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Posts posted by Marco
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Dev Shortcuts. I made them for Devs to use.
- Marco
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this was a bug. no need to add loot tables yet.
seemed like people got really excited seeing them though
Yup. Sad to see the Mobs don't fight each other.
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Forgive my ignorance, but then how does it handle when you add a point to a skill then? Puts the data in a buffer to be injected when you log out?
Solution in that case would be to force a logout when someone uses the reset vendor...
Voodoo magic.
Not sure on exact details, ask Tienbau. But be forewarned... he's busier now, then ever.
- Marco
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Nothing, can't modify a character, while they are logged in.
- Marco
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Guild chat was working, last I checked.
- Marco
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I suppose technically it could be done through a web interface--in fact pretty much anything in the game could--but that's an uglier can of worms yet.
It would not work.
- Marco
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Did you stretch it? Should be tiled.
It looks great on ubuntu, but on Vista it looks like crap since the icons and "bar" don't match up the same. If you could removed that big dark box, it would look better.
Although, on a side note, this has been my Desktop since November. I like the kill animations in DA:O.
or just visit http://marco-enb.blogspot.com/2010/01/side-note-anyone-like-dao-i-took.html
- Marco
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Ten minutes? Plus recompiling?
More like two months. Knowing our luck, it would cause everyone's characters to be rest to zero, with zero skill points. And just for the "icing on the cake," the database would end up with such a severe amount of corruption, that we would have to drop the database and create an empty new one. Actually, that sounds like a swell Idea for a Account Wipe. Maybe I should go suggest that to the DEV team?
*Sneaks away while looking like *
- Marco
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Ah, ubuntu. Looks like crap on Vista.
- Marco
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It's not working properly on huge or small enemies as far as I can tell. Last time I tried it I couldn't teleport away anything great or small, that was further away than .8K or so, when the range should be 5.5K at L3 with no FS buffs installed.
Connection Speed? MVAS miscalculations? Don't know. Works for me about 80% of the time, and I don't even have a [DEV] account.
Oh and given that match to determin FS on the Seeker, a little ice might help with the pain and swelling.Just for clarification... That comment was a joke.
I know right now some forum reader is thinking... "Oh my! Marco kicked Kenu in the [censored]. What a bad person."
- Marco
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Is this planned for after the wipe, or before?
Don't know, to be honest.
- Marco
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Would also require the devs to design & code a mission to learn the skill as well.
The mission was being worked on, last I heard. Might already be done. The skill on the other hand is not.
- Marco
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Is this working now? I've resisted putting points into Fold Space until I knew that Fold Enemy was actually working.
Seems sad to see Psi Shield go but with Recharge Shields I guess it's better to max the latter instead.
Fold Enemy is working, as far as I can see. Some mobs don't display range correctly. Hence the Nagifars for example. So then Fold Space would have issues with them. For example, the distance from the mob is measured from their "center point." The actual skin/surface of the mob could be up to a few kilometers from their center. For example, Nagifars, Tengu, Planet Eaters, Sundivers, etc. Basically any huge mobs.
- Marco
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Ah, so he's the one I can thank? Castor is glorious! I have some questions of him... hehe...
To the Galaxy map. He doesn't do content, he was an [sDEV].
- Marco
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I don't know what the code looks like but if it took more than five minutes to implement I'd be surprised.
It would.
- Marco
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Already discussed and no. If we go through the trouble to code that, we might as well just code the actual skill.
Before you ask, there are more "high priority" tasks that are being worked on right now.
- Marco
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Navigate? Don't you mean Negotiate? Seekers don't have Navigate, only JE, TE (E=Explorer), and TT have that skill.
Yeah Negotiate. Kinda Tired when I wrote that.
- Marco
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Sector Editor is my favorite tool as well.
- Marco
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Your making me want to install Mech Warrior 4. Remember the bouncing MadCats, with the gauss rifles in Multiplayer?
- Marco
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I think Ishuan looks awesome as it is, both with your original contributions and from more recent stuff as added. While I do agree that the game should be kept as close to live as possible, I would personally consider the addition of the new classes to be a sort of bugfix more than anything else. Any new content that's put in, either new classes or new sectors, is going to have to be tweaked all over the bloody place before it's done--I'd take that a given really.
Once I get fully operational and back on the team I definitely want to get into location-building as well as the writing... so I hope to follow in your footsteps. To everyone who contributed on Ishuan, I think you did a great job. I'm sorry I didn't get to see it earlier in the process.
Oh, your starseeker? I was wondering who this "know it all" was! Just kidding. Welcome back. If you like writing "Talk Trees" I'm sure I can find a use for you at some point in time. I despise them the most, since you really need to get into "character" and I'm bad with that Jenquai Yoda talk.
Obviously, I'd never make it as a "hardcore" Star Wars fan.
- Marco
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To be clear, I meant the galaxy map not the local maps. The connections between sectors don't seem to have changed since live except the addition of new sectors?
Oh. I know Mozu tinkered around with it and added some new systems/sectors, months ago.
- Marco
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Good Luck. if you get it to work, let me know. Since i can't get it to work ona similar setup.
- Marco
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Its controlled Server Side. Just make a TS.
- Marco
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Cool Banner. I like how you did the "T"
- Marco
in Suggestions
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That is a big ship...
- Marco