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ghent96

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Posts posted by ghent96

  1. On 12/22/2018 at 11:19 AM, Zarg said:

    Well I, for one, am still here.  You'll find me joining public raids, or in down times, camping for a rare glimpse of the Celestial Warder.

     

    But on the subject of OS upgrades, has anyone tried EnB on Linux lately?  There's setup information elsewhere in the forums, so it at least worked in the past ...

    i'm going to do a major brainstretch and try to install Zorin linux OS and get a win7 VM or setup EnB for linux... will certainly post results elsewhere if it works.

  2. On 12/10/2018 at 8:08 PM, Kyp said:

    Because of a change in the SSL protocol, the cipher suite is no longer capable of encrypting/decrypting packets without 3rd party, hacky solutions for your operating system. If you choose to support something past EOSL, you inherit the difficulties.

     

    What exactly is forcing Net-7 devs to update your cipher suite to keep the newest SSL?  Why not keep/support the older SSL protocols, and thus allow WinXP users back in?  I know there's probably some .Net dev tools or software you're using for the Net-7 launcher, but original EnB didn't need "new" SSL.  Other than being prim and proper with the latest windows developer environments, why would it be "required" to stay current on our SSL?  No one is going to hack/cheat on EnB :/

     

    Can we get an estimate of how many XP users we've lost that have never upgraded to Win7 or newer?  Maybe it doesn't even matter, but it could be a lot of players.  I'm not asking for steam-like metrics, but do devs keep any metrics at all?

  3. On 12/10/2018 at 1:24 AM, Zackman said:

    You were really still on XP?!

     

    And i wonder why so many private computers are infected lately, becoming a part of botnets....I can see it in the logs of the mail servers i am running for customers.

    Private computers silently sending thousands of mails in the background.

     

    Seriously guys, please get rid of any OS not supported since more than  4 years anymore. Please update to a still-supported OS and have (at least) the Windows Defender running.

    It is NOT  your very private problem anymore becoming infected - in fact you guys become MY  (and million of other adminitrators) problem too, when your infected hell-spam-boxes are shooting constantly at our servers.

     

    :P I still have an XP desktop, p4, 768mb RDRAM 2ghz, GeForce Ti4400 32mb, and it ran EnB really well at the time, and there's nothing wrong with XP.  Micro$oft just wanted to sell more OS and find a way to force people to keep paying them money for an OS that should be free at this point (like Linux OSs).  I run 2 virus scanners and a firewall software on it, and it is quite safe and secure.

     

    It's quite sad that devs took away the ability to run EnB on XP. I would like to still play on my desktop, and get better fps than my i3-2330 laptop with win7, or even get my kids to play with me, with both comps running.

  4. On 2/15/2019 at 4:05 PM, Moulinneuf said:

     

    How can 7 new sector had been made by EA time machine ? You do know that what EA did is on display on some site and if you take your time studying it one can tell every change made to every sector specifically.

    The hidden race newbie sector where incomplete and there ship not properly working needed as he once did.

     

    Whoa, EA nor WW people had anything to do with any of the 3 new start sectors, or 7 new overall sectors. I can promise you, and provide evidence if anyone really cares enough. I designed Equatorial Earth for the TE. A couple others including a girl dev, designed Ganymede for the JT. A guy named Tim... i think, i'm sorry I forget his old EnB avatar, because we're facebook friends, designed the PT sector, Mars Gamma. From scratch, from our own imagination.  Every other sector we had to work as a team, from screenshots, from memory, from coordinates in item databases and mob lists and mission descriptions.  The girl dev designed Venus. I designed Mercury, but it was changed by someone later on. I designed Neptune, Pluto, Uranus (co-designed with another dev). We had notepad.exe , and a rough database editor and map designer program that we super-duper-amazingly appreciated that was coded by a former dev, and it was hours and hours and maybe hundreds of hours of volunteer effort.  Some was lost, some was saved, some was re-done. Point is, it was nothing to do with EA, and it was not easy.

     

    Please don't argue guys; it's not worth it, and we don't want to damage any relationships in our small community here. We're all adults, we all love EnB.  I'm all in favor of promoting, but we need to do it responsibly, freely, no gimmicks, no giveaways, nothing monetary. No Yogswave either. Tell your friends. :)

     

    The "contract" some talk about above - yes, Mouli, we all effectively signed it by installing EnB on our computers. It's part of the EULA/ToS. We have to accept it to play/install. Laws favor EA. We can't change anything in the actual software of the game as packaged on that installation CD. Everything done by Net-7 devs is database only. ;) 

    Kyp, GL with coding your new tools. I know it's tough, it's volunteer, it takes a long time.

    • Upvote 1
  5. if you've got the models in blender, or some other 3D modeling program, then you should be able to load up the original textures on them, and add details to the actual mesh to represent the details on the textures. This could help you in painting or using different colors in your 3D printer?  At this point in computing, these EnB models are all very low polycount, and any 3D printer should be able to handle slightly higher polycounts from you just editing the mesh manually.

  6. On 12/15/2018 at 9:47 AM, Lquan said:

    Kyp ... "content developers" doesn't communicate much to me.  There are a profusion of languages, database systems and scripting tools out here.  Plus graphic tools.  I can't even find a link to which ones EnB uses.

     

    I'm retired and income is fixed plus somewhat scant -- limits my donations.  What I do have is time.  And a bit of willingness.

     

     

    Might be that our game could use some added ingame publicity regarding the need for donations, too    [when was the donation tracker last updated?] ---  what comm channels to us players are available for that?

    EnB used 3DS max for 3d models, animations, 3d graphics.  Any old 2d graphics program should be able to handle texture making for 3d models, or re-texturing old models with higher quality textures.  There's also a set of plugins for 3DS max created for Command & Conquer: Renegade that will work for EnB, because they use the exact same game/gfx engine.

  7. Lquan, but what would you say is the most/more frustrating ores, minerals, or comps to try to find (that are not loot only or non-manuf)?  We could start with a few specific suggestions to ask the devs to tweak in terms of spawn frequency... besides just a general "more L9".  I know at L1-3 there's usually not too much player building and trade, but ideally we could try to encourage a little bit more of that... across low & all levels.

  8. There's a lot of depressed gamers out there after Battlefront II, Destiny 2, and myriad other failures and disappointments from big titles in gaming ...but that means that the harvest is ripe and ready for recruiting more players to golden oldie games like Earth & Beyond.  Let's go visit some forums and do some recruiting. Keep it subtle, tho, right?  No actual original posts/topics.  Just reply with a link and a little hint to come find us when you see someone else making a post about how they're disappointed or frustrated or have a wish list for a game.  We could use some more population here, but don't want a flood.

    • Upvote 1
  9. That wasn't the consensus in chat, at least not at the time I was on. Also, why are you using alts/mules so much rather than engaging other players in an "online" game?

     

    If gas clouds give more than other 'roid types, then maybe they need to be nerfed, and crystal/rock 'roids get an increase to encourage going after them more, and more building items instead of just going after gas to sell.

  10. Had a nice discussion last night in Market channel that began with simply talking about Raw Boronite (gg Chavez) and turned into the whole EnB economy... or lack thereof right now.  We need to find a way to reboot the economy and make it vibrant again, whether we have a few or many players.  One point was made that it was currently faster, cheaper/faster to buy comps and dismantle them than trying to find an explorer class or buy ores/minerals.  This was very concerning to me.  Granted - mining is not a get-rich-quick scheme, and it never was or should be, but miners deserve to be able to sell their product and earn a fair coin from it.

     

    Likewise, Trader classes must have cheap minerals in plentiful supply in order to make good comps and items at high Quality, thus making it worthwhile to seek out a Trader instead of an NPC vendor.  If minerals cost too much, then comps/items will cost too much, and Trader classes fail to sell. Players will just buy from NPC vendors, dismantle, remake.  Trader classes have to have cheap starting material, and they can pass on fair prices when they sell.

     

    At the end, Warrior classes should be able to buy items for a fair price. All they can do to earn money is sell stacks of combat loot or once in awhile find an Explorer to run cover for while they mine higher level stuff, and hope to earn a tip.  This requires that the Explorer class has money to tip... which they need to get fair money for their ores in order to have money to tip a warrior... and full circle now goes the problem.

     

    Related, is the issue of 'roid fields.  They need to have a good mix of different types of ores in them.  (Let me define:  ore = raw things that are mined.  Mineral = items refined in a station.)  Explorer classes need to get a fair result for their work mining.  Too few ores in 'roids, and they won't earn enough from an hours' work.  Too many and - supply & demand - ores are too cheap and won't earn enough.  Also keep in mind, afaik/remember there is no actual L9 roid field, only L8 and each roid field has a chance to spawn +1/-1 level of roids inside it. This is why L9 are so rare.  You dn't want something so rare to turn into a pop-rock too often.  Consensus in chat was, tho, there's too few ores per 'roid, and too many pop rocks , especially on high level roids.  Now, yes, i understand this can sound like a whine, and everyone wants 'more loot' and no pop-rocks, but I propose a modest tweak to the frequencies, as a first attempt.

     

    Could we try a +25% increase in ore/roid frequency and -25% decrease in pop-rock frequency.  Let's see if this can get the money moving again more quickly.

     

    What other suggestions for a vibrant economy do people have?

  11. Welcome back ole T.

     

    Fascinating idea... could eventually lead to some unique player built items. Beyond the 200%, there'd be some procedurally generated unique, super-items that pop very rarely.  The simplest thing, however, is dev-made unique items given as rewards for completing certain content in the game.  because... I can't code that kind of procedural generation.  Anyone else?... ;) Long-term pipe dream, but props & kudos for thinking outside the box, dreaming big.  Maybe you'll find an application for this in your own game or game engine someday?  Keep working.

  12. On 10/28/2017 at 4:45 PM, Moulinneuf said:

    ...It's alway sthe same raids , the same core,  and the same failed idea that one group can impose it's will on the server ... 

     

    So... granted I've been out of EnB politics since live, but... during live this is pretty much what Damage, Inc did, and hence all of the drama and dislike of their guild from many others.  Why would we expect their behaviour would change; has their leadership or membership changed?  If not them, then some other group will rise to fill that role, sadly.

     

    Regarding the Player Advocate:  Even in live, with Westwood's staff, this position was much maligned by the community.  It's tough job. It's a crap job. It's worse than being a forum moderator by far. You have to love it, and you can't get mad at the PR guy or PA just because they don't agree with every single player and offer to wipe your butt for you. That's not their job.  It helps if they're friendly and charismatic but they don't have to be.

     

    The POINT, if anyone with half a calm brain is listening and not triggered by this point, is to have an official person that takes player feedback, sorts it, compiles it, weeds it out, and presents it to the DEVELOPERS in coherant form.  This lets the devs concentrate on their work, instead of feeling compelled to respond to 1,043 players per day saying stupid crap like "OMG MOAR DAKKA PLZ< K< THKX OR I HAX UR MOM! IDIOTS< LOL! I CAN CODE TOO LOLZ"  or "I found a bug, can I tell you about it?" (and that's all they ever say) ...I mean if you don't understand the need for a community relations person, or advocate, or such person... It's so blatantly obvious I'm going to have a hard time explaining it to you.

     

    Now Kyp has a point - if the community is small, then it's easy for devs to communicate directly to players.  When it's large, it's a nightmare to communicate, and the Dakka Kids are driving everyone nuts.  I don't know exactly what all went on with Moulineff, but someone is going to have to fill the position, and be on standby for the future.... even now.  The Devs are doing this game out of love and free-time, and they need to stay focused.  We lost a lot of content after our original efforts had the game almost 100% and then the database was lost.  It's a long climb back up that hill guys.  BE PATIENT.  Communicate... calmly.

  13. On 5/24/2017 at 0:23 AM, Woodstock said:

    Ghent can you attach a copy of your chat log for the time period covered  it will make sure we get all the correct players and handle it correctly.  thank you

     

    Should be located in c: programfiles x86/ea game/ earth & beyond/release/chat.exe  just copy and past to a text file then attached it as a reply.

     

     

    Thank you 

     

    Sure, attaching log to my earlier post. Sorry about not attaching earlier.

     

    ...And, +GoodHumorBoy, I like Jackie Chan. There's nothing racist at all about it.  He embraces his accent and bad english, and comedizes it with great success. Please don't ad hominem or attempt to derail.

     

    Skid - speaking out against blatantly wrong things is not "playing chat police".  It is merely standing up for what is right, and speaking out against what is wrong. It is called being a decent human being.  Do you think people should just stay silent when something wrong is going on?  Do you think people should stand and watch while another is beat up or assaulted?  By the way, do you have anything against police officers?

     

    Re-reading back... skidrow didn't actually say anything wrong, other than standing up for the offenders, and harassing/sassing in general. My apologies, and I corrected the name in my post above.

     

    But, I have to add that the following night, Skid and a few of his 'friends' decided they needed to harass me further in chat as revenge for this report. If you're not over 13, technically, you're not supposed to be playing this game ;p  If you ARE over 13... then act like it.  I'd expect behavior like this on EVE or some CoD game.  EnB is too classy for this kind of revenge attitude. Come on guys.

  14. Will try adding to this thread instead of making a new one. Similar deal, but not quite as flamey as the OP ;)

     

    Noticed tonight quite a lot of inappropriate chat (racey/sexual, racist jokes, some swearing, using illegal drugs) going on in General, but when porn links started being shared, that's where I jumped in and asked them to stop - reminded them we do sometimes have kids playing.  Got sassy attitudes, of course, like these type of people usually tend to give when confronted with their behavior.  So... here's the list, below. Asking for a temp ban to start with of 1 week or so, and a warning email from the GM/admins.  In a small/tight community like this we can't afford bad seeds like these.  Thanks in advance:
    Skizjd
    NikolaTesla
    Jacobypp

     

    ~ 05:00 server time or a few before

     

    [edit to change a name]

    chat_bak.log

  15. On 6/1/2011 at 5:02 PM, Tienbau said:

    One of the old devs added the Misfits' Skull thing as a tattoo and documented how they did it, but I think it was on the pre December '09 forum that was lost. Not sure if anyone still has the info, but I'm pretty sure he did it by adding new data in the mixfile_art files.

    From what I can tell the tattoo art is in .tga format files, but not sure about the resolution. It shouldn't be difficult to merge new ones into the mixfiles.

    WRT changing the avatar hairstyles with the help of Ollydbg ... it is seriously not a pleasant experience. Unless you are reasonably proficient at assembly code have a good knowledge of how compilers & linkers put together programs and a little bit of patience it probably isn't worth trying. Still having said that if I were doing it, I would start in the ini files, look for the strings the tattoos use like 'TattooTexture' and 'TattooTextureNum', find where these strings are used in the client, and trace the asm code through from there.

    If the client's customisation terminals won't let us change the avatar's height and weight it would be fun to add a Dietitian NPC who asks you obvious questions based on your char's lifestyle to control the 'weight' aspect and maybe a 'body sculptor' NPC who can sell your avatar sessions on the gene-rack to change your height, where you pay for changes in small increments up or down.

    I think a few devs have played with the hidden decals, not sure if any of those are still here but I'll check out the files they left and see if anything can be salvaged.

    Yeah :) that was me.  Unfortunately, I kinda forgot how I did it... I was just tonight looking through old game assets and mod'ing files that I had made and saved, because all my avatars are actually still set the custom textures, and new tattoos that I had made.  In-game, you will see me with the default "WW" westwood missing texture file as my tattoo (unless on the extremely rare chance that someone has my texture pack installed).

     

    I'll keep looking, and then write something up for people to use to mod their tattoos. it actually adds new assets in the game and doesn't replace old ones.

  16. On 3/25/2017 at 3:25 PM, Royal said:

    In Live my TE had about 15K sight, and ML range to match. The range on ML's is nothing like it was in Live. 7K or less for ML's? That's not good. My favorite tactic was to lock, fire, and warp to the mob. Fire a second salvo. Both salvos would hit about the same time. That was the tactic you had to use. TE's are not tanks. I would rather have more range like in Live.

    ...nope, not without a JE or JW present with you.  Terran missile max range was always longer than their sight range, again... like my above post, making it essential to have a teammate around.

  17. You have to consider that this game is an emulator. We have to stick within the bounds of the original game. Ideas like this are neat, and yours is well conceived and well meant, but not possible along with all other ideas requiring game code or engine changes.

     

    I suggest team work.  In original EnB a TW or TT were often the "center" of a combat formation... it wasn't just a spot reserved for a PW to tank and shoot.  Missile kiting allowed the whole group to stay at range while TT/JE healed and JW cloaked and folded enemies back away to max range.  Use teammates, don't just solo.  You are always missing out on very valueable gameplay in EnB by going solo, and will always end up frustrated by something you can't do alone.... at least not as well as you could do in a team.  EnB was built around that concept - coop play and teamwork instead of pure PvP all the time.

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