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Morumbi

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Posts posted by Morumbi

  1. This may be a stupid question, but is it possible to convert the stream from UDP at the server to TCP and then pipe it to the client box where it is then reconverted back to UDP? That would keep all the UDP portion on local machines and thus shouldn't be susceptible to a lot of these drop packet issues. Maybe I am misunderstanding the issue though.

  2. By "some devices" Morumbi, you're including about 75% of the set which were designed with 125 as a maximum in mind. It simply creates too much of a balance problem to do this with most devices. Even if the cost gets astronomical.

    I guess I could see that. How about 150% or something more than 125%. The astronomical price of that "little bit more" is a good credit sink and adds value to endgamers.

  3. How about an orefield guardian that floats around and attacks nobody, with a little difference, when targetted it shows as a roid in the target window same as a roid or gasbag? When the macro attempts to mine it, <BOOM>!!

     

    I know it's silly, just couldn't think of anything better.

    That is actually a pretty good idea. In fact, why not use these floating guardians to add a new element to the game. When shot below 80% shield they could reveal their true identity as XYZ boss. If mined, they fire back without revealing themselves. They could be almost as difficult as a raid boss and require a group or two to kill. This would ensure they are powerful enough to wipe out a solo macro miner, but weak enough to be killed by a big gang. Of course the reward would be some  new rare loot or maybe a key to unlock a different raid like FB.

     

    Just a comment about balance: I disagree that a warrior can be cl 50 and have no problem with EL and TL at 20. Your shields and reactor will be grossly insufficient. For combat you do need to be more or less balanced. I feel mining should be the same way. Not as extreme as this, but there should be a couple appropriate lvl guardians in each high level field with a 30-40 min spawn. This system worked in live and everyone was fine with it. No need to reinvent the wheel imho.

  4. While my heart is willing such thing, my logic says no...

     

    Quality factor esp. on non-manufacturable items and Quality Decay over time/damage is there for people to encourage people hunting / raiding for better quality items than what they already own... For manufacturable items it is already a type of credit sink for components and paying for manufacturer... 

     

    It is for continuity of hunting for them...

    You're going to need to continually hunt to be able to reasonably increase the percentage. The cost would be huge even with a 15,000 base price. 1.1bn to take a device from 125% to 200%. Can the wallet even hold that much credits?

     

    Yes some devices would need tweaking or would be really powerful... but the cost can be made equally staggering.

  5. I don't see the point in capping a 125%. Being able to go to 200% is what makes this a great credit sink and worth while. Costing 1.1bn to do that is quite a sum of money. You're not going to have all that many devices at that level. If the idea is just to restore the item to the % it was, I don't see the point in working to impliment a system. My items haven't lost any percentage, but I guess I could see it happening if you were to die and JS a lot.

  6. *sigh* I always love the "this game sucks because x,y,z isn't the way I want it" posts. Not.

     

    Just because you feel triggered raid isn't to your liking... don't for a moment think that an exponential amount of other player's liking isn't true. It hasn't "kiiled" the raids, it's opened them up so that everyone can experience them if they so choose, not some select, elite few. The rarity of the drops for the trigger device you complain about? Odd, one breath you complain it's triggered not timed and it's taking the special uniqueness away do to commonality of it, but then in next breath complain that the rarity of drops is making it hard.. to you not see the illogic there? It's to common...but rare..can't be both :)

     

    MMO thrive on end content...are you blind? End content driven MMO are always a troubled MMO...there are always the min-maxers at the end of content wave, and they're always wanting new shinies, those players, when they don't get the shinies the way they like or fast enough are cut-and-run players, they bounce for months on end and float to some other MMO for it's new shinies..they maybe come back when word of mouth gets to them, that there is a major content patch. What are they "contributing" to a MMO by their absence? Nothing. So the Devs are always under pressure on those MMO to make new and ever increasing shinies for the short attention spanned MMO jumpers, all that effort wasted on them that could go to making other players experience better. So you have what 10% (at best) of a player base driving the effort and wave of content, that the other 90% NEVER have a shot in hell of catching up to. When they finally get to that stage it's a ghost town, those "oh look..shiny" players can't be bothered to extend a hand to those other players, after all they are off chasing new shiny.

     

    Make tado back to timed...have you even looked at the page after page of just why people DON'T want timed raids and want a activated raid? Most of us are just a bit older than the former teens we were, we have jobs, and kids, and spouses. We can't depend on mommy and daddy paying the bills so we can stay on line for days to do a timed raid. The whole point of writing content is so that someone (hopefully everyone) can actually experience it. With the majority of the fan base having RL limitations on their time, they will never get to experience that content without it being activated.

     

    AA rarity...hmm you must be really lucky or an exaggerator, I don't know anybody with a vault full of them, with all the mining I do I have run into exactly 1. That's 1 in 6 months? I found them live like 1 every few months.. I'm mining about as much as I did then.  If you do have a lot of them, kindly tell me where you are getting them, I'm obviously doing it wrong :). If you feel there are to many, then by all means pass them along, let someone else enjoy them instead of gathering dust in your vault, if your actual complain is there are to many floating about for your taste, there is a simple expedient you can be proactive on, destroy them...there ..at leat that many isn't floating around... I'm sure that will make you feel better. hehe

     

    Multi-boxing is "ruining" it . You don't want to multi-box, then don't. Maybe someone else derives pleasure from multiboxing, is it really my call to tell them they can't? No, you play your way, they will play their way, and I'll play my way...if you get some urge to tell me how to play, stifle your urge.. I'm not poking through your trash, looking over your back fence, looking in your windows kindly return the favor and mind your own damn business, your game play is yours, mine is mine..... butt out.

     

    "But I don't like that they can "solo" stuff with a multibox". Notice the noun there? " I " it's your feelings, if it's a problem, it being you with the problem, it's you. Maybe someone likes to multi, maybe they were driven to it from desperation, maybe it isn't all or part multiboxed.  Maybe they are a hermit or antisocial, heck maybe they can't speak English. You don't know and once again, it's none-of -your-freakn-business! For the record I like to group sometimes, sometimes I don't, sometimes I multi, sometimes I don't. And not one minute of me not or doing a multi "ruined" the game. It's in your mind, alter your perception and you will be a happier person.

     

    Raids need to be harder...hmm once again illogical. You don't like the drop rarity etc. Isn't that in it's self "making it harder"? It once again boils down to perception, you perceive that the raid isn't hard enough, well maybe you being on the leading edge of content have all the shinies that makes it easier for you, perhaps for another that don't have all that, it's a much harder raid. Maybe you being that hard core raider with a select group of fellow raiders really are that good and it's a breeze for you, especially of your group is geared and had the past experience of the raids knowledge to help you....ever think that maybe someone new to the raid might have a tougher time of it?

     

    So, an idea: for the "make the raids harder" crowd. How about a "tour of the raids" raid that's timed? Call it something like "defending the universe" raid. You have to do X,Y and Z raid(s) to get the opportunity to run a "elite" raid, that's timed and can only be done once before have to run the cycle of raids again to reset your opportunity. Would that be hardcore enough for you? It would be timed (for that crowd), and time consuming (for that crowd), By virtue of having to do the prerequisite other raids it would be rare (for that crowd) and the raid itself you would need the stuff and tactics learned from other raids (for that crowd) and for those that complain there is to much "rare loot from raids" floating out there, that having to run the other raids to reset it, and timed should constrict access enough to make loot extremely rare for that crowd).

     

    I'm not trying to flame or attack anyone with this, but time and again people post the game is ruined, simple ruined because of A,B and C. When in reality it isn't ruined. Maybe it's not exactly how they want things to be..but then what in life runs just like you want it? Most of these types of posts are a misperception on their part, they are slightly irritated by something and over react because it's well ruined don't you know >.<

    Man, this response is a joke. You're talking to us like we are children. You do realize there may be more than one opinion right? Have you ever stopped to think that maybe your opinions on some of these matters are actually the minority? You talk about AAs being rare, when they simply are not; you talk about multi-boxing being a peference, as if it doesn't effect everyone else at the nav. You don't acknowledge that there are some seriously broken aspects of this game that were not in live. How can you expect this game to grow with such a close minded view of things? Someone as involved in this game as yourself could be a real asset to furthering it, but instead it seems like you just want to be the forum warrior making comments like "some of us don't have mommy and daddy to pay the bills". What is this, a school playground? I really hope you turn your attitude around and contribute to the discussion rather than resorting to belittling others viewpoints.

  7. Oh another bad news about multiboxing "ruining it", there are very few multiboxing around (even including 2 accounts only). You can ask any dev if you see them in chat and ask about how many unique IP's are there vs. how many characters online... You will be suprised...

     

    Granted there are many characters of same people, but logging them at same time is not really as much as you think it is... 

     

    PS: I have made similiar mistake about "assuming" most players uses /hidelogins turned out only 3 out of 1000 characters actually used it... See my epic fail here: https://forum.enb-emulator.com/index.php?/topic/8780-hidelogins-by-default/

    This simply isn't true. There are enough people multiboxing to change the dynamic easily. Go to tengu navs or any station and you will see multiple characters more often than not. Across the whole galaxy maybe not as many multiboxing, but certainly enough to change the dynamic.

  8. No, I merely pointing out things you hate or see "cause of ruining game" may be not facts but opinions on your end; the line you cross to force someone elses gameplay as game-breaking point of your own. 

     

    Yes I do know WOW suck, but I didn't see it dying because it is not your/mine style or if people really desire to play like your own... Seen many many communities and games since MUDs man... Nothing changing there as "vocal minority" rule...  You can actually put entire community posts in a single scheme "You better Do this or you better do that, or  this be a warning te ye' many will leave since me & my friends around me talking about it" scheme, change theme and words.... 

    So you think the game is bettered by multiboxing 4-6 chars? Do you think it makes the game better or worse, I am genguinely interested in your opinion.

  9. I will not comment on raid part, not my interest in a slightest bit, however I disagree with AA's..  

     

    I got plenty in live and and in live they were even more than what it is in emu. I don't exactly know if AA's "dropping from raid mobs", but if you are talking about asteroid AA's, they were more than now back then and same method of retrieving them... And "their value", have you checked lately in market? They start from 50 million credits per...  

     

    May be you are lucky to fill your vault with them but not leaving them to rest then... If you don't want them and see them as instant grafication for yourself, please leave them on roids you find them so may be someone else who may need them can pick them up... 

     

    "MMOs thrive on end-game. This is what keeps a MMO going, this is what keeps your vets playing, your experienced ones playing, who in turn provide so much benefit to the community, so very important."
     
    Just an opinion on your end... Definitely never was mine... "MMOs thrive on end-game" sentence is obviously 20th century ancient relic today, ending since <insert random threat to leave the game> 

    Wrong. There are way way way way wayyyyy too many AAs in game. The market is generally broken, people don't know what things are worth, and credit values swing all over the place. Its more luck of the draw getting someone to sell. If you think AAs start at 50 mil... you've been getting ripped off. You can sell SSR8s for 300 mil and those are way more common than AAs were in live. Just to underscore this, I picked up (bought) 3 AAs on market last week. A lvl 7 Gahkur for 5mil, another for 10mil, and an 8 for 20mil. AAs are all over the place. It shouldn't be that way.

     

    To me the single biggest thing ruining this game is the mass multiboxing. Yes, one alt is nice, but people fly around with 4 of them. You show up to hunt fish and there are groups with SomeoneJD, SomeonePW, SomeoneXY, SomeoneYZ. Its just retarded. Whats next? 12 box and run raids solo? I have 3 alts, but would gladly go down to one character if everyone else did. Being able to solo everything without interacting with anyone is a great way to kill an MMO.

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