Search the Community
Showing results for tags 'Sector'.
(11/04/2013) SATURN - Galactic Manager Blacklung is overseeing the grand opening of Saturn sector's new egress gate to a Public Raid Sector. Pilots are now testing the developed sector's various raid instances such as The Controller, Kuei Station, the Ascendant Voltoi, and a few others. Initial testing by this Reporter during a Controller raid yielded very low lag as all pilots were able to make use of previously forbidden Skills such as Shield Inversion. With but one raid active and only twelve pilots present in the sector, none were dropped to Megan or worse. Pilots can proceed to the new gate and for a fee, enter the new Public Raid Sector. When grouped and with a raid in mind, a Galactic Manager (henceforth GM) can trigger the chosen raid in its designated spot. GMs need to know what raid to trigger before grouped pilots may enter the new sector. Pilots are then closed in as the gate is locked so as to give maximum enjoyment of the raid. GMs warn pilots that once closed, all craft need to be inside the Public Raid Sector. Once a pilot leaves via Wormhole Skill, exiting the gate to Saturn sector or the Defender's "Return To Base" they may not return until the gate is re-opened. Pilots who bring a secondary craft for the sole purpose of looting a choice 'drop' will have to make sure both craft are inside the gate before it is closed. Cleanup is a necessary step Net-7 News is told by GM Blacklung. Each time a raid is concluded and all participants leave, the sector is wiped clean, a tabula rasa so to speak. Any items left 'spaced' will remain in space until looted or server restart. GMs are not responsible for missing items 'spaced' after the raid concludes. Pilots are warned that each time they are allowed to pass the gate from Saturn sector to the new Public Raid Sector, they must Accept a fee of credits. The pilot must have full amount in their credit account to be allowed passage. Pilots are also warned that they should be sufficiently supplied and equipped before coming to the Public Raid Sector as the fee is recurring for each entry. Ammunition users should gear up well in advance. GMs suggest that all group members entering the Public Raid Sector to have a raid in mind and ready for the chosen raid. This cuts down on wait times for all including the gatekeeping GM. Grouped pilots with a clear goal in mind can be served efficiently when all are ready before entering the Public Raid Sector. GMs also warn pilots to mind their Faction standings as some raids are Faction-sensitive. Initial testing revealed that the new Public Raid Sector may be able to comfortably handle two raids simultaneously. Though this is still in its infancy, pilots may be allowed to conduct a second raid in another part of the raid sector. With this new feature, the galaxy's pilots can choose when and what they wish to raid against with the aid of a Galactic Manager. It gives new purpose for fattened wallets and a stable environment for all. Live and on location in Saturn sector, this is the Pakkrat for Net-7 News.