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Showing results for tags 'Classes'.
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This is another long-shot, but here goes: Without damaging the client, can the various classes be given sub-sects with slightly varying skill-sets? Here's what I've managed to glean so far from the Earth & Beyond Storyline resource: Progen Warriors Centuriata Sabura Progen Sentinels Reclaimers Restorers Specialists Versatiles Progen Privateers Agrippa Architechti Collegia Jenquai Defenders Shinwa Sev Tushnim Kokura Kaojin Optional: Malefari (Mordana) Shodakan Jenquai Explorers Sha'ha'dem Cenovar Warlocks Optional: Malefari (Mordana) Shodakan Jenquai Seekers Sharim Cenovar Warlocks Terran Enforcers EarthCorps Terran Traders InfinitiCorp GETCo Terran Scouts Hyperia Malacore (Psis) Sorry, I was unable to find more on the Terrans. Anyways, my idea is that each class has a baseline set of skills and maybe one or two skills variation from the base. Will this upset game balance or harrow the client? Creeping from the Archives at NET-7 SOL, this is the Pakkrat.