Hobbs
-
Posts
262 -
Joined
-
Last visited
-
Donations
0.00 USD
Posts posted by Hobbs
-
-
Ahh, I remember the good old days when the server would stay up for four or five...
Hours....
But for all the hard work put in to keep things up and going you all have my heartfelt appreciation! :)
-
-
Im on it.
When i read this it sounded like Michael Keaton saying "I'm Batman!" :ph34r: got a chill LOL
Thanks for all you guys and all you do to keep things running ;)
ooo Starting :lol:
-
I tried it with the lasers in inventory along with the certificate. Still nothing.
10 of the lasers and the cert all in your hold (not vault) and talk to Mackellen? and still nothing? ticket time then...
-
perhaps we are ALL hung at the loading screen and none of us are in .....
-
server up and get the "loading screen of limbo" "waiting for server" in tool tray...
Take 2...
-
server up and get the "loading screen of limbo" "waiting for server" in tool tray...
-
http://ebiia.net/Quests.shtml
after looking thru these missions, I can see that most of these are in the game in some form or another now.
-
Has the building below 200% bug been fixed? I was just building a level 6 device with a Expected/Range of 200% and it came out 196%.
Dont know but it happened to me yesterday, too. I was building a L1 device and have L9 build skill, it came out 196%.... <_<
-
what happend that made all of my controls different
I use defaults and they often get changed (somehow) and when I change my hotkeys back, they do not stay till i relog...
A strange new bug heh
-
got the seme problem, but it happened after the last patch to the client, bumping it to #130. I got and "Unhandled exception error, details below;
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '5' is not valid for 'index'.
Parameter name: index
at System.Windows.Forms.ListViewItem.ListViewSubItemCollection.get_Item(Int32 index)
at LaunchNet7.FormUpdateReport.DoDisplayUpdateReport()
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
LaunchNet7
Assembly Version: 1.9.9.11
Win32 Version: 1.9.9.11
CodeBase: file:///C:/Program%20Files%20(x86)/Net-7/bin/LaunchNet7.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.ANy ideas why this is happening?
- 1
-
The quartermaster was in Venus. Somewhat out of the way, I'd love to see his return, but perhaps he would be better in Saturn or Glenn.
Yes and not in the middle of a pack of mobs hostile to him and almost all players <_<
Its the little things, after all :blink:
-
Ah, I finally did the mission and I realized that there is no present...just the 3 skill points which is a HUGE present itself.
No one mentioned the 16K+ XP debt from grumpy Santa...
:D
or the 15k explore xp each of us got for finding the elfmans...
-
Or you could make it a choice, open for SP or credits as it is now or roll the dice for a some kind of a surprise.
-
Yes, Login server seems to be down, and game server is up, apparently
Oh and Net7 is down for its nightly thing, which is primetime on the west coast...... -
When things dont go as you think they should, pop a question in New Player chat. Many answer them and may save you a lot of frustration
-
Now that you mention it, yeah, it had that "Superior" prefix, did not state 200% and had no name tag of the builder on it and you could mix and match builds from other builders.
Now it can be a bit of a pain waiting for partial stacks to be used up..... -
[quote name='rodsmith' timestamp='1355292733' post='68824']
has anyone else noticed a problem where player made 200% ammo from diff builders won't stack?
[/quote]
Different playermade ammo has not stacked ever, afaik -
I am only mildly proficient at reading "Byakheese" but it sure sounds like the same thing, with no change.
I agree with Lot, right down the line, cause I been there, done that with re creating new chars due to level brackets. Dont need them upper level limits, dont need tokens -
up for about 6 minutes, is that a record? lol
j/k we cant live without all the hard work of the Devs and testers and all who volunteer on this project.
Many thanks -
[quote name='Crowey' timestamp='1355213106' post='68685']
oooh it went boom , hopefully back up soon
on i another note does anyone know if there is gonna be an update tonight ?? content push etc as our guild is waiting on our decal to be put in game
[/quote]
If the weekly content push takes place the same time this week as last week, it should take place about 12 to 15 hours from now. -
it is up now
-
[quote name='Syberfly' timestamp='1355025046' post='68503']
Tweaking would be nice, I clear what others leave behind.
[/quote]
Yup, many a time I come across a hulk field with only debris there. I clear it and let it respawn, good for all involved. -
Remember back in live, when you has a "last built list" pop up in the terminal before you could go into your archived lists?
That would be cool to have back
in General Discussion
Posted
getting ready to restart after fixing Pluto, it was blackholeing toons