Hello,
Im a hardcore lover of EnB, and played like hell back in live. Anyways, myself, and many others i have talked to in-game, have noticed the turbo (as in your guns firing faster), is now limited to one equip and one active, and this has troubled us greatly as we see the end-game hurting alot because of this. So that max turbo you can get now is 60%. Back in EA Live days, you could go up to 99%, and i believe over 100% with an AA. Back then as long as the activate was a different %, it stacked. So you had CVE 12%, Aegis 5%, Plagues Bite 20%, Skull Shield 15%, Celestial 7%, and i believe there was an AA with some %. Now the equip i believe was always one, so the highest wins, naturally, 40% coming from tada/FB raids.
So EA Live - 40+20+15+12+7+5 = 99%
Emulator Live - 40+20 = 60%
I dont know if its trying to be balanced because things such as raids not up to snuff yet as they were in EA Live, but i see few problems with this:
1. It destroys incentives to aquire many end-game items that have turbo
2. It makes many end-game items now almost useless
3. There isnt any alternative to a turbo-capped end game, nothing was changed other then being capped
On top of that, you have made AA drops insanely high, which means 40% turbo items are dropping like rain. Which ultimately means, many of us are already aquiring max capped turbo of 60% before we even raid! Then at raids, wheres the incentive? Wheres the drive to get weapons with 40% turbo, we already have it. Wheres the drive to get shields at controller, were already capped....you see where im going with this?
My questions are:
1. Why was this done, when the whole game was really balanced around uncapped turbo?
2. Is this a permanant solution or a band-aid until further refinement is done to game to allow more turbo to stack again?