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Marco

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Posts posted by Marco

  1. How far can this idea go? Er actually, to be more specific, new models, sounds, textures can be added no problem?

    More or less it has to do with the network side. I'm no expert, but I learned from the Reactor Optimization skill that nothing new can be added that requires Client -> Server -> Client interaction. Things can be "reused" in a sense, but adding in new packet data is impossible, mainly due to the lack of the client source code. So we can code it, but the client will be like "WTF?" when you tried to add it onto your ship and use it.

    - Marco

  2. Has there been any further discussion amongst the DEVs about this? Inverness is currently filled with these roids, and it's getting to the point where mining there is almost pointless.

    I cannot help with that sector since it is under the Kyp's domain. That would be like me being the guy on the left, with Kyp on the right in this video Not safe for kids (well the URL is not). Age 16 and up. (A bit loud on the volume)

    - Marco

  3. to the OP... you included JE and JS mish... but you forgot about the broken mish for TS to get build reactor :)B);)

    There is none. Cause Terrans Suck! That's right Kyp, I said it and you know it! :P

    who supports Kyp's Terrans!

    BTW, once TB does his content push, the Seeker has a temporary mission for build reactor from the GETCO Mechanic on Ishuan Station. Too much EnB, and you'll look like him. ;)

    - Marco

  4. Trend shows the malware in the net7config.exe. The scan report has been noting it for weeks, but this was the first notice my security program has left me a note for it.

    Hmm, that is odd. I'll have to ask around. Maybe due to the nature of how the proxy works, it set off a false positive?

    Proxy sends data from the client to the server, back from the server to the client. I guess it could look like malware. ;)

    - Marco

  5. This is farfetched and unlikely to get added cuz it may be too difficult or take too much time but:

    Wouldnt it be cool if your hull upgrade had an option to add just the weapon/device mounts and nothing else(and be changed backwards and forward at any time)...

    Several advantages and disadvantages would be gained:

    - No speed reduction (with current upgrades you lose about 20-40 speed each time)

    - No signature increase (currently your ship gains something like 0.1-0.5 signature per upgrade)

    Downsides would be:

    - No cargo size increase

    - No hull points increase

    Kind of a fair tradeoff if you ask me

    Would be neat, but the client is picky about it. Each ship has a 0-6 hull designator that the client comprehends. We can modify the weapon/device slots for each hull, but then it will be limited to everybody. As well, the best setup available to the client is a 6/6; six weapons, six devices. So the other guy who was wanting more weapon slots, well... can't go beyond 6.

    0 = Starter hull

    1 = Level 10

    2 = Level 30

    3 = Level 50

    4 = Level 75

    5 = Level 100

    6 = Level 135

    As you can see, there is no "branching off" factor available. I tried in the past, but the client will not comprehend alternative hull upgrades. I didn't like the hull 1 wing 1 look of a JE at level 135, so I tried to insert an alternative hull upgrade system in. It caused the client to crash. :(

    - Marco

  6. but i dont know if this is from Live or not. bottom line - some of the HU are just plain ugly...

    It was from live, and yes it is ugly in my opinion, others think it looks better the the starting hull. Main reason I don't play as a PS is the look at the level 135 hull upgrade.

    ...saying "you are not forced po do HU" is like telling me i am not forced to Lvl Up.

    No one said you are forced to do anything. If you really like the look of your ship, then don't get a hull upgrade. You can still level up and equip level 1-9 gear on your ship.

    Heck, a player over the summer made it to level 150 as the starter JE ship. So it is possible.

    - Marco

  7. That would be cool if it was this weekend, seems like we have been waiting for quite some time to get our reactor build and FS skills :)

    As I posted in my thread on the Build Reactor mission. I made it a temp mission since the actual mission isn't working 100% of the time. So it is turning into a "Go here and talk to so and so, and there you go." Till the new mission system is implemented.

    This way I don't drive good old AF_VET crazy with all those player tickets about why their mission isn't advancing. :P

    - Marco

  8. I don't understand, are you just trying to show that you can kite something? That's not in debate at all. Kiting has been the terran way of life since beta, and the current incarnation of kiting is "ez mode".

    In live you had to deal with mobs that had:

    1) Grav link

    2) Summon

    3) 600+ impulse speed

    4) Hacked engines

    5) Menace

    etc...

    In the current version of the game, if you have > 3-5k range (depending on the size of the mob's graphic), and about 250 impulse, you can kite anything forever. Mobs have roughly a 30k tether on any axis that if you keep them in that bubble, they will follow you. Outside of that approximate range they either dissapear or turn around and fly back at roughly 600 impulse.

    Yup. That is why the mobs were tethered. Many people complained, but it was cruel to kite Mr. Chavez Boss Guy (My nickname for him) out to the corner of the sector, and ditch him there just to grief others. Terrans can still kite now, just not as easy before that code.

    You Terrans (under Kyp, your overload) need to think less linear and more circular! Wow, that made me sound smart. :)

    I kind of feel bad for those RD mobs and the RD base. Imagine how much XP Dept and Credit Debt they are in from all those "Tows," after being killed so much. :P

    - Marco

  9. you would think that more than one person would have rights to log into the server and restart it.

    but looks like this is not the case :)

    The server runs in Debug mode. When it crashes, it literally freezes. So no auto-restart while in debug mode. I remember this being asked back in May, when the server had a max uptime of 5 minutes. :P

    Only the Server Developers have the permissions to restart the Server.

    - Marco

  10. I think that the JT's skill set is pretty much full, so I doubt that she will get any more skills, other than her Sharim affiliation skill. (I could be wrong) My JT has all her skills except Fold Space, and Build Reactors, because as far as I know they're not available.

    Yup. We are going to be a structured content push this time around. So no longer do we have the weekly ones. I believe there is one this weekend, but I'm not quite sure. I've been a bit busy and missed the meeting last night. ^_^

    - Marco

  11. Why not ask for an "I Win!" button instead.

    All these posts asking for massive ubar items will only lead to more mobs with way more hit points and resistances that not everyone will be able to accomplish. Then it leads to them whining that they can't experience everything and that leads to nerfs, then more whining and so on and so forth.

    I think you hit the nail on the head, so to speak.

    As for those V'rix ships in Tarsis, they were for an "end of ST3" event I proposed, till it was scrapped by the rest of the C.Dev Team.

    As for why they showed up on the play server, well that was because of a "Database Transfer" that was a bit earlier then planned.

    - Marco

    • Upvote 1
  12. Nebiros is a needed sector...

    When? I see nothing pointing to that Sector.

    ... as is the ishuan gas giant planetary sector.

    Null issues, similar to Ishuan Station. Locked for a black-hole issue currently.

    ---------------------------------------------------------------

    Side note, the mission isn't working for the Build Reactors. Since the new system for missions is underdevelopment, I am adding a temporary mission in till the new one is in place. As for Foldspace, I'll have to ask Kenu if he is ready.

    - Marco

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