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Moche

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Posts posted by Moche

  1. looks like this thread was slightly necroed but to throw in my 2 cents... i remember there being that 2 minute timer on mobs in live, it wasn't on the skill because you could leach on mobs that joined in later without hitting the first ones again it did add an ellement of strategy to the skill use. it made the leaching skills far less desireable, in that they were not mandatory they were something that you leveled with extra points or post 150 points not the first choice. as is they are used as primary offensives and as substitutes for tradesmen, you'd be a fool not to keep them topped off as they work at the moment.

    believe me the PW solo ability is incredible even with a 2 minute mob based timer, though there were always the excessively macho players, most progens did indeed kite and very successfuly. wich made these skills often useless because they were out of range. you had to be carefull about closing the gap with your mob because they usually had friends right behind that would pound you. but all these shorter range skills came out to play when you were in a group with a tradesman so you could get close and a strap on battery... err JE.

    as to a previous posters comment... many JE and TT in live only equiped weapons that buffed their skills in raids, they frequently vaulted their good solo and group hunting weapons for raid gear. many went in with no weapons at all because frankly 3-4 low turbo low crit rate weapons are nothing compared to the high turbo perma crit attacks of the warrior classes, and we all had our jobs not all of which involved shooting. so you better believe that TT's dusted off their smuggler's recourse and then just equiped other things that buffed resists like red dragonfly's for raids, JE's might use a ghost edge for reactor buff but they also might not to reduce their scan range cause they would lag out their group with excessive visability. remember those device slots filled up quick with most people always using a greasemonkey plus to deal with frequent hacks and a Laz cause sometimes you do need to warp out right after a jumpstart.

    this discussion as a whole seems premature though as balancing the game presntly is wasted time, wait untill mobs have a robust AI that keeps them from pathing over you, balling up on eachother, virtually ignoring signature and scan range, having totally random speeds with bursts that keep them from beeing properly kited at shorter ranges, and are using proper skills and attacks at a variety of specific ranges. untill our mobs act like live mobs i don't worry that my skills are not quite like live. once the foundation is layed and solid i'll be all over the skill nitpicking and ballance issues.
  2. [quote name='will' timestamp='1304239442' post='40066']
    Additive Turbo Warp (Equip) : Currently does NOT stack with "Turbo Warp (Equip)", which it should.

    Turbo Weapons
    All Turbo weapons buffs currently work and stack using the same rules as all other buffs. They do not stack as they did in live, but current maximum attainable Turbo remains relatively the same, (40+40+20 = 100%) currently, compared to (40+20+15+12+10+7+5 = 99%) in live. Current version gives value to the emu-only Blackbeard Weapons, making them necessary for any turbo values over 60%, while also allowing non-warriors to reach higher turbo values(up to 95%) than in Live.
    [/quote]

    this is a great point i was wondering if we were trying to get back to live where it was important for warriors to collect all the various turbo devices as the 5% from ageis of the warder stacked with the 12% from the contained voltoi essence and with the 20% from the plagues bite for another 20% and for the uber with another 15% from the skull shield. there were of course several other small 7% turbo buffs items that the rich could track down, the point being that all different % values of activated turbo would stack with only the largest % of equiped turbo you had with only 1 equiped value ever mattering. so that your average new toon could manage about 72-77% and your long time players hit that 99-109%.

    along these lines, are we using the old in live turbo formula where 90% turbo meant your firing delay was reduced by 90% so you fired 10 times faster than normal or are we using the new in live formula where 100% turbo meant you fired 100% faster so that you fired twice as fast as non turbo at 100% turbo?

    is the current blackbeard turbo weapons stacking with original game content turbo weapons intentional?
  3. one of the device buffs i find the most annoying is on the Cygnus series of reactors, it is called "Recharge Reactor - BOOST! (Activated)" it does seem to give the stated reactor recharge buff but it costs energy to activate, my memorey from live is that effect was free of activation cost, being what it is arround 600 points makes it hard to be usefull.
  4. while not a specific buff, i've noticed that any of the bubble type buffs like TT shield charging, JE environment shield, and PS repulsor field don't visually stack. in live the visible bubbles were all there so that the color of the bubble changed due to the layers of diffferent colors also the opacity of the bubble was increased due to the layering. right now you get one effect and if another is applied there is no change.

    also another thing i've noticed is all buff effects are wiped when you dock, in live buff effects were persistant so that you didn't have to reaply your buffs every time you undocked. this is most annoying with things like warp speed buffs durring trade runs.

    level 7 navigate does not ever seem to let you warp in grav wells, maybe i just have really bad luck as the odds are only 50% that you can warp but this was the main reason to max the skill. granted there are not as many grav wells in currently as in live and i don't know that the coding is there to allow for grav wells that you can warp through with just higher engine levels.

    there are a few other skills that i don't have the points to look at yet that i hope others will look at like level 7 cloak, does it actually cloak all group members and function in warp? does level 7 scan really share your full scan range with all group members? i still remember people in live making me remove my scan buffs because it caused them lag seeing that far. does level 7 environment shield really share energy with group members? does level 7 summon let you return yourself to your last registered station like in live or is it still bugged so it only works on group members and not yourself?
  5. its been a long time since live so my memory may be a bit off but on pegasus we used an auction system for our public raids, i.e. tada-o gate (not fishbowl unless specifically stated), controller, and DT and we made use of the loot right system to do it.

    in those situations the raid leader would form a DD or kill team (that they were not even necessarily in) whose job it was to get loot rights on bosses while the other teams were left to form randomly and loot wasn't worried about. before the raid we'd auction off potential drops that were not tradeable and record the winners and ammounts so that if the item dropped we could assign loot rights to that person after they paid. tradeables were always looted by either the raid leader or designated looter in the kill team (the team leader) and auctioned afterwards. but the kill team could look at the loot on corpse (though they were frequently denied this by a group leader loot only option enabled)and then close the corpse without opening rights to the public, and the team could kick a random member and invite the raid leader and maintain those rights, thoguht there was still no way to transfer leadership of tht group so the raid leader would just ask the DD group lead to assign loot rights after he recieved payment.

    throughout this process which took several minutes the kill group could open and close the corpse without the opening up of loot rights and i'd like to see that maintained at least for "boss" kills. the assigning of loot rights was done with slash commands though i don't remember the exact text at this point. these raids also frequently made use of the private chat channels, that last i checked were not functional yet.

  6. i think your initial premise is based on our current reality rather than on what most of us know should be, start thinking finished game balance rather than balance around incompleteness. we know that mob AI is still in need of reworking and that most mob ranges and abilities are not balanced. once most mobs hit at over the 2.5k range with damage and special abilities that slow you, sap your energy, unequip items on your ship, etc. people will not be willing to get close enough in many casses for these sorts of devices to be common. in live most people just couldn't spare the device slot so JE's were very popular as debuffers for groups in addition to the fact that their small sig and low threat level from damage meant that they were usually not targeted even with the threat that the debuff caused, this is when having an equipment engineering buff was standard and you'd probably die without it.

    i remember terrans and progens kiting from range while Jens whose damage was reduced when over 50% of their max range waited in cloak near the mobs to debuff and gank after the kiter had solid agro. currently we don't have that cripling range/damage reduction on jen weapons and many mob ranges are low or abilities not assigned so anyone can feel safe to get close and debuff and they don't need that greasemonkey plus to make sure their reactor reinstalls in time to keep shooting.

  7. All equipment, starting at level 4, can lose quality anytime you take hull damage, and will eventually need to be rebuilt. Some items that you acquire during your play are irreplacable, I don't think those should have "decay" factors but should still be subject to quality loss, if one takes hull damage. Not to mention some items are non-manufacturable.

    that isn't implimented yet last i checked, i've taken quality damage on several items at level 2-3.

  8. well the whole idea of the play server is not about efficiency, things would probably develop faster without us here to bitch. i was really supprised ST3 lasted as long as it did and am happy they couldn't bring themselves to close it down again, but remember that most of the purposefull development happens elsewhere and these bugs are just a distraction untill everything actually gets added. once all the games systems are in place it makes alot better sense to go bug crazy but as is i've seen problems squished only to araise again in many occasions due to implimentation of new features and hate to see that there was dev time wasted there.

    long and the short: it's great you want to help but don't stress over it, feel free to report to betas but the world isn't going to end if you don't get that report in.

  9. some time back (about a year or so ago) they formalized the position of beta testers to have mantis access so that they could hear a bug report, look to see if it had been reported, see if it was repeatable, then if necessary file a bug report. the reason for that was because player bug reporting had massive redundancy and was largely poorly recorded and described. everyone here is on volunteer time only so there is a good chance weeks could go by without them having spare time to make changes. so my advice would be talk to beta testers, remember not all the things people put down as bugs are bugs, many of them are just areas that have not been fully developed, there just isn't code to deal with some things yet.

  10. i think you pretty well nailed it kenu... when i mine i expect there to be more ore types in a field than i can fit in my hold, it was that way in live in many if not most cases this is why gasses were always popular for grinding, but i don't want to see dark matter ores outside of ardus. roid fields should be respawning constantly rather than as a whole field, btw getting rid of the field clear bonus would be nice as miners should never be encouraged to strip mine, figuring out what to mine to fit the most in your hold or to get what you need was part of learning the way of the miner. roid fields in live could generally support 2 competent miners at least and in many cases more and countless noobs so respawn rates are way too low especially considdering we play with about 400 people tops, maybe 1/5th of those ever mine at a time and we still run out of ores that are easy for people to access. and i think the explore xp for the miner isn't terrible but the way it's set up it's hard to group as the base or shared xp is too low and the bonus is often too high though itself can be too low depending on what was in the roid. ohh and yeah in many cases mobs in and arround fields are currently vastly inapropriate as their lack of AI causes them to path over the player and they are unavoidable.

  11. i noticed only a couple posts about jen plasma beams beams here, the focus for the most part was on much more worthy things as most know that there are plasma beams already at all levels and that the end game that is lacking just hasn't been added yet which was ackowleged before they even said hey gang we're moving to ST4.

    however i find the bandwagoning of the calling gay, insinuating gay, gay bashing, heteronormative, juvenile hate fest extremely inapropriate. and of course 2 of you being from static which already has a fairly low opinion in many peoples eyes because of live doesn't help. you may want to work on your public opinion a bit and pipe down.

    by all means call everyone whiners just try not to turn it into a sexual/gender based hate fest.

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  12. i thought for a moment we might actually get through a thread that mentions jenquai without having to hear about terrells PL weilding JE settup... i was wrong again...

    last i tried to use or heard about people using coma's they didn't work, i'm not sure if this is because the debuff itself doesn't function, that mob pathing causes them to run you over due to lack of AI development, or that the mob scan range wasn't reduced enough for it to matter with my signature.

    also there seems to be a misconception about the kind of 'cherry picking' that was trying to be addressed in live by adding roid clear bonuses, and that the current system doesn't seem to get. cherry picking reffered to just taking the desireable resource from the roid and leaving the undesired resource behind, this was a negative because without the entire roid being depleted the single asteroid did not respawn so over time there became a noticeable lack of the more desireable ores i.e. ammo ores. the original devs never intended us to be out there strip mining the fields, of course you'd only want to mine one or two types of rocks, that only makes sense they just wanted to encourage propper respawn so that others could have a go at them as well.

    moving to this field clearing bonus system is just silly and the bonus on the roid should be based on the ammount of ore and level of ore not just the level of the roid. i know we had some actual pictures of people mining what they mined and the bonus xp on screen on our old forums, but that number shouldn't be static and it shouldn't be so many times more than the base mining xp that it was the aim in itself. as is currently the base mining xp (the ammount you would share with others in a group) is dismally small and makes for mining groups not being an enticing prospect for leveling.

  13. guys don't worry about him he is the progen content dev, just keep him away from kenu... remember byakhee is also the one that put the way oversized grav wells in lagarto (the ones that cover asteroid navs that were never in grav wells in live) and designed all those progen missions, he's a bit masochistic.

    we need to wait on alot of development areas but mob AI is the big one, right now they fly through you as part of their regular flight path, in live i remmeber mining unseen and undisturbed within 2k of a hostile mob and being able to cloak to actually hide from something over my own CL (which you can't currently do).

    i don't remember any beam range damage penalties like Terrell was talking about but that may have been in beta or early live, it surely wasn't the case for the last year and a half of the game.

    JE was my first toon and really my favorite in many ways, the explorer classes were great because they could choose to play totally differently than the other 2/3rds of the classes. right now just don't punish/dissapoint yourself, play combat toons or play other games, this is just too early in development to actually enjoy this class. if anything we need to stop feeling persecuted and just realize that stuff isn't developed, if they were trying to call this beta or saying we're going live next month i'd laugh or cry or some combination thereof but lets wait to see them work on it a bit more, and maybe if we're lucky get rid of some of these poorly thought out xp changes, like the current group xp code.

  14. not sure if you'd call it a bug but we were told at one point that this was supposed to be early in the story arc so we weren't going to get things like wrath of the kokura beam which was key to many early JD settups. but if you go mining we find DM ores all over the place which further diversifies fields that sol miners can't fit anyway. i'd like to see all dark matter ores removed from roids untill ardus opens, which was the only place they should spawn.

    some random skill buffs still do not work for instance no items that claim to buff psi shield actually function, this is in line with for instance no buffs affecting shield recharge for a trader, it's huge but gets no attention.

    my combat cloak tells me it'll activate in 3 seconds... it's at least 5 seconds maybe as much as 7 before the animation shows it's fully activated. i'd love to be able to cloak between beam volleys to keep that buff running but it doesn't work.

    fold space when used on mobs wasn't directional the last time i tried to use it so i no longer level it, do we know if this has been or will be looked at?

    sorry if this list is a little jencentric but i've been playing terrans and progens mostly up till now and my god the jens have it bad, they are the most fragile race as a whole and really do require their skill set to function to be effective or fun.

    to round out the list a bit i could beat the dead horse that is combat trance doesn't work after zoning, TE tactics skill doesn't work on self when grouped without flying away from the group about 5k, buff icons dissapear when gating 70% of the time. ohh and the trade run overhaul is a nice start but last i looked traders were getting at least 3x what a non-trader class was for trade goods pluss having a larger hold making it very lucrative for traders and only marginally usefull for anyone else, surely this could be evened out a bit.

  15. well you can get to EL 25 by just going exploring navs solo, i have done that in this ST, but you actually have to go nearly everywhere and get all those hidden navs, and make sure to hit plannets again every time you relog, etc. it isn't fast, safe, or easy but you can get 25 just from exploring navs. mining i know since they started fiddling with clear bonuses has been horrible base xp so effectively killed the mining group and well with the way combat grouping goes it rarely makes sense to have a combat group for leveling purposes either unless you are within 2 levels of eachother since the xp is based solely on the highest CL persons xp.

  16. TurdFurgerson is just childish and I pointed it out. I did not know that a GM has seen and forced the change. Yes it may have been part of SNL, but it caters to the lowest common denominator of humor which most of the time is sexual innuendos and toilet humor.

    so do you just occasionally read chat and happen to harp on one thing you find offensive or just not log in much? the vast majority of the people i've run into on the server are childish/lowest common denominator/toilet humor kind of people, there is alot of lack of sophistication here, that is most people everywhere for future reference. the primary reason that i too like to avoid these topics is that i actually have a degree in political philosophy and have spent time analizing international relations and i've not yet heard anyone anywhere in public make any thoughtfull or nuanced commentary about any of it. so what do i do to avoid it? i don't bring it up myself and i turn off the damn channel when it annoys me.

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  17. i tend to agree with kenu here, you may have seen some of the ToS rules or other guidlines mentioned in passing here, then those go to GM's that may or may not enforece them, some are lax, others are zealots, so you have all kinds of things become terrible and bannable by a couple crazies. just this last week there was a fella that used the name Turdferguson that was forced to change his name (this as many of us know is a classic SNL reference), i've had friends threatend and harassed for using the word bastard once... these nazi enforcement tactics are not appropriate and there is no reason to give the nuts another excuse to exercise them.

    don't get me wrong, i am disgusted on a daily basis by vulgar sexual reference, chronic drug inuendo, and totally incensitive violent depictions that apear in open chat channels. but i don't feel that making more rules will fix this. gental polite nudges in the form of private tells wil often cause people to mind their behavior a little better and we do have the ignore function now for those that refuse to be reasonable.

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  18. if daywolf used the name riddick in ST 2 i'd say he has valid claim on it, though he really should have made a fuss during ST 3, as ST3 lasted almost a year.

    on the other hand i do think that using names from other scifi material is really lame and so having met riddick only in ST3 always thought that he was pretty lame.

  19. i think everyone is well aware the xp boost isn't in however most of the people here played in live and remember vaguely what their xp was like there, i personally rocked my explore and trade levels mining on my JE in live, there is no way to maintain sanity trying to do that here, and as everyone has pointed out it is the same for the other mining classes except that they have strengths in leveling another xp field so on the whole have it alot better than a JE atm. the one thing i heard you all ask for this time arround was for us to spotlight the rough spots in the level grinding, well let me crank up the beam a bit more, we found one here...

  20. really apreciate you letting us know that you consider roid respawn a bug kenu, i try to keep up on the forums and i hadn't seen mention of it anywhere yet. though i have participated in a few threads that deal with respawn rates. please let us all know whan the bug is squished and i'll be sure to get my JE started the very same day.

  21. while there is no doubt that these missions can be completed if you wait the 20 minutes what we should be doing is requesting that we go back to live respawn rates so that there is only what maybe 3-5 minutes from the time you mine a roid till the time a replacement shows up. also as avani stated we are dealing with densities of mining resources and mobs in many cases that are a half to a third what they were in live, and here we have about 1/10th the population that was logged on in live at any given time and it's still a bottlneck.

    of course there are still unfinished sectors, many missing resource fields, etc. but dealing with respawn rates and current densities is important as well.

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