First, I'm sure I will be quoted "if it ain't broke..." but I am not saying "live" was broken
Since this reincarnation is not-for-profit, I am unclear why the community is so devoted to making the game as close to "live" as possible.
The game in its original form, as with all RPG products, was designed as a profit machine. You paid a subscription and the longer you had to stay online, the more money they made - not per hour per se but if it took you 6 months to level a toon, you had to keep paying for 6 months.
[b]1)[/b] - Many minor things in the game I believe were designed to keep you online longer. For example:
- Placing the build kiosks in a different room than the comp kiosks so you had to travel back and forth
- Gates having to open each time you activated them. Apart from the eye candy, the delay is for....
- Buff activation times
- Delays built into the build terminals. Why take 3 seconds every time you build a stack of ammo?
- Extra delays at the job terminals - job 1&2 claimed then a 5 minute timer, then jobs 3-4 ect
Each of these is really minor as far as delay but over the period of days, weeks they add up. I won't hurt the game to leave them in - It would help to take them out.
Now before I get a bunch of responses why one of these was needed to be that way, I concede that I may not perceive all the reasons behind each item but the point is that some were included to draw the game out.
All that delay stuff aside, The game was being tweaked all the time by EA so it's final incarnation was not perfect by any means.
[b]2 -[/b] I enjoyed the game almost to addiction when it was active and was also there in beta. Since then I have played stress test 1-4 and even though wipes have occured, I pretty much have the nav points, sectors, items memorized to a point that the game is somewhat stale.
The draw of the original was the discovery of items, locations, mobs and the missions. Since everything is being recreated to match "live" there is nothing new.
I am aware that the DEVs are creating new sectors, storyline and an enemy (new v'rix?) but the bulk of the game is the same.
- How about moving all the nav points, stations, gates and planets around, changing names also.
- Renaming the items and comps to make them discoverable again
- Renaming and repositioning the station NPCs and kiosks
(on this note, I am a database administrator and would be glad to assist in this)
I really just want the devotees to the original to have an open mind to change - we don't need a cookie cutter copy of the original here. We have the opportunity to stretch this game in many directions that a corporation would not be willing to do due to the bottom line. Lets not limit ourselves to their way of thinking.
<END OF RANT>