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Kitty

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Posts posted by Kitty

  1. How about a Guild Vault that can only be accessed in the Lounge area of Stations?

    When E&B Sunset was announced we were in the middle of a Guild Vault for all space stations and bases.

    All work on content stopped. We were as shocked as the players when EA announced that EnB was Sunsetting.

  2. Then it was the wrong type of pvp system. EnB "could" have a great system, but not 1 vs 1 biggest gun wins, no. Faction would work well, provided base captures are on a timer. This way as the countdown winds it's way down, it gives people an idea when to amass coop-pvp fleet/s for large battles - those that are flagged for faction pvp albeit. Will it happen here? Doubt it, but eventually they will release server code so another project group could take it up with pvp centric game-play on the front burner. Quite annoying the code is hidden away by the current community dev team from the community players/supporters at this point :) Diversity is a healthy thing imho.

    Of course there is much more that can be done. Don't get stuck in a box (i.e. think out of the EA/EnB box). There is more to faction than shooting, and lots of new skills that could be created for it :D

    We tried every combination there was. It is an ultimate failure. Unless there is more variety of weapons, shields, and reactors. It is a fail. That is why we left Sword to show you people PvsP cannot be done in game. We also used that as our sandbox and testing area. And, Sword should remain as is for if there is a bug from an NPC Emu Devs can use Sword like us EA Devs and use it as a testing area and sandbox.

  3. Well, I love to model, texture, make detailed environments to render or use in real-time engines etc. Been doing it for many years. No not so easy here with the EnB, but one of the content devs here said some time ago they were making progress with it well enough. Haven't looked into it myself for EnB. Doesn't really need lots of nav points and such. There are already some Earth looking areas in this game. Just need a reference image to get the ball rolling:

    :)

    No no no Earth would look more like a Mega-City from Judge Dredd with the Cursed Earth on the Outside of the walls of each Mega-City. Since all of us at Electronic Arts back at the time believed Global Warming would cause governments to create walled in cities. We just did not want it to be landed on since there was already a space station hovering over Earth which kept game in balance.

  4. Not sure if that would work since running a macro would prevent an afk flag.

    It doid work since I was the one who wrote the script for it when E&B was live. You had to be at the keyboard. Since if you played going AFK needed both mouse movement ad use of the keyboard. Person was using a macro the AFK flag went on and disconnect. Plus we had automatic macro bans since we wrote in scripts which can detect macros.

    Only people banned from EnB live was macro and exploiters.

  5. This was one of those things which cannot be implimented. We were going for guild ships. A guild lounge will be the same thing it would take years to build and impliment and be a strain on server resources. It is one of those things wish it can be done, but cannot be done.

    Only way I can think of how it can be done is using abandoned stations and derlect ships. Which are already in game. And, to balance game economy sell them for 1 billion credits each.

  6. This will wreck storyline. Chavez are Nomads and have no bases. They use abandoned mining posts and only used for storage. They just fly around and protect their storage depots. A Chavez would have space dementia if they are on the ground to long unlike Red Dragons which have bases and need to land after battles. Stick with original storyline.

  7. We actually tried it back in Alpha Testing. It failed. As long as the person with the "biggest guns". It fails. PvP sucks literally and totally in Earth and Beyond. All you need to do is have the big guns camp and the other team can get screwed.

    We kept Sword for a purpose to show players PvP cannot be done in E&B. And, if you look at the equipment, the beams, missles, projectiles, reactors and shields. 150's had all the same gear no matter class. There is no variety that was the biggest downfall of Earth and Beyond.

  8. I vaguely remember a conversation with one of the original GM's in Live who said they had discussed it and they didn't want to attempt to create a post-apocalyptic Earth planetary setting so they just adjusted the storyline to make it so that Earth was considered un-inhabitable.

    No, Earth was a huge mega city. It would look out of proportion with the rest of the landable planets. And, never was "Post-Apocalyptic". We colonized planets so it would have been 1 base on a planet. It was to keep game balance. To do that it would be 1-1-1 Jenquai/Terran/Progan

    Anarchy Online, Earth is Post-Apocalyptic and Unihabitable which is why you cannot start on Earth, nor go to Earth. And, GM's said that at the same time Earth and Beyond came out.

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