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Rossdie

Beta Tester [BT]
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Posts posted by Rossdie

  1. I want to make a suggestion on the MPP, is there anyway of making the spawn random? Also anyway of having it roam around the sectors that it spawns in? This will stop the camping and give everyone a shot at hunting it down and killing it. It will also keep the market from being flooded with crystals, since it would be much harder to find.
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  2. The thing is we just got into BETA, they didn't see a need to do a wipe, so this is how it is and shall be until a wipe comes down the road somewhere. I was actually for a wipe going into Beta to get a bit of balance back into the game, and quite a few others were also, so actually we don't totally disagree. As it sits now though, I don't see the point in making those changes, fair or not at this time.
  3. I do agree that I have seen lower percentage raid items lately, but I think it's just luck of the draw. I would however like to see the 5% multiplier set as it was in live. Also, what are the current percentage parameters at right now? I have heard 80% to 130%.

    As for resetting the above the current drop percentage items, to me it's too bad if you werent playing when they were set at up to 180% and don't have these items. I am not complaining I took time off during hulkfest and dont have items mapped that arent and arent supposed to be game currently. So if those get reset, everything in peoples builds that arent dropping according to the DB should be wiped also. So, if people want to complain about those two things (in which I am not) then there should have just been a player wipe at the beginning of beta. Do not forget we will most likely have one before we go live.
  4. I was thinking it has to be tied with the portal, because the portal is where you check on server status. When the portal goes down for maintanance or whatever reason at 12 a.m. EST, the client side has no where to check for server status, so you get the null error for checking server status. They may be seperate servers but our clients are pointing to the portal somehow, especially since the portal has to be connected to the server to show status and update item drops and such.
  5. I have been meaning to ask this question for a while now. Why is when whoever is working on the Net 7 portal and takes it down at midnight EST, you cannot launch the client and get logged into the play server? All you get is null errors.
  6. [quote name='Zackman' timestamp='1344806423' post='61726']
    Tnx !!

    One last question, i already have the answer, just making sure:

    Were you able (in live) to get Chavez faction up (yellow/green) by killing RDs ?
    [/quote]

    No, because it wasn't set up as an actual faction, just like glenn commision, net-7 etc. etc, they really werent set up with enemies. Th chavez should have been, but wasn't implemented yet.
  7. The chavez in live were similar to Freespacers (with the exception freespacers were yellow), they would never change, they were always hostile, but were not factioned. Terrell is correct they were planning on factioning them, because they were going to have there own sector, at the time nobody knew what that would be until now.

    As for BBW, all you needed was to turn them yellow to enter, they did not have to be fully green, but if I recall they wouldn't sell anything to you in the station unless you were green. That was the whole purpose of turning a faction green as apposed to being yellow (neutral to them), so you could purchase items.
  8. I agree with a few of your points, Ryle. I would definately like to see the skills and all the device buffs working properly. I too, think this should be a priority, also getting group bonuses, group faction and other group effects working as they should.

    The crash issue I do not believe will ever go away, I remember live was pretty much the same way, i.e gating crashes, lag and the likes. The ones that are unusual are ctd's just flying around the same sector, terminal crashes and such.

    As for Raids and campers, I do not think making all raids activated will solve the problem of too much loot, in fact it would get worse in my opinion, because there is more FB stuff floating around then anything else. Plus, you have to realize this is a much smaller community than it was when live, so the DEV's are trying to find a balance on how hard to make the raids, can't make them too hard, but yes they are pretty easy right now. I know Kenu is working on alot of this so give him time. The campers issue will never go away so forget about trying to stop that, thats a problem in every MMO set-up like this one is.

    Right now, I just want to see the game working properly, especially when more content comes. I would like to see the current faction that in game actually on our faction list and in working order as they did in live, i.e Mordana, Glenn commission, net-7, freespacers, etc.etc
  9. One thing I would like taken out of teh game is, when on new players chat, I do not like seeing the computer telling me it's new players chat. I do not remember this from live and it's actually quite annoying. I can see it telling it to you once but not everytime you say something in the chat.
  10. [quote name='Ryle' timestamp='1343972642' post='61337']
    Also Tien since youre working on combat jobs, and ive got your attention.

    [url="https://forum.enb-emulator.com/index.php?/tracker/issue-440-job-terminal-combat-job-level-issue/page__gopid__1648#entry1648"]https://forum.enb-emu..._1648#entry1648[/url]

    That issue really needs fixed as soon as you guys can.
    [/quote]

    Yes this does need to be fixed and has been reported a while back, because they have been that way since the lower level job were introduced to the stations with the higher level jobs, F7, Endriago, OMP etc.
  11. The roid levels are too high for the 50 and 75 clear roid jobs, you cannot expect a lvl35 or even lvl 50 playeer to mine lvl5/6 roids, the lvl50 jobs should be 1-3 or maybe even lvl4 max roids to mine, The lvl75 should be 3-5 anything higher is impossible to mine taken consideration reactor lvls and prospect skill at those levels. I know my last char I leveled was a PS and I didnt even bother doing anymore clear roid fields until the 105 jobs, because of the difficulty or down right impossibilty of doing them at lower levels. On a side note I kept that PS balanced on CL,EL,TL throughout my leveling of it.
  12. This probably should be put in as a bug report. One question for you, are you doing these jobs with more than one char, as in dualboxing or running multiple accounts at once? If you are then make sure the char with the job takes the first shot or it will mess up the rights to the kill. I found this out by having the same issue you do, as I run 3 chars at once and if I shot the mob with one of my support chars first it would mess up the jobs mission logs. Once, I figured out my mistake I never had teh issue of not completing all six jobs.
  13. I like both of those and would do both job types, they sound fun. The only couple suggestion I would have is, do not make the protection mobs to far below the bosses level so you still get combat xp from them, maybe just make them with lower shield caps and/or hulls. This is depending on what you plan on setting the rewards for the jobs of course, remember players will want to do muliples of the jobs at once, so they cannot be so hard that the difficulty out weighs the rewards or nobody will do them, I.E the lower level clear asteroid field jobs. The clear roid field jobs right now are too difficult to do at lvl 50 and 75 (unless you have fixed those Tienbau).

    Also, for the trade jobs, please do not make the items mega expensive to build, as I don't think anyone would do them if it the case.
  14. Well, I can see why certain things have been changed from what they were in live. I do not remember being able to build archos on my JD in live, so I cannot comment on that. I also don't remember having the DG mapped on my PW, but I did have it mapped on my JD. But, when you state that it's unfair for a Jenquai builder, what about a Progen builder they are in the same boat. The terrans as Terrell stated are the most interested in trading, they are the money grubbers of the game, so I can see for storyline purposes the Terrans being able to build both Jen and Progen items, the Terrans after all are the go betweens for those two races. Remember the Progens and Jenquai's by all accounts hate each other so having there specific items that each cannot get a hold of fits storyline to a tee.

    If anything making thing that are restricted or only, should be that way as it is here. The more I see of this type of thing is more towards what Westwood wanted and not what EA screwed up by not just introducing the new classes instead of enabling crossing of Jen and Progen maps. What I would really like to see is some pictures of the DG and Archos and other items in question from live screen shots, maybe even some jen and progen screenies of build lists. That would be a way to solve the issue.
  15. Personally, I like the builds how they are, with the excetion of Terrans not being able to get the new beam map as that doesn't follow how things are set-up in the EMU, since the new classes arrived. I do not want to see progen lore added, or you may as well just throw the PP away. because the only thing it would be good for is building it's own weapons and ammo. You said it yourself Algaron, the reason for progen lore in live was so progens could have PM reactors, so it's not needed here.

    As for your technologically advanced statement, that doesnt mean you can build everything, it just mean your technology in the things you do build are better than others, which in the Jenquai case is true, they build better devices,reactors and even engines, I say engines because the fastest engine in game is a jenquai design Ursa 9.

    Also as you said, jenquai built the gates and the terrans stole the technology, well that goes to show you why Terrans can build everything in game that they can build, they stole the technology. So, I hate to say it but you kind of contradict yourself in some statements you made, with oher statements.
  16. [quote name='will' timestamp='1343218341' post='60872']
    Default skill duration is 90 seconds per skill level. Skill Level 10 = 15 minutes. Enviroshields +XXseconds buff didn't add anything, ended exactly at 15 minutes.
    I've never timed afterburn, but it eventually ends, and lasts long enough to assume the listed amounts are correct.
    Nullfactor has no duration, just like cloak/powerdown/inversion.
    [/quote]

    Well if it is 90 seconds per lvl then there are no skills that can last 15mins, because all the skills besides afterburn are maxed at lvl7, so that would be 630 secs max or 10 1/2 mins.
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