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alurra

Former Advocates [Fmr. ADV]
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Posts posted by alurra

  1. A Saving Throw in RPGs is a random chance that you can avoid all or some of the effects of either a skill, spell, or attack used against you (or you against an enemy).  Obviously spells don't apply to EnB since we don't have magic in this game, we have skills instead.  Saving throws against damage, that's a bit more fuzzy since we have critical hits that do double damage.  That's likely a roll by the attacker since we don't have a skill or buff that makes our enemies less likely to score critical hits.   When you use a skill or a debuffer against a mob the server does a check (rather than throwing actual dice) to see if the mob is affected or if it resists.  If it resists then it's had a successful saving throw against your skill. 

     

    If Improved Cloaking gave a Saving Throw to a Jenquai, there would be a chance that when you make a cloaked approach to a mob that has either the See Cloaked buff, or the Scan skill raised to at least L3, there is some chance that you'll avoid being seen.  If there's no Saving Throw allowed, then a mob with See Cloaked or Scan 3+ will see you 100% of the time, regardless of your skill level, or buffs.

     

    In the description of the Improved Cloaking buff is "makes ship harder to detect with see cloaking".  I'm asking if that part of the buff does anything.  If the Improved Cloaking buff does give such a chance to avoid detection, does it apply to both See Cloaked and the Scan skill.  (Scan skill gives the ability to see cloaked when raised to L3 or higher.)

     

    The term comes from earlier games like D&D it was used to determine whether or not a spell, or damage hit.  A successful saving throw would allow the character attacked to avoid some or all of the effects (or damage).  (It's a throw of the dice, to save your character from spells or damage, hence the name).  This assumes that your enemy isn't inherently immune to what's being used against it.  (such as Hacking against a bio mob)

    AHHHH, thank you sir. I now understand what you are asking and will see if I can get an answer for you :D

     

    Fly Safe

     

    -Alurra

  2. When a Jenquai has an Improved Cloaking buff, does he get a saving throw (or whatever the EnB equivalent is) against see cloaking/Scan 3+ or do enemies that can see cloaked see through your cloak 100% of the time?  If there's a saving throw against being seen, is it something that's checked repeatedly? 

     

    I was wondering that since the Improved Cloaking buff stipulates that it makes your ship harder to detect with see cloaking, but I don't remember ever being able to be cloaked next to a mob known to have see cloaking, without being seen.  Does that aspect of the Improved Cloaking buff do anything?  If so is it against See Cloaked, Scan 3+, or both?

    I need you to clarify for me what a "saving throw" is here Terrell. I have tried repeatedly to try and understand what you are asking so I can repeat the question, however, it will be difficult for me to get an answer when I don't even understand the question myself. ;)

     

    Maybe I'm just too dang tired to comprehend the written word today ;)

     

    Hope to get an answer from you so I can get it on my 'list' for tomorrow.

     

    Fly Safe

     

    -Alurra

  3. You can gain rogue progen faction by killing sabine and then repair it with genemaps or suits, hope that helps.

    My TS can mine in lagarto without being attacked by them.

    AHAH!

     

    Thanks Efi. I will try it :D

     

    But it still doesn't really explain the wishy washy yellow/green/red/green/yellow faction thing, so I shall still seek an answer for that one :D

     

    Fly Safe

     

    -Alurra

  4. Posted by someone else on the last Dry Erase Board, but no comments or discussion:

     

     

    I actually have another unrelated question regarding the Rogue Progen.

    On some of my characters the Rogue Progen show up as Yellow and other characters with similar factions they show as Red. Also previously I had a very strange period where on my JE I'd log out then return a few hours later and the Rogue Progen would switch from Yellow to Red or vice-versa.

    My question is, are these changes related to a faction? They do not have a faction listed which is part of the confusion. Also if they do not have a faction what can be done to improve relations with them so more of my characters do not get attacked?

     

     

    Could we please get some clarity on the rogue progen faction?

     

    I made a tour group of toons, all of which were exactly the same starting faction; I flew them to Lagarto and when I got there some ot the toons were neutral to the rogue progens, while some were hostile. There was nothing else done on these toons.

     

    Since having neutral rogue progen faction is very important for mining in Lagarto, some clarity on what and why certain toons are hostile would be appreciated. Additionally, what the steps are to raise the rogue progen faction would be appreciated as well.

    There is no faction for the rogue progen. This has been asked a few times and each time the response given doesn't really satisfy the question, per say. You are not the only person to have this very same issue. I have toons that run into this as well, and it's kind of one of those "just keep logging in and out until you get the faction you want" type of a deal. There are other folks that I know that have green faction with the rogue progens but have no idea how they have attained that. There have been questions about whether the gene maps do it ( I haven't been able to achieve this with multiple gene map turn ins).

     

    I will put it on the 'list' to see if there is any clarity to be had, but I suspect this will end in frustration, yet again :D

  5. *Puts a box of newly donated markers on her desk and tidies up a bit*

     

    Now, I ask that you don’t sit around sniffing the Expo markers and that you please ensure the covers are on tightly when you are finished.  :P

     

    On to business!

     

    So, this is where I’d love to see some of those ideas that I know you all have pent up in your heads.

     

    Let us keep this cordial because everyone’s thoughts are valid and do remember we are all real people with real thoughts and feelings on the other side of your monitor. I will not tolerate any disrespect and/or flaming. Try to remember the golden rule and treat others how you would wish to be treated. Leave your guild affiliations at the door. Don't take anyone elses' on the way out either! B)

     

    As others before me have stated, you can always contact me in game via my myriad of toons (all listed in my current signature) you may send me a PM via this forum using your toolbar located on the top of this page or you may send me an email at AlurraADV aatt yahoo.com (replace aatt with @).

     

    Fly Safe

     

    -Alurra :popcorn:

  6. I posted this in the suggestion thread also, but I have been brainstorming ideas to reduce inflation in the game and remove large quantities of credits by adding options for players to spend a large sum on something like raid items, and/or by having some kind of system where players can bump the quality of an item (like non-manufacturable raid gear) for a fee.  I was thinking this could be more easily be done by an NPC, one that has a dialog tree to the item you want to upgrade, then the NPC would remove the item and credits and deposit a higher quality item in its place

    Moo,

     

    Please see the highlights from 9/7/14 on page 2 of this forum. This idea, or one very similar was already asked about and the question was answered.

     

    Fly Safe

     

    -Alurra

  7. Is it safe to assume that you are using the correct toggle button at the top of the manufacture screen? Clicking on each one to 'open' the ammo recipe list?

     

    If you are in fact doing that, then I will have to defer to a GM as to why you can't actually see any recipes because I've never encountered such an error.

     

    Fly Safe

     

    -Alurra

  8. After fighting in Cooper I ran into Desash and he looked lonely all by himself 10k away from the CL55s that should be protecting him... So my request is to move Desash's spawn slightly so that he can't just be sniped from safety instead of needing to clear the CL55s in the area

    Is he spawning that way every time or was it just this one instance? I have heard multiple people mention he was killed while they were busy taking out his escorts which seems to indicate he doesn't spawn alone.

  9. Hello, new (returning from 2004) player here.  I've been running into an issue where the game just stops responding after several minutes of playing.  I have to use the task manager to kill the game then re-launch it.  This is the same across 2 different computers.  Running windows 8 and 8.1.  Apologies if this has come up before and has been resolved.  Thanks in advance for your help.

    This is USUALLY due to the fact that the 'prototype reorder' box on the launcher itself is not checked. Run it as admin, then check to be sure that all 4 boxes on the left side of the launcher, right next to the server name/address are checked. That should clear up that particular issue.

  10. Since the Threaded Archos ammo is superior to the regular Archos ammo, in terms of stack size, can the Scout get a Zet Threader with the same advantage as a Mars Construction Project reward? (The Archos Threader in EnB Origins was a MCP reward)

    This was asked about and answered a while back now, Terrell. Check the highlights from 8/31/14.

     

    Fly Safe

     

    -Alurra

  11. Good morning players. Here are your weekly updates.

     

     

    You asked:

    When it comes to the raid spawn triggers in DT, is it possible to either relocate them or somehow ‘denote’ them as a spawn trigger? It has become a source of aggravation for many players when they attempt to set a raid up and someone accidentally ‘trips’ over a spawn trigger because it wasn’t immediately obvious which mobs were the trigger.

     

    The Emu Team said:

    We will address this and you should see a change with the next patch, but we give no details of what that change might be.

     

    You asked:

    Will we be seeing any new missions regarding the new skill obtained by the Sentinel and the Scout? Maybe a mission reward giving an ammo recipe that is needed/desired by another race/class but unobtainable by drops and/or looting was suggested.

     

    The Emu Team said:

    We don’t have any immediate plans but we will discuss this and give you more information when the timing is right.

     

    You asked:

    Arthurdent noted last week in game when asked that the threader will remain in game because it is not a useless item now, even with the new skills, can we just get verification of that information for any players that were not on at the time it was stated?

     

    The Emu Team said:

    Yes, it is going to remain. It is still useful given some thought.

     

    You asked:

    Based on the fact that the Sentinel and the Scout can now build ammo, some see the archos threader as a useless item. Is there anything being done to alter and/or change the threader that still makes it a worthwhile item to add to a Sentinels wish list?

     

    The Emu Team said:

    Even its base use of larger ammo stacks is a useful resource not to mention on the fly ammo builds. As mentioned before we are always working on new items and content, please be patient and you will be rewarded.

     

     

    Fly Safe

     

    -Alurra

  12. Because you are running this on WinXP that is why you don't have the option to run as admin, so in lieu of this, I believe you should be running this in compatibility mode of Service Pack 2.  Also be sure to download and install teamspeak as Blacklung suggested. He can and will help you get into the game if it can be done and it's much easier to vocalize directions back and forth in real time.

     

    Best of luck to you and hope to see you in game!

     

     

    Fly safe

     

    -Alurra

  13. Since the PE and Scout can now learn to build their own ammunition, what of the Archos Threader?  Will this item be replaced with something new when the MCP comes around, and should there have been a Zet threader?  If the items are going to stay, will Threaded Zet/Archos ammo be in some way superior to the ammo that the explorers can make with their build ammo skill?  If not what's the point of those rewards?

     

    Since the PE & Scout have the ability to build ammo now, can there be some missions where they learn ammo that's useful to other classes, but can only be built by the PE or Scout? Said missions would be restricted so that you had to be a PE, a Scout, or either.  Said ammo would not drop in game.  The weapons for that ammo could either be a drop, or the print could be a mission reward.  (if the mission is a drop, then there could be something in the description that hints that a Scout, Sentinel, or both can make the ammo)

     

    When the MCP comes around will there be never before seen items for the 3 exploration classes?  (I may have asked this one before, but I can't remember)

    The first question in your post was answered in game last week. Apparently there will be no changes to the Archos threader nor will it be removed because some consider it 'obsolete' with the new build ammo skill.

     

    I will make a note about the second question/paragraph.

     

    Let me look in my notes. I remember this being asked previously, or something similar to it. I will see if I can find the answer and/or the question in it's original form.

     

    Previous meetings yielded the information that there is new equipment for ALL of the races/classes in the works.

  14. I can add a note for the devs @next weeks meeting, but this one reason won't fly as a reason to change it.

     

    1. I didn't look close enough before I shot.

     

    Their answer is going to be something along the lines of:

     

    Who's fault is that and why should we change something because you can't be bothered to look closer ?

     

    The reasons to suggest the change need to be a good solid reasons; based on my experiences; and not something as flimsy as mentioned above.

     

    Fly Safe

     

    -Alurra

  15. *Puts a box of newly donated markers on her desk and tidies up a bit*

     

    Now, I ask that you don’t sit around sniffing the Expo markers and that you please ensure the covers are on tightly when you are finished.  :P

     

    On to business!

     

    So, this is where I’d love to see some of those ideas that I know you all have pent up in your heads.

     

    Let us keep this cordial because everyone’s thoughts are valid and do remember we are all real people with real thoughts and feelings on the other side of your monitor. I will not tolerate any disrespect and/or flaming. Try to remember the golden rule and treat others how you would wish to be treated. Leave your guild affiliations at the door. Don't take anyone elses' on the way out either! B)

     

    As others before me have stated, you can always contact me in game via my myriad of toons (all listed in my current signature) you may send me a PM via this forum using your toolbar located on the top of this page or you may send me an email at AlurraADV aatt yahoo.com (replace aatt with @).

     

    Fly Safe

     

    -Alurra :popcorn:

  16. You asked:

    The sentinel is unable to ‘call forward’ the extended wormhole skill. Was this just overlooked and can it be remedied, please.

    With the advent of yesterday’s patch, could the “build ammunition” skill also be checked to see if it complies with the ‘call forward’.

     

    The Emu Team said:

    Both skills have been added to the ‘call forward’ list and it will be working properly with next patch.

     

     

    If any players notice any other odd behaviours please be sure to post them in the Bug Tracker so they can be tracked and fixed.

     

    Fly Safe

     

    -Alurra

  17. I am not able to login to my account as well.  It has been sometime since I last played; well over a year though both my username and password still work on http://www.net-7.org/ and https://forum.enb-emulator.com/ but when I load the the emulator, my login information is not accepted and to be clear, my account IS a Admin or Master account. My Internet Coonection is working fine since the emulator had no difficulty updating and I know that I am not using a proxy.

     

    I just reinstalled the game per the direction found on this forum.

     

     

    OK, this is indeed interesting, at least for me.  I just logged into the game BUT not by using my password from net-7.org and the EnB Emulator Forums.  I used a password when I first make an account on Net-7; hell, I'm not even sure when I changed my password for Net-7 but I discovered the issues I was having.  I hope everyone else resolves their login problem(s).

     

    Also, as I have just found that all my avatars have been reset to Level 0 with none of the credits, inventory items or equipment they had when I stopped playing, for whatever reason that was.....I have to start from scratch, just great.

    Then it has been well over 2+ years since you last played, I would guess. We went live roughly Nov 2012 and ALL characters were reset to 0.

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