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Marco

Inactive Staff[IS]
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Posts posted by Marco

  1. Ten minutes? Plus recompiling? :P

    More like two months. Knowing our luck, it would cause everyone's characters to be rest to zero, with zero skill points. And just for the "icing on the cake," the database would end up with such a severe amount of corruption, that we would have to drop the database and create an empty new one. Actually, that sounds like a swell Idea for a Account Wipe. Maybe I should go suggest that to the DEV team?

    *Sneaks away while looking like ;) *

    - Marco

  2. It's not working properly on huge or small enemies as far as I can tell. Last time I tried it I couldn't teleport away anything great or small, that was further away than .8K or so, when the range should be 5.5K at L3 with no FS buffs installed.

    Connection Speed? MVAS miscalculations? Don't know. Works for me about 80% of the time, and I don't even have a [DEV] account.

    Oh and given that match to determin FS on the Seeker, a little ice might help with the pain and swelling.

    ;) Just for clarification... That comment was a joke. :P

    I know right now some forum reader is thinking... "Oh my! Marco kicked Kenu in the [censored]. What a bad person."

    - Marco

  3. Is this working now? I've resisted putting points into Fold Space until I knew that Fold Enemy was actually working.

    Seems sad to see Psi Shield go but with Recharge Shields I guess it's better to max the latter instead.

    Fold Enemy is working, as far as I can see. Some mobs don't display range correctly. Hence the Nagifars for example. So then Fold Space would have issues with them. For example, the distance from the mob is measured from their "center point." The actual skin/surface of the mob could be up to a few kilometers from their center. For example, Nagifars, Tengu, Planet Eaters, Sundivers, etc. Basically any huge mobs.

    - Marco

  4. I think Ishuan looks awesome as it is, both with your original contributions and from more recent stuff as added. While I do agree that the game should be kept as close to live as possible, I would personally consider the addition of the new classes to be a sort of bugfix more than anything else. Any new content that's put in, either new classes or new sectors, is going to have to be tweaked all over the bloody place before it's done--I'd take that a given really.

    Once I get fully operational and back on the team I definitely want to get into location-building as well as the writing... so I hope to follow in your footsteps. To everyone who contributed on Ishuan, I think you did a great job. I'm sorry I didn't get to see it earlier in the process. ;)

    Oh, your starseeker? I was wondering who this "know it all" was! :P Just kidding. Welcome back. If you like writing "Talk Trees" I'm sure I can find a use for you at some point in time. I despise them the most, since you really need to get into "character" and I'm bad with that Jenquai Yoda talk. :P

    Obviously, I'd never make it as a "hardcore" Star Wars fan.

    - Marco

  5. To be clear, I meant the galaxy map not the local maps. The connections between sectors don't seem to have changed since live except the addition of new sectors?

    Oh. I know Mozu tinkered around with it and added some new systems/sectors, months ago.

    - Marco

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