First let me say thank you for the brilliant job of reviving EnB. I can tell you that in the first hour of playing I had a wide smile on my face the entire time! I'd forgotten how much I enjoyed E&B.
I think there is a need for an FAQ for those of us that haven't been following the efforts all along. The FAQ on net-7 is good for "how do I get started", but I'm curious about things like:
What is the long-term goal of the project? To recreate the original, or to go beyond it and modernize (Earth and Beyond and Beyond)?
In the same vein, how much flexibility is there in updating the client, e.g. graphics, chat, markets, DX10/DX11, etc? Or is the development focused on server-only changes? What are the constraints?
What stage of the project are we in? What stages are planned? Are there wipes expected at certain transitions?
Are the dev teams looking for certain things in particular? (Printouts of item stats from Live? Particular skills in coding/art/etc? Testing of particular features?)
Do you want people out there "drumming up business", e.g. posting to MMORPG discussion sites? Or should it be low key at this point?
One of the creative things about the original was the way the game would change from month to month -- vrix invasions as an example? Will the universe be static or dynamic?
There have probably been discussions on such topics, but I didn't spot them readily.
Thanks for listening, and thanks for making this newbie-oldbie remember what he liked about this gem.