Jump to content

dukeofskye

Members
  • Posts

    28
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Live ENB Information

  • Guild
    Wizards of Doom
  • Server
    Galileo
  • Race
    Progen
  • Profession
    Warrior

Profile Information

  • Gender
    Not Telling

dukeofskye's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. the TT hardpoint locations could still be changed, just copy the locations the TS uses, 2 hardpoints on each wing, nice and symetrical, instead of how it currently has it, which I always disliked as well. I doubt the PT one could be changed, since tehre was never a centered progen mount location.
  2. depends on how they go about it. If they just copy the current terran hull missions, then it is pretty ezmode compared to progens still. If they make up brand new ones, it could be interesting, but I have to give credit to the TS dev, the TS missions have been awsome so far imo. If they fix that dead zone of the first 5 levels of the TS, they would be pretty good to go, not quite up to par to the JE/JD missions, but still fun. Now... the sadistic masochistic progen dev(s) on the other hand... the first 2-4 PP missions were a lesson is sadism.... gravity wells are hell at 120 impulse. change it to "malfunctioning gravity well projector" and remove the gravity-well, and it would work just fine and still follow the mission. And again, add more EXP or any exp at all for progen missions. The noobie zones are meant to introduce new players to the game and get them to stay and enjoy it. Not to abuse them and run them off. Noobie missions are not the time to go with the "progens are hardened warriors, therefore their missions should be hard!"
  3. I personally love that scout line of titles. Mebbe swap ranger/outrider (I like the ranger title more >.>) But otherwise, I think those ranks are near spot on. I also do like the German rank list, since all those ppl we run into for TS skills are Von somebody or another, made me think German at least. To bad that once again, the German equivalent to the Admiral..... is..... Admiral. the Großadmiral or Generaladmiral is the German equivalent to US Fleet Admiral. But again, that scout line of titles is awsome, plz to impliment dev!!!
  4. yes, correct, you could use it like that. but..... it was unneeded imo I never needed it at least. Why would I want to push a mob away and out of my high dmg beam zone when the mob is blind (coma'd) and not doing anything anyways. Hit reverse and proceed to pewpew and collect lewt. And if one has more than one mob on them anyways, you just do what all the other classes do, hit reverse and kite until mobs die or warp away and learn2pull (or be a hax terran). And if I recall correctly, once one got a DG, pm = +101% beam range (70%ish using a chimaera), so about 4k-5k DG beam range (3.4k for pits, and 4.2 for EoDs), thats more than enough to pewpew a mob from a pack, kite it back and kill or go into combat cloak kill combo. Worked in cooper, it worked farming voltoi without comas as well. (hell, PWs using basilisk and the basic starter archos only had a 5.5k-ish PL range but they didn't have .6 or whatever sig) Live enb was far easier than you make it out to have been. The only places (Non-bosses/raids) that required any more tactics than the standard "shoot mob, reverse kite until mob dies" was Ardus mobs/DT Bogerils (scuttles could be soloed). Hell, we had one JE get so insulted over "JEs can't kill shit" that he went out and solo-ed a Roc Bullywere. What did he do? yup, coma'd and pewpewbeams. But most of this is moot, the EMU has more issues with mobs and broken skills and mechanics before worrying about the balance of the JE. If they fix the coma, mob pathing, mob scanning, cloak, overly high level manes guardians, exp from mining, I think things will be back to how it was and JEs were just fine. Fun list eh, and only cloak is a Jenpie specific-ish problem. There isn't a JE class problem, there is a mob/general mechanics problem. So a question that has been nagging me for awhile... did you just have no gear during live Terrel?
  5. agreed.... honestly... I personally think its a load of crap. Sure it is doable (but he required coma anyways and foldspace???), in live, there was NOTHING a JE could do with PLs that a JE couldn't do with L9 beams and a coma, faster and just as safe and not have to use foldspace. All the PLs are doing is making the je take x times longer to kill anything and have to carry a buttload of ammo. Both my JEs had max foldspace... I do not remember ever needing to use it when I killed mobs, never used it to get away from mobs, hell... I only had it cause they had extra SPs sitting around. Now, being the emu, with coma/mob pathing/scanning/cloak all buggy atm, yes JE are in a bad place. But I'll never agree that PLs were EVER better than a L9 beam setup. In live, the only item a JE needed to kill anything was a coma 9. Combat with a JE was the same as a JD. Enter combat cloak, shoot mob, coma/chim mob, shoot mob some more, reenter combat cloak as needed, reapply coma as needed, collect loot. Now that I think about it, I don't even think there is a big issue with needing more beams in the game. Two Pitt 9 starter beams/ruby disruptor or stonecleaver, Upgrade to DG, add a deadly focus, upgrade to GoD/EoDx2/Deadly focus combo as soon as possible and JEs could murder death kill anything they needed. Any weapons below L8/9 wpns just really don't matter, and even then, only L7/8/9 doesn't have a vendor plasma beam you can get.
  6. 1. Mining, mining, and mining. In the case of aerospace and I, we had to split up the ores in the field (IE, her rocks, me crystals) and we still had space issues cause of the variation of ores. Abysmal mining exp rewards, lack of ore fields, nasty long respawn timers. 2. EL via exploring, is a bit low for the classes that can't mine. 3. Guns getting stuck/offline. 4. Skill animations getting stuck (mainly happened on the pw, Grav link + sap stuck at the same time... ugh) 5. Range on many activated offensive skills for Terrans/Progens. (hackinglawl/biorepressionlawl needs to start at 3-4k, SAP/gravlink/SAP/inversion/SAP need to start at 3-4k) and they can max out at 5-6k ish range.
  7. Just got it on my tt as well. (so i have all tt skills now) I think the key here really is the whole "x out of holly's convo" bit. I talked to holly, x'd out, got the shield charge mission, THEN he gave me the holly warning. I also had the canisters mission in my log too. (and yes, have 20k and L2 orb weaver in your hold ot make it faster)
  8. Just went and explored paramis today, only got 220 per nav in a 4 party group, this needs to be upped as well
  9. I think that last idea of "spy chief" line is definately better than being a lowly pathetic Warrant Officer. But again, it seems to focus a bit to much on sound like they are spies towards the end. Up to Pathfinder sounds good, those last 3 ranks could be changed though. To bad the Royal Navy uses the same ranks-ish as the US navy... otherwise using the 2 woulda been awsome imo.
  10. neat idea, but no thanks. TERRAN explorers are not JUST miners though. We're a greedy arm of the terran alliance out to steal your monies and sell you our ores for an inflated price while kiting your raid bosses from 6k away. It is the same reason you don't see the Progen explorers or Jenquai explorers following that path of titles. But I do think the Naval naming or whatever they are using atm needs to be replaced. Is it really "Warrant officer" for L135? lame >.<
  11. I'll agree that progen missions need exp gains and work. I'll do more in-detailed report on progens when I repeat the 3 progen noobie zones sometime this weekend. **De-rail** TW missions need some bugs worked out: For the hated ML quest for TWs, the following order of operation seems to work for me. Do the starter quests up until the dude has you kill 3 of the relentless drones? (they take about 1/3-1/2 your shields to kill with your 1 beam). He should then send you to Nav Luna to see the chick, bring 2 MLs (buy OR build), put in first 2 slots of your hold. Go to Luna. Talk to chick, move the ML in the first slot to another slot and back, this should trigger the next step, talk to chick again. Now either zone out, or dock. Talk to chick again, this SHOULD complete the quests for MLs. (at work atm, will check order of operations again on another tw when i get home) TS noobie zone needs the most work imo.(i haven't done PP/JT yet though). But TS has ONE mission, for ore in the one ore field in the zone, with mebbe 10 hydrocarbon ores in it, on a 30min respawn timer i swear. and then there is nothing for the TS until they hit L5 on their own, aka, hunting with a L0 beam, or exploring navs in other zones. TS build device mission, I would recommend the NPC just flat out GIVES you the pattern to make the chemical inhibitor for you to build instead of having to analyze it. (my TS failed the damned thing 3 times) TS build engines: the mission is asking me to build a L3 Gliding harrier, I have no plans to level her build engines skill, I do not want to waist 3 SP for a mission. Recommend changing it to a "Getco Harrier" the L1 version in the station vendor. JE/JD noobie zones are great: (but I do HATE HATE HATE driving on planets as a L15 with only 200ish impulse on a planet >.<) Also, the Evil shroom adds for the JD mission will still see through cloak and murder you when you try to get the quest credit. There is some sort of problem with the hunting training navs in the northern-east end of the JD noobie zone, space is just... wonky.... there, as if everything gets out of sync when you go up there. The hulks/ore fields in the JE noobie zone are AWESOME!!! the TT noobie zone is good, my only issue is, yes, I know a tt is all about making the monies, but requiring 25k for 3+ish skills is a bit nuts for a low level tt unless you grind the scuttles for hours or start off doing early trade runs. I get more of a sense of "I'm a greedy Terran trader ass" via reading the mission dialogs (like the later TS missions in Margesi which are great) than having to go out and grind scuttles for awhile so I can afford my next skill. 25k for befriend, ugh... if I wasnt a completionist and if some skills didn't have a order of operation to get your next skill, I'd never get befriend. some slight bugs for TT missions: shield charging atm, and a fix for the proper level to get hull patch, walsh not always wanting to give up build components. Might be an order of operation of missions causing this bug as well. Again, I have yet to completely go through the PP and JT noobie zones, and atm have no plans to do the JT zone (I have a tt and will have JE/PP, who needs a silly JT?) IMO, a goal could be for noobie classes to hit OL15ish via missions (5/5/5 mebbe)(not grinding at all) before they leave the noobie zone. THEN one can choose whether to grind mobs/explore/mine/trade runs etc. *update* PP noobie area.... Ok well, it has a nice amount of quests right off... then you finish it, and they give no exp, and I'm level 1... from explore exp. So I get to go grind with my beam and L1 PL till whatever level... That first chain needs to give exp in all 3 areas in order to boost a noob toon to 6 or so, to smooth out progression. (currently grinding my noobie pp now... will get back to ya)
  12. recommend boost hacking range to 3k starting out, then up to 5-6k max level for both TW and TE, 1k for a ranged missiles class doesnt work. Same with biorepression.
  13. while everyone would welcome a bigger vault, it is also one of the harder things to impliment due to hardware limitations, the more vault space you have, the more hardware space you need to store that information. While I don't know how much space enb vaults take up, i doubt its a small amount, especially as more accounts and toons are created, more people return to the game, and so on.
×
×
  • Create New...