Okay that's too funny.
@Avani we shouldn't get ML energy conservation as energy is our weakness, aside from other race's devices or equipment. Though what we should have is 2 different line of engines. Or to make it any better just 2 lvl 9 engines, rewards from long tedious missions like the Cygni Express but instead of the equipment they only get the blueprints. This way build engines isn't a throwaway skill anymore as some consider it.
One for the trade runs with encompass the RR+ and Laz buffs inside the engine itself. Low warp cost, activation and high speed, high signature cause who cares about how flashy you are when you are going from gate to gate and a lower thrust rate why not toss in increase mass for a slower turn rate, we're passing warp navigation pylons here not running a slalom. (Though if we could drift around them that would rawk)
Then we have the one for combat which will have a lower signature not much higher then 4 (some mobs have great eye sight that can't always be avoided so best to take them out 1 at a time) with the buffs from sharkfins and cat's paws. Better thrusting, better turn rates. This way we can either keep out of reach very well or allow us to zip in debuff and then get out with some damage taken.
These simple little changes will greatly alter play styles as how I remembered it was activate model Z shield (for equip buff) hit the long term buffs, swap out then for mid term ones, then equip the passives. When buffs wore off do it all over again.
The way I see it is every race should have ubar item that only they can use. The best reactors can't be touched by anyone but Jenpies, no shields come close to the Progen, and yet who really uses lvl 9 Terran engines? Most go to 5, stop to fill everything else out then up it when they have extra points to spend.