Jump to content

dukeofskye

Members
  • Posts

    28
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Everything posted by dukeofskye

  1. Mine did (in live) *hugs double L9 coma's* Otherwise, it just hugged my Enforcer and gave him reactor boosts (had 2 pre-nerf reactor shunts, nom) and additional stealth cloak and I dual boxed vrix bosses. Combat wise, the PP is sturdy yes, but compared to the other 2, I *personally* still put it 3rd. TTs get better kiting and self repairs, Seekers are JE's with another gun and better shields, again, coma's ftw! My jenpies loved them some L9 Coma's. atm, the only reason i'd level my PP is for progen reactor builds, otherwise... I wouldn't play it much :/. Which also sadly, is looking like how my PS is going to be, Scouts just blow it out of the water personally, they got the range, the speed, the NAVIGATE 7 OMGOMG. (this can also lead me into how L9 jenpie devices were far better than L9 Sentinel devices, have I mentioned coma's yet? Chimaeras? )
  2. Did the Jenquai trader get another build skill?
  3. So, after comparing the 3 trader classes together, it seems to me there is a big discrepancy between the classes. While I know EnB isn't a game of trying to balance all classes perfectly even, there are some changes that can be made to prevent classes from being never used. In my personal opinion, the Terran trader is still by and far the best trader, followed up by the Jenpie Trader, with the progen Trader a distant 3rd. I used the Terran Trader as the model in which to base the other trader classes off of. Jenquai Seeker Beam 9 Projectiles 8 Build Components 7 Build Devices 7 Build Engines 7 Build Weapons 7 **add** Build Reactors 7 Cloak 5 Recharge shields 7 Psionic shield 7 Reactor optimization 7 Scan 5 Negotiate 7 Device tech 9 Engine tech 8 Reactor tech 9 Shield tech 8 **No Jenpie has L9 shields = no L9 shield build for JT Terran Trader No changes proposed to Terran traders, except I ask. Whats happening with befriend? In live, that was.... did anyone even put points into it? Progen Privateer: by far the most lackluster trader class Beam 8 ML 8 Projectiles 9 Build Components 7 Build Reactors 7 Build Shields 7 Build Weapons 7 **add**Build Devices 7 Menace 5 **Maybe upgrade to Rank 7?** Recharge shields 7 Shield Inversion 7 **Any damage upgrade changes coming for Inversion? Cause last I know, it still sucks, for PWs as well.** **add** Weapon Overload (15% party wpn dmg and less weapon energy usage) Crit targeting 5 Negotiate 5 ***Upgrade to rank 7*** Device Tech 8 Engine Tech 8 Reactor Tech 9 Shield Tech 9 **No progen has L9 engines = no L9 engine build for PT **Progen are more "offensive" so weapon overload idea works imo, Maybe tweak the numbers from 10% to up to 25% Overall, I suggest adding the additional build ability to the Jenpie and progen traders to bring them up to build power. Then added more utility to the Progen trader, evened out the negotiate levels between all 3 traders as well. Weapon overload for the progen trader would be neat, Jenquai get their reactor buff, terran gets the shield buff, progen gets the weapon buff, it fits perfectly! *just doubt it would be easy to code. My last thoughts (for now), can Navigate 7 be added to the Progen Sentinel since they are an explorer class? (warriors get crit, traders get negotiate, explorers get navigate pattern) If one is to follow the pattern of the other classes, why does the Terran explorer have 4guns/5 devices, shouldn't it be 3guns/6devices? Not that I mind to much, it makes them nice and powerful Also, isn't there supposed to be some "Afterburner" ability for the Terran explorer? *edit: removed ML from jenpie
×
×
  • Create New...