Jump to content

Axterix13

Members
  • Posts

    11
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Posts posted by Axterix13

  1. I believe that and the other PP quests were worked on by the DEV in charge of that class. There were no quests, or almost no quests, for the PP when they made them available. I also seem to remember one of the other DEV's(wish I could remember which one) mentioning how the DEV in charge of the PP quests loves it when people complain about how hard they are. It makes him feel like he did his job. Maybe this will give a little insight into why the quests are the way they are. It was a bit back, and I may remember incorrectly. But I do believe the PP quests are as intended.

    Then, quite simply, said dev should not be writing quests for newbie areas and should stick to higher level content, like a nice long level 30 optional hull upgrade quest. But not the stuff that is intended to be done from 0-10 inside that starting zone.

  2. Just be warned, just because you can collect a flavour mission at your current level does not neccesarily mean you can complete it at that level. Oh, and to avoid tears after bedtime, never go and speak to a mission person with a full cargo hold (although this should have been fixed now) and never sell the mission equipment, unless it is your intention not to do that mission!

    This isn't a flavor mission though. Nor is it skippable. To get your first hull upgrade, to get one of your powers, you have to do this mission. And, again, I stress that this is a newbie zone mission. If it wasn't, I wouldn't consider it as majorly bugged as I do.

    Its level of difficulty should be about equal to what other classes have. For those starter area quests, a certain ease, as their purpose is not so much to challenge the player as it is to show them some of the mechanics for the class. That pretty much means you are told to go to a nav point, that is on your map, told exactly what to do when you get there (with appropriately level content, no CL 8 mobs), and, after you do it, told to warp back. This one is off from that both in terms of the information provided and what it asks you to do. It wouldn't take much to balance it appropriately, compared to others. Chop the CL of the mobs in half, add a couple of nav points to the map, a bit more hand holding in the steps involved, and a removal of the 10k charge for the first hull upgrade. It'll still be more involved than what other classes have, but be a lot closer to an appropriate (in terms of what other classes have) difficulty.

    If the level of difficulty is way off, then the design/content is bugged.

    Now, I do understand that this is a work in progress, but that is all more the reason to give feedback now, before it is complete. Once that happens, it'll be harder to get it changed.

    My gut feeling about this quest (and the swarm one, for that matter) are that they are being written by someone interested in writing harder quests, using these as a bit of a test bed, since these newbie quests are sort of needed to be able to play the class. However, the level of difficulty is not appropriate for the starting area.

  3. When EnB was Live, alot of the missions were vague then as well. And I don't think the current DEV's will be changing it much. Many of us old timers like it that way. Usually you can get some assitance in chat, depending on how many are on at that time. =)

    Yup, I know.

    However, the newbie area quests were not. They would have easily discovered nav points to go to. And the quest steps themselves would mention which nav point. Which makes sense. Newbie areas are for newbies, people new to the game, you don't drop them in the deep end to begin with. You hold their hand at first. Once they are out of the newbie area, done with those early quests, then you begin to ramp it up.

    This quest, basically, does not belong in the newbie area as it currently is. It is vague, lacking in information. It does not have easily discovered nav points. The rally nav point doesn't even appear on the map. And, for a quest that you should be able to do at OL 10, it throws you against CL 8 mobs.

  4. This is a rather simlpe mission. it reads goto the mars gate and LOOK arround for anything suspicious. at this point someone already posted what your should do but once again. GOTO the gate. step 2 FACE east ( for those with issues with dirrection turn so your ship faces the right on the map.) free warp till you hit the grav well. keep going east till you find the grav well generator. you are LOOKING for the generator. you must complete this mission to move forward with your newbie mission's and progress to your level 10 hull upgrade.

    After my 3rd trip through the gravity well, finally had it trigger the quest.

    It should be simple, but unfortunately, it isn't, since the quest itself isn't very clear on what to do and rather vague. For instance, the only reason I discovered the field in the first place was because there was nothing of interest near the gate, killing the critters a way point or 2 back didn't do anything, so I warped towards the rocks in the distance. At which point I then flew through the entire gravity well, to the destroyed freighter, all without ever stumbling across the gravity. A subsequent trip later also failed to lead to the gravity well generator.

    Basically, the quest needs a little bit of work, especially as it is a newbie area quest.

    Beta quest though, so some issues are to be expected. Hopefully the devs will get it a touch up.

    It needs some cleaning up of the text.

    Step 1, for instance, says to find something suspicious and return. Step 2 is to return. Step 1 should not mention returning. The dialogue leading to the quest should probably also do something to encourage the player to search east of the gate, though possibly the rocks in the distance might be enough. As this is a newbie area quest though, the knowledge of how to freewarp probably shouldn't be assumed. Though I guess you could do it without warping, but that would make it even more tedious.

    I'd also suggest an additional quest step. Hitting the gravity well should trigger the completion of Step 1. After this, a new step should be included to find the source of the gravity well. Finding it should then lead on what is currently step 2.

    Completion text when talking to the sub commander also has a few typos in it.

    "A Gravity well in this sector ? These are alarming news. Who would be foolish enough to place a trap in the heart of Progen space. Strange very strange.." should be

    "A gravity well in this sector? This is alarming news. Who would be foolish enough to place a trap in the heart of Progen space? Strange, very strange..."

    Will have to make a post in the bugs forum.

  5. This is correct, however, in a later step, you must go further east from the wrecked progen ship that you find once you exit the gravity well. You will find a spawn of Red Dragons & their transports. Killing one of the transports is part of the lvl 10 advancement mission.

    I went as far as wrecked progen ship, wiped out a bunch of the level 1 drones there, never saw a transport.

    Bit different than "return back when you see something suspicious", to paraphrase step 1 of the quest. Gravity well...that's sorta suspicious. Destroyed progen ship swarming with red dragon drones...highly suspicious.

    Thanks for the info though, will be good to polish that quest off.

  6. Well, saw some people talking about the swarm mobs, so apparently they are out there somewhere. Though that quest giver isn't the one which is supposed to give the skills.

    Probably there is some place you can go or do that will trigger the missing transport quest to advance. But whatever it is, it isn't obvious :)

    Either way though, looks like both quests could use a little love.

  7. 1. When you enter the base, it tells new privateers to talk to Sub Commander Brook. Brook though has nothing for the player at that point. It is one of the other 2 npcs that has the first mission for the player. Can't recall whether it was Crones Cristopher or Mathis Alexander that had the first mission though.

    As a subnote of this, with Brook telling you to get some experience, then come back, not sure if that is because I need a certain level (the skills he teaches have no level listed) or if I just need to do the waste run first.

    2. Looks like 2 quests are still in development: The Missing Transport and Destroy the Swarm.

    A. The Missing Transport tells you to fly to the mars gateway and look for anything suspicious, then return, all as one step. Flying to the waypoint doesn't qualify as completing this step, nor does there appear to be anything suspicious. Fly towards where the destroyed freighter is, encountering the gravity well, doesn't trigger this either.

    B. Destroy the Swarm - no destination for this given. Assuming near the ship being built (which might be a bad place for some aggro mobs, since it is practically on the base). Nothing there though. No suicidal swarms, no queens.

    3. Looks like you cannot get either Recharge Shield or Shield Inversion yet, most likely due to the Missing Transport quest still being in development.

    4. No ship upgrade at level 10, probably tied to not being able to finish the newbie quests.

    Nice to actually have this class (and the other original missing 2) available to play :)

×
×
  • Create New...