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SiSL

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Posts posted by SiSL

  1. Ariad is actually Anseria, not Sharim, no?

     

    She gives you Anseria faction when you complete her mission....

     

    Either way, I'm not really still into why a pirate and a legal Jenquai organisations are related... I can understand Mordana, Bogeril, Freespacers like pirates alligning with RD but not Sharim and I don't remember storyline moving towards this by anyway...

     

    Currently my bogeril faction is like -12k and I don't mean to kill 24k EarthCorps ships if any bogeril related content arrives.  I'm expecting better ways for improving all factions like more missions for them rather than jobs...

  2. Are development thinking any wipe & zeroed out faction that is currently inactive but still somewhat in action?

     

    For instance: Freespacers (inactive)

     

    However, they were yellow to my JE, and red to my TE... Both were not being attacked.

     

    With my TE after killing a few Freespacers, Freespacers started to attack my TE on sight, which led me thinking that for some reason killing them negates faction still even inactive....

  3. The longer spawners seem to have a greater concentration of proto and larger stacks of refined ores with the proto seeming to have usually better then 100% quality.

    This is just a figment of imagination...

     

    It's all about dice and what dice means in list of possible drops assigned to that field...

  4. You guys have no idea what you really want and how will it break entire game mechanics about "constant shield recharging"

     

    It will be game breaking, tediously long fights and ultimately at end, a tedious game... You will be lucky to find group friends if you didn't leave before them then...

     

    Game mechanics are perfected during WW/EA times for thin red line between being a boring & tedious game vs. entertainment. Classes are very well balanced, between dps / utiliy / healer combos... No need to change any game & combat mechanics exception of minor tweaks... No worries, non-DPS classes are already useful, you just need to know where & how to use them.

     

    Most likely developers here very well see "vocal minority" trap that many MMO's fell before...

  5. Someone goes to a lot of trouble to do stuff like that on a fan-based site already.

    I suggest you ask around ingame.

    Player based info is never reliable on either stability, continuous support or coverage of missions problems with different classes having different options. For instance, Shea above said, site will never cover Aggripa for instance.  If it was "classified" info, yes, player websites can be used...

     

    Anyway, since this is covered with Stanig's info, no need for further discussion...

  6. Granted, there is no way you can add anything to UI and according to Stanig, mission text character count is limited...

     

    And sometimes including me, can pass dialogues a bit faster and then we stuck in questions about our missions, sometimes there are people to Show a point, and sometimes not anybody out there... But while we could solve the riddle, we can't, if we had not skip fast or missed a point, a wording, a simple text in dialogue...

     

    My suggestion is a web-based mission tracker, NPC dialogues...

     

    • Missions are linear, and same for almost all people (aka does not change person to person if they are allowed / meet requirements, so steps and texts of NPC's are also static exception of name variable --which I will add as %NAME%)

     

    While we could transfer item over web, I think there can be a way to Show our "Active missions" on our characters...

     

    Active missions of SiSL:

     

    - Mission name (4/5)

     

    So in web we would see something like that (example and entire dialogues are fiction)

     

     

    Mission name: X

     

    NPC Name: Hello %NAME%,  Can you get find get me Ostrae Vega frond

    You: Why should I do that?

    NPC Name: You will get a lovely meal, they should be near nav point Z

     

    STEP: 1/5  Find and kill an Ostrae Vega  (as written on UI mission text)

     

    STEP: 2/5: Go back to NPC

     

    NPC Name: Oh you found it, now find me its coconut

     

    STEP 3/5 Find its coconut

     

     

     

    That would be lovely for people who try and solve puzzles and kind of mission log of modern games to our legacy client, even at web... Also save content developers from writing Wall of text on UI texts.

     

    I am ready for flames of "you shudda read first!" elites.

     

    As topic, this is a suggestion and may be hard work for Shaddex, but if done, saves lots of people including players and content developers...

  7. All these hypocrasy brings tear to my eyes...

     

    I've seen most reknown names of this galaxy doing 'cherry picking', but here it is all politics...

     

    Good term by the way, especially new ones who does not really know what it is, people call others every time with such title, yet what they are angry with is not cherry picking, because they could not get the cooler loot. "I always clear the hulks" is a shameless lie you know...

     

    You jump hulk to hulk, pick loot first; if you have time may be you turn back and clear the rest and that's a big may be... (You in general, not pointed at any of you)

  8. My computer is old, its about 5 years old (nowhere old to win an ancient computers competition ofcourse)

     

    I modified it ever since, changed GFX card, added memory etc.. It's also my workcomputer... Currently running on Windows 8 x64

     

    Core2Quad 6600, 8 GB Ram etc.

  9. Because it really does not make sense since they drop from corpses of Red Dragons

     

    Kill a guy on purpose, steal his wallet, return wallet to family and family forgives you.

     

    Yes, it would be lovely never to loose faction with Red Dragons but as I said above, does not make sense.

     

    If those tiles were dropping off Chavez, or any other mobs, it would be logical.

  10. Posted inside one of thread, but I guess that deserve its own place...

     

    Accomplishments, Badges, Collections and Title system ...

     

    Not a simple idea but might be fun and not to be confused with other MMO versions (not a skill system)

     

    Simple goals/games for players to have a badge or title... (not original title but as suffix bottom of their names), since we can't change client side anything, can be something from Net-7.org changable titles....

     

    For instance:

     

    - Harvested more than 1000 hulks : Scavanger

    - Harvested more than 1000 ores: Digger

    - Killed more than 1000 organic creatures: Hunter

    - Killed more than 1000 non-organic ships: Mercenary

    - Done more than 1000 jobs : Dutyman

    - Crafted more than 1000 items

    - Analyzed more than 100 items

    - Used more than 1000 Gates

    - Spent more than 10000 ammo

    - Spent more than 1000 hours: Sleepless

    - ...

     

     

    Or collections:

    - Killed every type (or n times) of X Mob : Doom of Zenshai, Red Dragon's Bane, Bogeril poker etc.

    - Harvested every level of Prototype Engines etc, some other title etc. etc...

    -...

     

    Examples can be limitless if there is some way to store data...

     

    Not on chat channels, but in game titles:

     

    Admiral SiSL, achivement title
    [Guild title]

     

    Additional titles for finishing epic quest lines, Aggripa, Neptune Saviour, Red Dragon rank titles

     

    Would be fun, do I want it? Not eagerly, but it is a side-content fun to achieve something :)

     

    Just an idea...

  11. Interesting if someone found a way to get people into BBW without +2K faction of RD (which would be exploit)

     

    He/she probably meaning people who already have 2K but never got into it (which would be weird, working much to get RD faction and never stepping / exploring in)

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