JayHiking
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Posts posted by JayHiking
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56 minutes ago, Warlock said:
Looks like this is the updated version of that library:NOTE: Threading Building Blocks (TBB) is now called oneAPI Threading Building Blocks (oneTBB) to highlight that the tool is a part of the oneAPI ecosystem.
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Inside: https://github.com/swganh/mmoserver/releases/download/v0.6.0/mmoserver-deps-0.6.0.tar.bz2
if %3 == "Debug" ( 19 if not exist %2\bin\%3\tbb_debug.dll ( 20 xcopy %1\deps\src\tbb\build\vc12\ia32\%3\tbb_debug.dll %2\bin\%3\ /I /Y /s 21 xcopy %1\deps\src\tbb\build\vc12\ia32\%3\tbbmalloc_debug.dll %2\bin\%3\ /I /Y /s 22 ) -
Searching Github for tbb_debug, found a promising lead:
set DEPENDENCIES_FILE=mmoserver-deps-%DEPENDENCIES_VERSION%.tar.bz2 set DEPENDENCIES_URL=https://github.com/swganh/mmoserver/releases/download/v0.6.0/%DEPENDENCIES_FILE%
from project: https://github.com/swganh/mmoserver
Feels like SWG server might be similar in design to ENB server, so this is probably a really good clue. -
On 4/6/2023 at 12:36 PM, Ghostbane said:
A new error means progress!
This is the way. :-)
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Would be happy to help. Long time developer and VS user here. Don't have contact info for Kyp and don't know if there is a chat or discord where I can come up to speed on the challenges...
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in Net-7 News
Posted
Thank you all for the hard work!
I came back to play after a long break and managed to rejoin during the chaos. Now that I'm back online, the game seems to hang about 30-50% of the time when I transition to or from space to station and I need to use Task Manager to kill the process. Is this normal? If not, is there something I can configure/change? I've just updated NVIDIA drivers and of course rebooted, and I've tried swapping resolution and full screen vs windowed, issue persists...