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Akela

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Posts posted by Akela

  1. Some of the beams should be adjusted. The Black Razer is an energy beam but its animation looks like a plasma beam. The Red Dragon Fly ammo looks like a Dragon Spit but in live it looked like the Smiter.

    Chisum

  2. Comes down to the player's discretion when to use group shield leech. Simply because you can do something in game, doesn't mean it's the wisest thing to do in any particular situation (kinda no point in making choices if you're not allowed to make bad ones as well as good ones). After all you can go to Cooper anytime you want, but if you're a low level player, there's a pretty good chance you're going to die, unless you can avoid the fish ever seeing you and getting within firing range. However the game should not prohibit you from going to a high level area when your level is too low. Discretion is advised.

    You didn't mention your JE's EL, which would be important as to which level of Shield Leech you can use, since most JE skills are EL based (Only Beams, Projectiles, Builds & Techs are not). If you're using group Shield Leech (L6+) you have to have an EL of at least 35, which would probably explain why you're doing more damage than a JW with CL26, and Crit 5. When your toons reach 150, your JW will easily outdamage your JE, when equipped with comparable caliber equipment. Don't forget that eventually you will have mobs that resist Shield Leech, (as well as other skills/devices) it's not guaranteed damage, you will also have some mobs where you wouldn't want to get close enough to use Shield Leech. In addition Shield Leech has no effect on a mob's Hull, when you're fighting ship mobs, while the JW's critical targeting skill works fine against both. (Remember mobs aren't up to what they should be yet).

    Shield Leech is something that the JE gets to mitigate the fact that they have poor shields, weak hull, short range beams, (most of which are energy) and few weapon mounts.

    I would disagree there as well, since if you're a Trader and you fire off a Shield Recharge or Hull Patch, in a group, particularily an AOE version of the skill, the Trader will pull plenty of aggro off of the warriors, even though the warriors have significantly more firepower than the TT or JT. The PW or TW in the group should probably try using their Enrage skill to pull aggro back to them.

    Sounds to me like you are saying the wisest thing for a JE to do is not put points into shield leech. Again I agree, now the question is what do we do about it? I think my suggestion of swapping the JW energy leech skill with the JE shield leech skill is a very doable and wise modification. Energy leech is more in line with the JE skills as shield leech is more in line with JW skills.

    Big difference between and TT and JE like apples and oranges really. TT has 2 repair skills that counter mob aggro where as the JE can jump start himself after he unwisely uses shield leech. :unsure:

    Akela

  3. Yes, the PW and TW do more damage, over time, than the JW, because the JW has to recharge his shields & reactor after the fight. The PW doesn't rely on activatable skills and devices as much as the JW (nor does the TW) and both of them are significantly tougher in terms of damage resistance so they can fight longer. (so long as their reactors hold out)

    JE provides reactor recharge with shield leech, as well as L7 E-shield (reflects damage back for all non-energy attacks, and converts some incoming, non-energy damage to reactor power), and has devices where they can transfer reactor energy to group mates. JE should not use area shield leech in most situations, and they should be subject to aggro whenever they use a skill to drain a mob, whether it's shield or devices. Given that the Jenquai are the energy efficency race (best reactors), the JW getting energy leech and the JT having reactor optimization fit as all 3 classes have an ability to buff their groupmates reactors, without being overpowered. JE

    I'm curious to know more about your JW, including his OL and level breakdown compared to your JE (and how you've spent JW's skill points). My reason being that you mention use of AOE Shield Leech, which a JE must have at least EL35 to use (L6 is the lowest version that affects groups of enemies). It could simply be that your JE is higher in his key level of expierence than your JW, and your JW will catch up and pass your JE when you have a comparable level of CL on your JW, good beams, Combat Cloak, and L6 critical targeting. It might be better to compare your JE and JW if they have similiar overall levels & balance of levels (as well as similar quality of equipment). It's also important to a JW that you spend 21 points on the skill Critical Targeting, as it's important to your ability to inflict damage, along wiht Combat Cloak. If you're using Plasma beams on your JW, you also want the highest level of Chimaera device you can equip.

    I would disagree that any class should be able to use a skill against an enemy and not draw aggro. As as JE it's important to be careful in how you fight, and which skills you use at what time. If you do anything to the mob, other than compulsory contemplation, the mob should aggro on you.

    You say a JE should not use group shield leech in most situations and I agree. The question then becomes why does the JE have it if he can't use it? The skill is to overpowered for the JE class and hull.

    I play my JW and JE in tandem so they are both OL97. The JW has CL of 26 the JE 24, JW 4 LV5 beams with L4 or 5 Crit. JE 1 LV5 and 1 LV4 beam as of last night. Both have combat cloak with the same shield and engines. I've played this game since the original beta so it's not like I don't know how to play a JE.

    Sure when you are playing solo skills should draw aggro but when in a group unless the group is all JEs the JE should not be able to draw aggro from a warrior with twice the beams and critical targeting.

    Akela

  4. Over time the TW and PW are more effective as warriors than the JW. Sheild Leech works just fine on the JE since it takes Shield power from the enemy, and turns it into reactor power for the JE. On a JW Shield Leech would be overpowered. JW already hits the hardest when it comes to short term damage. 5 L9 beams (slow refire beams), 3 or 4 plasma, L9 Chim, and Combat Cloak bonus means very high damage. JW doesn't really need Shield Leech on top of that, but if energy leech works then it means that the JW doesn't have to spend as much time recharging his reactor afterwards. JW really doesn't need more firepower, if anything JW needs more energy efficency.

    JD has energy leech which does not make the mobs aggro and recharges reactors so the reactor recharge is really the same for both shield and energy leech. Giving the JD shield leech and the DPS gain would not hurt or unbalance the warrior classes because like you said over time the TW and PW do more damage where as the JE is not a damage dealing class. Yet my JE with 2 lvl 4 beams can out DPS my JD with 4 lvl 5 beams. Every time I use shield leech the mobs aggro on my JE. This should not happen. If the JE had energy leech he would still be providing the reactor recharge that shield leech does but would not pull aggro. This is more in line with the JEs DPS, hull size, skill set and group bonus.

    Akela

  5. Having played both a JE and JW in Live, I would say that Shield Leech is the better of the 2 skills. Sheild Leech in Emulator is also better than it was in Live because the cooldown timer is only 5 seconds as opposed to the 40 second timer there was in Live. One must use discretion when using AOE skills, especially with a JE.

    The question is why does a non combat race have the same ability as the strongest combat race? Giving shield leech to the JD would be more in line with his abilities, giving energy leech to the JE would be more in line with his.

    Akela

  6. Hello,

    Ok, to the contary of what most players think, JE's do more DPS then most other races due to their shield leach. Here is the correct way to use a JE in combat when in a group. 1st cloak your je and set them to follow the mob you are attacking. Then start attacking the mob with your jd and make sure you get the aggro with your jd and have the mob follow your jd for about 3 to 4 k. Now at this point your jr should be behind the mob, uncloak, fire and then use your shield leach on the mob. Now if all go's well the mob should still be aggroed on your jd, if not just quickly recloak your je and when the mob go's back to aggroing your jd repeat process with your je. Your je's shields are no more weak then any other race and make sure you have the proper deflects on any toon you do combat with. At the moment alot of the mobs are hitting with explosive damage so make sure you have atleast that deflect. With some practis you will start killing mob's that are 5 to 10 lvl's above your cl. I do it all the time, but my JE has always been an effective combat toon if you do it right. Hope this helps. TTYL :-)

    Merlin

    The point I’m trying to make is a JE with 2 lvl 4 beams should not be able to pull aggro from a JD with 4 lvl 5 beams.

    Akela

  7. They only aggro all the mobs if they use the 'group' energy leech version, they can always use the solo leech to start with and then kite the mob away from the other ones.

    So you agree with me JE should not have grooup shield leech. Energy leech would be more in line with the JEs expertise, energy conservation.

    Akela

  8. I would like to suggest that the JD skill Reactor Leech be switched with the JE skill Shield Leech. I say this because the JE shield Leech skill causes any mob hit with it to agro on the JE. At the highest levels the JE Shield Leech skill hits all mobs in a 3k area. JEs with the weakest shields and hulls should not have a skill that causes multiple mobs to agro on them. Most of the time I have my JE grouped with my JD, both OL95 CL25. When I activate Shield Leech on a mob it will agro on my JE that has 2 level 4 beams and ignore my JD that has 4 level 5 beams. Needless to say this is not good.

    Akela

    • Downvote 2
  9. I’m all for controlled PVP. The arena Idea was a start but it would be nice if there were other battlegrounds and PVP contests. Capture the flag, defend the stronghold, free for all, and domination are a few I can think of.

    The devs cold setup a recruiting station at each station where PVP players would enlist in the battle field of their choice. Players could join as an individual or as a team. When the minimum quota is reached the players would be teleported to the battle ground and the match would begin.

    Each battle ground would have a min and max number of players that can join depending on the size of the battle field. Battlefield points could be awarded that can be used to punches gear from battlefield reward NPCs.

    One of the battlefield rewards I would like to see is Skill Points. This could be tied to the number of kills the warrior gets or have skill points cost xx number of battlefield reward points + cash. We could also give combat XP based on the number of kills a player gets. This would give some incentive to players to tryout their skill in the battlefields.

    A system like this would insulate the care bears from the warriors.

    Akela

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