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Overtkill

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Posts posted by Overtkill

  1. The same presentation in the spec docs?

    Back in my content dev days, we actually had a architect tool that was based largely on 3DS Max, Maya, with a tad of Autocad. The basic tools predated this game and changed little with the exception of 3D object import and handling. Its indeed pretyy cool to see the development cycle of the different in house tools from waaaay back. Our original tool prior to the Architect tool was DOS based, had the old school horrid colors of the DOS era, and would give anyone a headache after staring into its green screen with red lines all day.
  2. I'll not be quitting over this, but I would like to see something a bit better reasonable than what we have currently. I am concerned that other good people will leave the game, and diminish our dwindling numbers. While I dislike the current timer, I am willing to compromise to something that everyone can agree with. That's all. I'm happy to go with what the public decides is the dev's might be willing to listen, Tienbau included.

    To Tienbau: I agree that the skill was broken for a long time. However I do also believe a sudden increase greater than a 3 fold is a bit much. Can we compromise to a lesser value?

    Thanks for reading....

    -Overt.
  3. [quote name='BrixunMortar' timestamp='1325556742' post='50810']
    i just think its funny that the JE's never cared when they nerfed the PW, but you're all crying now! "get used to it, you were overpowered" lol

    oh and no vote from me!
    [/quote]

    For the record, I stood by all you PW's as well when that happened so your comment does not apply to this JE.
  4. This is a public opinion poll regarding the current state of the shield sap timers. Please keep in mind that I posted this in general because I wanted this topic to be easily found so that others would have a chance to weigh in on their opinions and views on what they would like to see.

    So please follow up your vote with a quick comment on what your ideal SAP timer should be.

    Thanks!

    -Overt.
  5. [quote name='Lot' timestamp='1324154948' post='49981']
    It would be useful to show bonus/buffs instead of description in search results.

    The tab format could be improved by keeping the tab bar visible instead of allowing it to scroll out of view.

    Keeping the scroll position in search results when a new tab is opened would also be useful. At the moment it always resets the scroll position to the top each time an item is added to the tab bar which is not ideal.
    [/quote]

    ^^^^ What he said. :angry:
  6. This will probably fall on deaf ears (or eye's in this case), but some input/notes that I can recall from live. These again are not meant to point out flaws or problems, but I do hope they help in anyway possible in aiding the process of improving the EMU for everyone.

    A few notable areas:

    Arduinne 7-9 ores. Starting near the sector navs is the hidden asteroid nav path that heads off in a NW direction to around behind the planet. The further back behind the planet you went, the higher level the ores were.

    Jup - Same deal with the hidden roid nav's.
    - Field above the Weft should be much denser than is currently, with lvl 7-9 roids of all types.
    - From the IO/Ganymede gates, the field that heads easterly could use a higher density. Roid tytpes and levels are correct, but the field should be expanded through behind the planetoid near those gates.
    - Field that runs across from the Saturn gate needs a higher density, and more in the lvl 8 & 9 roids.

    Swooping Eagle - the 2 fields in the southerly areas could use a density increase and some expansion into the surrounding space.

    Yokan - Near the SE gate and the Net-7 Relay, this field needs to be populated with 7-9 roids of all types, in a cascading order from lowest to highest the further back you get. (This seems to be a running theme in many fields in the Live universe)
    - South of the gate to Kailaasa, hidden nav roid field should contain 7-9 roids. I can't say I recall crystal roids here, but I do remember the rock and hydrocarbons there. 50/50 on whether or not hybrids were there. There should also be a zone a bit south of the center nav that contains 7-9 roids as well.

    Kail - While I can't recall any high level fields here, there is a whole lot of wasted space there north of the main nav paths that could be used for mining. This would be an excellent place to mine for the home of the Jenquai Explorer.

    Kitara's Veil - Nice job around the gate to Kail guys! I like what I see around there all the way through the Veil Trader's zone. Nice mix of roids and hulks seems pretty accurate to Live.
    - Central Nav's running north east should be a high level field of moderate population.
    - Improve on the high level roids heading south toward the gate to VC. Perhaps higher density and expansion on the easterly side of the nav path.

    Vishao's Cove - Needs a huge going over IMO... Decoration roids should be added and scaled up, as well as the nice hulks that used to exist around some of those larger Zenshai areas. There were mine-able roids throughout the sector as well. I do recall level 5 and greater of every type being found there.

    Antares - Looking pretty good here as well. I would probably increase the scale of many of the decoration roids, and expand the fields that are there to fill the area surrounding the 2 major moons there. Mine-ables used to run outside of 25k or so (well past my scan range, and all along both sides of the area around the gate and station as in Live. The overall "feel" of the sector is very correct. 7 - 9 Roids were present through out the sector, as well as sporadic hulks.

    If further input is wanted, I am more than willing to continue this discussion. Again, these observations are based on my own recollection of many late night mining excursions (1000's) in live, and I hope that the players and dev's both find it useful and perhaps expand on them.

    Thanks for reading...

    -Overt.
  7. On the topic regarding Glenn Commission: Chernavog station in Aragoth Prime was owned by the Glenn Commission, not Infinity Corp, and had the same interior as F7, saving the bar area actually had the "Upstairs" area.

    Just an observation. Thanks for reading...

    -Overt.
  8. [quote name='Lot' timestamp='1323623148' post='49585']
    [url="http://joe-ks.com/images/FloridaBallot.jpg"]http://joe-ks.com/im...oridaBallot.jpg[/url] lol
    [/quote]

    Nice one.. :)

    something to add:

    Folks nominating themselves publicly seems a little on the big headed side. Perhaps someone should have to be seconded by someone else before that person is eligible for election?
  9. I was thinking about this very thing over the past week or so. Why don't we see if we can petition the dev's to repopulate the high level nav's that are off the beaten path, the way they were in live. You know the ones, that have the alpha numeric names like PX74356 - Etc, that usually lead out to the middle of nowhere... These places should be populated with high level fields of all flavors. And perhaps add more places to go hulking as well?

    As far as cherry picking goes, its lame... People please empty your roids and hulks whenever possible. You don't have to clear the entire field. My practice is to leave something for the next guy if its not on my list of needed ores or items (hulking). And I try my damnedest to empty anything I touch. There will be circumstances when a high level guardians will make clearing debris out of a hulk impossible.

    Perhaps the dev's could shed some light on the respawn info for roids that have been opened by a player. Like the OP, I too have encountered too many level 9 roids that have a single level 8 ore inside. So I am curious to know if the item was really cherry picked? OR is it possible the roid spawned that way. Something else to add would be that level 8's and so on would often carry an item or two of the next higher level ore/item. I haven't seen this in the EMU to date, and was wondering if this had been brought up.

    Thanks for reading...

    -Overt.
    • Upvote 1
    • Downvote 1
  10. +1 in favor of killing the stupid robot message!

    +1 for reactivating the Halloween toys, and making them trade friendly. Personally, I do not agree that certain game items should be made untradeable. It would be nice to be able to store items or maybe give someone a raid drop who never has a chance to go for whatever reason.

    I'd rather have the option to trade the Halloween shiz like in live. I for one really need the vault space and would probably store them on a vault toon.

    -Overt.
  11. And where did the barbed hook fit into the original ingredients for the lure? Have I been saving one for no reason? lol... +1 for Lot BTW.. The ingredients should be changed towards stuff that can at least be obtained. I've been in VG looking for those shields while leveling my JD, and have killed the bosses there many times over and found no shield. It seems the bosses should at least drop something, but 95% of the time there is nothing but junk bio loot there after the kill. Same goes for the crystal titans. I've killed Ramon 20 times, and rarely get anything but his crystal bits. The Shield to energy device (not the Martyrs) appears to be busted.

    Another observation... Dev's did a good job getting the Bison boss in VG to use the correct model. The others were the same type in live (the bosses resembled the Joona Kinder in SE). None of them looked like the regular mobs. Just throwing this out there while we were on the subject.

    Thanks for reading...

    Overt.
  12. [quote name='shadowxsx' timestamp='1320451783' post='48076']
    Now that you mention something about a hate/threat I saw something very odd in Europa this morning while starting my JD.

    There was a green mob mixed in with the reds and (for lack of a G rated wording) it kinda looked like it was being a little "over" friendly with a red mob. It was at the end of the hunt marker.

    Don't know if that has anything to with the crash, but if it caused a stack overflow from constant argo/friend relationship that would cause a crash. I know just enough about programming to be dangerous to a pc, but not enough to help.
    [/quote]

    Too funny. Perhaps your parental controls in your Internet security settings are in the way. :rolleyes:
  13. Kyp, I have access to pretty much everything Microsoft at the Employee rate (Company Store items, MSDN licenses are about 1/4 to 1/2 price). If you guys want to save some serious cash, check with me before buying anything as I would be willing to help you guys out at my cost. Anything for this project. :)

    Other comments regarding server hardware: I would shop the enterprise class hardware for the sake of longevity. 2TB Western digital RE4 model hard drives for example, perhaps a velociraptor hard drive for C:. The WD Velociraptor series are the 2.5" in the 3.5" cradle, and run super cool, so you'll want to keep it distanced from any 3.5" HDD's as well. Nice drives, super stable, and they are getting cheaper as SSD's are coming down in price. -Or a good SSD drive like an OCZ, whatever you feel like you can afford. I cringe at the sight of businesses who don't invest in their server hardware. It almost always comes back to bite them in the rear later.

    I also have access to wholesale pricing on most and build items, though newegg.com or tigerdirect generally have good prices. You already probably know to shop the sweet spot in pricing. :)

    Thanks for reading...

    -Overt.
  14. [quote name='Terrell' timestamp='1320250124' post='47942']
    Don't think we need to fill the stations, but I wouldn't mind a few "shy" NPCs that you have to look for in out of the way places, who offer missions with rewards that are a little better than the easier to find NPCs. This would apply to space NPCs, and any NPC that might hang out in the Disco Room or the 2nd floor that's in some stations that look like they're of Terran construction. N7 Sol I think has one, there are others.
    [/quote]

    Something in the future that might be fun to implement would be smuggling missions. These out of the way rooms would be perfect for the nefarious type NPC's. We'll have to wait and see what they could bring into action over time.

    -Overt.
  15. Thanks Riz, I appreciate it. :)

    That was kind of my thoughts too. This one for example could be a direct replacement of the Ruined Jove's City, and a descendant or replacement of Jove's Fury. People have a knack for rebuilding great things that were destroyed either by war or natural disaster. And that was my way of thinking for part of this design. I also wanted to look at something grand(er) than the typical stations. I might eventually be persuaded to do some interiors as well.

    I also have some ideas on the buildings themselves that will be housed within the dome. Imagine that Infinity Corp. has a presence as well as maybe the Progen, each having their own structure inside. Terran and progen embassy's perhaps.

    Some design ideas are also floating in my head for a couple Progen stations, and I'm mulling starting on one of them very soon. Terran stations are also a thought, but not one I have directed any focus toward yet, so again, if there are design elements you folks might like to see incorporated here and on future concept models, I am waaay open to suggestions and I will give credit to those ideas that are used.

    Thanks for reading, and taking the time to [url="http://creativepc.net/albums/EnB/jenie_station_01/"]click that link to my little corner of the web[/url]. :D

    -Overt.
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