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Mattsacre

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Posts posted by Mattsacre

  1. What ores should I be stocking for use in Comp Building?

    Is there any "guideline" for bartering ore for gear/parts? I'm certain this is dependent on the Builder; I'd like to lean toward fair/generous than "clueless" (which is where I suspect I am now). :unsure:

    There was no "guideline" that was easy like the parts name (a,b,c,d) for the ores I'm afraid. You just had to have a guildy or TT friend clue you into what was rare or mass needed. There were ores/gases that you found out was a "always" grab and others that was "when I got room" and others that were "mine for xp but toss for others". I always (and my guild friends) always had a "ore vault toon" that was for holding stacks of PM parts and ores. As I was one of the big ore suppliers and frequently just "gave away" the ores to guild builders I never had a problem getting any parts I needed as it was sort of a quid pro quo between us. As memory serves me though one of the most valued lvl 9 ore was (grail water) since it was needed in almost every high end weapon system. Been so long can't remember the others but there was a lvl 7 that used the same icon as the grail water and a 8 that was always in demand also as most the ammo used them.

  2. To that add Athanor, Brimstone and Cyclo components to those that you need a TT, PT, or JT to make, or rip from previouly built systems.

    When it was live a "general rule" for what parts where player made or rip only was anything that started with a A,B,C,D ...i.e. A.thanor,B.rimstone,C.yclo, D.yno etc. the further down the alphabet it was the more readily available from vendors or cheap the mats for build was. As I was a major ore supplier for many of the builders I didn't catch on to this for so long until a guildy pointed it out to me! One of those DUH! moments for sure :unsure:

    Oh...and don't forget before you build to do the manufacture-terminal-dance lol CURSE YOU MANUFACTURE-TERMINAL GODS!

    • Upvote 1
  3. A word about the manufacturing on EB live. There where items (weaps,devices,engines,shields etc.)that would be either:

    A.open to all to use if they had the skill level for it.

    B.restricted to a class or race specific in the case of race it would say something like jenquai technology skill needed,or progen tech skill needed etc.

    C.or would say excluding X race or class in rare instances.

    Reactors where made only by jenquai players..so any reactor that had a "progen tech" restriction on it couldn't be player made..even though all the jenny and terran buff reactors could be made by them. So the reactors that had the choice progen buffs either had to be vendor bought or looted...a decided disadvantage as player made could be at 200% quality making them twice as good as a vendor bought.

    As to devices..the sentinals and the jenny explorers were the only device makers...but once again there was progen or jenquai tech restrictions..so if you was a progen that needed a progen tech device you could at least get it from a sentinel or a explorer if you was jenquai.

    Almost all ammo could be made by all ammo making classes with very specific exceptions in endgame content. Some of the weapons where race/class but you had a class that could make them. So reactors was the one real flaw in the manufacture as terrans could use most and build all (except devices) other things.

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