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SiSL

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Posts posted by SiSL

  1. Including Live, I was always in favor of Ammo building should be another skill (!),

     

    Idea was this: This skill user can not analyze weapons but only ammo (Explorer only skill, JE/PS/TS), it is low SP skill (unlike weapons) but takes SP none the less, Like 5 Levels (Total of 10 SP's I think)

     

    L1 = Ammo Levels 1-2 (TL 5)

    L2 = Ammo Levels 3-4 (TL 15)

    L3 = Ammo Levesl = 5-6 (TL 25)

    L4 = Ammo level = 7-8 (TL 35)

    L5 = Ammo Level 9 (TL 45)

     

    Weapon builders do not need ammo build, Weapon builders can build ammo + weapons, but ammo builders could only analyze & build ammo...

     

    Considering AMMO is complete different item category, this could be made... Even items crafted with this skill might be marked as no-trade... 

     

    But ofcourse there can be lots of seen & unforseen balance issues out there for this... This was just an idea...

     

     

    But I think entire "can not build ammo" issue could be simplified by if there is a way to "reactivate" Manufacture All button on client (making it easier for component/ammo builders) ( If they didn't remove it but hide it, because I'm pretty sure pre-public beta I remember this button there)

     

    I have posted https://forum.enb-emulator.com/index.php?/topic/8972-structural-change-for-pm-ammo-component-stacking/ as suggestion for also those stacking problem...

  2. We all know "build by SUPERIOR" come to our lives for saving us stacking issues on PM ammo...

     

    Today I noticed my ammo components made by two different builders do not stack either. From memories of origins, and how did they solved this problem was as following... And using them as SUPERIOR is no real solution either... 

     

    Stack A (1 or multiple stackable items) made by Player X, Stack B (1 or multiple stackable items) made by Player Y.

     

    If you put Stack A into Stack B, all "newly added" items was being converted to builder name of  Player Y, this was clear... This was clearly on same quality stackable items, such as ammo and components. Considering those are "consumed" items (ammo / components) builder name on them was never signaturial unlike equipment...

     

    This was basically how it was handle in live. That'll save us also from cargo spacing on multiple 200% components made by different builders while keeping one builder name at least always visible, same goes for ammo as well... 

  3. First of all, thank you again, it is lovely... 

     

    Following are feedback from today's chat from various people:

     

    - It would be nice if it is in system messages, not chat messages (similiar to solo dismantle broadcast) 

    - Also would be lovely if number of items are shown in them like : 300 Ores 

     

    While at it, it would be also nice to make distinction who traded what to who, currently from log can not see who traded what to who if both parties traded something in return...

     

    Like system message spam as following from a single trade window that transacts:

     

     

    [TRADE] Zackman has traded 1 Nitrious Oxide System 200%

    [TRADE] SiSL has traded 300 Minosium to ZackmanJD

    [TRADE] SiSL has traded 300000 credits to ZackmanJD

  4. Maybe another idea.. an price Info to the build

    i.e

    Aru Build 200% Mortar Alpha for 81037 credits (base manufacturing costs)

     

    i know many ppl look up db for mats and prices but i see many ppl that dont have the slightest idea of the costs ...

     

     

    Costs differ with negotiate and not everyone would like to sell for "cost" price, so that might not be the good idea on crafting.

     

    It is just traded stuff including credits not to be lost and could be seen via both parties doing transaction...

  5. Similiar to dismantled item messages, especially for crafters, it would be nice to have credits / items traded with trade window is shown also as system message (similiar to tips)

     

    Why do I ask this?

     

    Because we crafters often get credits after item is finished at last trade, but some players places the money on first trade during the initial component trade. In that rush, it may even get lost from attention. So it will be nice to scroll up and see how much credits traded for both parties doing the trade. Would also remove question marks "- I gave you this  - you did?" type :)

     

    You have received item A

    You have received item B

    You have given item C

    You have received [X]  credits.
     
    Or for players who traded...
     

    You have given item A

    You have given item B

    You have received item C

    You have given [X] credits.
     
    Thank you...
    • Downvote 1
  6. The only thing the command does it take the target of the person you choose to assist. All other functions remain the same. So healing while targeting a mob will heal yourself (standard heal) or your group (group heal). 

     

    El

     

    Ah thank you, assist command will only change target's target... And will not need for re-targeting... Basically will be superb for raid leaders for next attack target for DPS's.. Thank you...

     

    While I find IP restriction meaningless, since you allow multiboxing, If (ever) there will be major re-write in future without limitations, path to follow here ;) https://forum.enb-emulator.com/index.php?/topic/8414-assisted-target/?p=72693

  7. Granted and thank you. This will help player groups & raids accordingly...

     

    However, one thing is not clear... As a healer  for instance, if I target tank, I can shoot at mob and heal my target at same time?

     

    While this is greatly limiting (being on command base initiation) hopefully to see more improvements and less limitiation over this in future... 

  8. Please keep in mind that all may not be added.  I may add a few but I also want to keep it well balanced and so forth.

     

    I think Tier by tier might be suffice there... In the end those are junk. Basically Leeroy idea was there to help clearing hulks mostly as far as I remember which was nice for a few weeks all hulks were cleared :)

  9. Empty Cargo Containers he does NOT take. I tried em yesterday.

    No it does not...

     

    But Stanig earlier asked in chat about some hulk-only loot before adding Unused Escape Pod etc. This is a thread collecting hulk-only trash loots for Stanig's attention to add to list...

  10. Matt did you play the same game I did? Perhaps it was an alternate universe?  :lol: No, all classes could make it - every class that took Zeke's missions got the recipes,  and Genghis is correct, if you had the recipe you were able to make it. The only way to get the prints was to map it, or be given it by an NPC, like Zeke, via a mission. My JD,JE and TT could all make all Zeke comps. Only the JE could refine tho eg. P-Silicon, Adhesive,etc and I doubt TT's were asking Explorers for Sand tho as it was easily ripped from Turbo2 Hardshots and I would use my TT as it was faster than mining it. 

     

    Edit. Everyone had the ability to analyse electronic components and get the print.

     

    Actually I quite remember my TW could do the refine for Adhesive and P-Silicon...

  11. Mailing interface:

     

    - It would be really nice if there is a pull down menu of our own character names to fill "receiver name" on change...  (Currently we need to search our character names every time from all others, selecting between similiar names, instead, an optional pull down menu similiar to vault selection, that automatically fills correct ID and name into the receipient section, would be really useful if you are someone emailing stuff between your characters.

     

    - After each mailing ajax with math.random to refresh "inventory" would be nice also... 

  12. Sorry guys, 

     

    I will not support any of them until I see them actually in public chat channels. Guild-talking / Teamspeak does not count... I need to know if they are capable of seeing "non-guild" , "non-raid" "non-phat l00t" issues and how they act against other players... or even if they actually play... 

     

     

    Currently I only know your names from "this thread", may be in a few trade business, that's about it. Even though I'm not here 24/7, it is a bit close while monitoring most channels. 

  13. I have no idea, someone test it for me?  If not, if the skill description says it should maybe we can ask Zack about adding that on.

     

     

    Yes it does...
     
    You get 19% more credits from Job description with Negotiate 7...
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