has asked to be able to snipe anything and I dont know anyone that plays his Jen that way.

  4. Matsu, on 05 Feb 2013 - 20:10, said:snapback.png

    Just
    so you Devs know, the beam nerf worked great, other than the fact the
    ranges are messed up on mobs, sometimes range will say 2.3K but you
    can't debuff with a Lv9 Chim. it gives out of range message and Chim 9
    has 3.5K range. Also some of the mobs move so fast you can't keep them
    close, thats ok we can summon, O wait, summon was nerfed also and I got a
    resist 5 straight attempts on that skill. So you guys have the nerfs
    down cold, it's just the other stuff that you don't.


     


    Sorry, we didn't exactly get the source code for the client so some
    things are a bit of trial and error. As far as summon, it greatly
    depends on what you're trying to summon at this very moment. Something
    considerably higher than you, or a raid boss for example is EXPECTED to
    resist you on most attempts.

     

    Kyp, I have posted before if I could buy you guys a steak and a beer I would. Pretty much what you guys have done with nothing is amazing. The problem I have is, sense we are talking about it I will use the Beam damage at range as an example. WE all know many things in the game still needs work, as I mentioned range doesn't alway read correct, certain devices don't work correct. We all know these things but someone gets bent out of shape because beams shoot a long ways with a setup no one would really use.

     

    So you nerf beams, why does summon have to have a resist, who really cares if they work 100% of the time. The toons were not balanced in original live, how you going to do it now. Just keep it fun Kyp, fix things as you get to them and don't worry about balance. Keep the game fun and don't nerf it to death. Real life is tough, the game should be fun not frustrating. You have a couple of hours to play, you don't feel like grouping, you don't really want to work against regular mobs.  Raids are different, make them tough, honestly I love some of the raid changes you guys have made.

     

    I don't like seeing all the negative posts Kyp, it bothers me. You guys work hard, but people are flustered. We want the game great as much as you guys do. Just ask for help and tell us what we can do, I bet you would be surprised at the response. I have rambled enough man, I promise you 99% of these posts mean no disrespect. Just flustered players is all.

  5. From my point of view on my JE max level Navigate should give a 50% chance to warp thro a grav well - I can hit warp 15 or 20 times one after the other and dont move :( sadly not 50% chance

    That skill is more like 10-15% atm. I can expect somewhere between 7-10 tries most of the time. Sometimes less but rarely.

  6. Just so you Devs know, the beam nerf worked great, other than the fact the ranges are messed up on mobs, sometimes range will say 2.3K but you can't debuff with a Lv9 Chim. it gives out of range message and Chim 9 has 3.5K range. Also some of the mobs move so fast you can't keep them close, thats ok we can summon, O wait, summon was nerfed also and I got a resist 5 straight attempts on that skill. So you guys have the nerfs down cold, it's just the other stuff that you don't.

    • Upvote 1
  7. LOL seriously dude dont diss me on professions, I play JD quite well and always have in the emulator.  I actually got my 9k based on a roundup from 8.73k with a vindis beam focus device 4 proto 9s @ 100% and a 200% DG on a standard loadout JD with otherwise store bought gear from joves, so just dont even sit here and say a word to me about my methodologies and insight into how things work bud, you will lose, badly.

     

    I dont take undocumented reports at face value, this was thoroughly tested.  I was even able to reproduce the issue where you can effectively sit without even moving or cloaking and range snipe mobs that cant find you at approx 9k range.

     

    That being said, the 50 percent change was already going in, left up to me (which was shot down based on original live stat preservation) the proto 9 woulda also been reduced in base range to 2.5k.  But that isnt happening, so be happy.

    You can blow your own horn all you want as to knowledge of class play. That is a matter of opinion and can't be proven so I want go as far as you as say I know more. People try to give valid arguments as to the way they see the game going and you always seem to try to make it personal and a pissing match. My opinion on the game is as I have posted many times. Many things done in game are good and the work is greatly appreciated. That said many in the player base atm disagree with the way the game is heading and feel the Devs are out of touch with the player base atm. We don't understand all the nerfs and worry about some things when there are many more bugs to worry about. We would like to just keep the game fun is all.

    • Upvote 1
  8. Correct assessment Matt.

     

    That is the principle at work here (and also to combat the current issue of 9k range jenquai doing full damage)

    So it has gone from 8.19 range to 9K range now. The only Beam I know of with that kind of range is the Proto, it doesn't do the damage the better beams do. Also with no debuff, which you can't at that range it would take forever to kill the higher lv. mobs. You are taking 1 beam out of content to make your argument. Better stick to your PW Stanig because your knowledge of JDs is lacking.

     

    Also for Matt, the misses on beams is on a par or more than missiles.

  9. The beam thing is supposed to work as follows.  Beams do maximum damage at ranges 50% and less, 1/2 damage at maximum range, and the damage is supposed to fall off gradually from 50% range to maximum range. 

     

    It was possible in EnB Origins to kill mobs that couldn't see us, it usually involved using a Coma device and having a very low signature.  It should generally require patience, the right choices in equipment, and good tactics.   Mobs that had their scan ranges reduced couldn't shoot what they couldn't see.   Coma is one of the things that Jenquai get as a work around our poor shields.

    All of that would be great if some mobs were not linked the way they are. Many more than live now see cloaked also. Some mobs now you use the coma on and it goes nuts, rubber-band in and out of range. The game still has many, many bugs. I think we all must be patient and take compromises at this point. I realize the Devs are working hard and trying their best. I just question a few of the decisions they make as far as agro for mobs ect.

     

    WE all pull for the Devs and hope they think about the changes made and just keep the game fun for us all. Myself, I could care less about balance, the Original live toons were not balanced. Why now and how do you do that. getting back to beams why do they lose damage at range when missiles and projectiles don't.  I have had a DEv tell me straight up, this is not original live and he hates that argument when people quote a problem. OK then, make this EMU better, the original wasn't perfect. JMO but just keep the game fun, careful with the nerf bats. Don't force everyone to group or dual box for everyday mobs. I understand the need for groups in Raids and agree, but keep it fun for the casual player for everyday grinding. Through them a bone, let them get a few nice drops and make some credits.

     

    I think the Dev team has made some nice changes and done some great things. I just wish they were more in tune with the player base atm. Just my 2 cents guys. I am sorry to ramble on about different thoughts on this thread about beam damage.

  10. Instead of dismantle, why not something like rejuvanate equipment. It would work something like Call Forward, you would buy an overide for say 10 mil. You could use this to bring your loot only Boss drop that has lost Qt. in raids up to say 110%. Group with PP, install device, name whats to be fixed.  Just an Idea.

  11. The plain truth is not everyone enjoys grouping for different reasons. You may only have an hour or two to play. You may have RL issuse to deal with. You just plain may not like to group. The game should be as enjoyable for these people as the ones that enjoy grouping. They should not be forced to either group or multibox to enjoy the game. There should be plenty to do for all. Now, to raid the need for groups is plain, but for everyday game play you shouldn't be forced to group if you don't like or enjoy doing so. JMO

    • Upvote 2
  12. It's tough to get healers to even want to participate in raids, as soon as a healer heals anyone, they instantly get smashed.  With enrage, befriend, hack and really any other skill along these lines not working well, (yes i've tested them, over and over and over) healers know they usually leave an encounter with dented gear and 200k debt.  When you get into the high end gear, last thing I want to do is lost 5% on expensive, hard to get items.

    On the higher lv mobs abilities like, Befriend, Hack, Bio-Surpress. and Menace are nothing more than a skill point sink. You get a resist 95% of the time and do nothing more than waste your reactor. And yes I have tried them also.

  13. Our guild did a controller raid this morning. There was no way to keep a healer alive. The way it was this morning is your healers become the main tank.  All I ask of the devs is they look at it and see if it is working the way they want it to. Five healers in 2 and a half groups and at least 3 of the healers died 15 times or more.

  14. I think sometimes it is the proximity of the hulk to mobs and it takes awhile to mine say 40 debris. The mobs hitting you interrupts your mining of the debris. I would love to see the mining operation not be interrupted as long as you can tank the damage. I feel this would help in some of the fields with mobs guarding the hulks.

  15. [quote name='Stanig' timestamp='1355436073' post='68995']
    lol. You really want to go there? Ok lets go there. There is no pleasing some of you people. You want this, you get this, you complain. You want that, you get that, you complain. No matter what the dev team does, you complain. Complain complain complain.

    Nothing is ever good enough, I gave an example of missed stuff, and now youre saying i wont rest til people do it? I dont care if you do it or not, but dont whine that theres nothing to do when youre 150 with nothing to actually do. You feel me? It was there and those who chose to race to the 150 thinking thats all there is, well... sorry.

    *shrug*
    [/quote]

    Why do you (Stanig) get so defensive and hostile? The players want the same thing you Devs want, a great game that everyone wants to play. We do realize there will be compromising and no one will ever be completely happy but name calling solves nothing.
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