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Syock

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Everything posted by Syock

  1. Holy HellHas, I did suggest putting the restriction on it like wormholes do to avoid trade run problems in my first post. I'm not going to bother to answer you anymore.
  2. I play an explorer, I do not make these suggestions for my time issues. I do not consider it an easy button because it is not exactly difficult to fly anywhere. It is just a waste of time which doesn't fit a free to play model. I am making these suggestions to potentially increase the fun to every person that plays. [quote name='Exiledrapier' timestamp='1303769369' post='39748'] All of this is highly unlikely, to many things in game involve the travel, of course I guess we could just load the job terminals with more than what is needed, and keep the tasks all in the same sector you got the job in. That would eliminate the time sinks for a lot of peeps. Time sinks is exactly what they are, time sinks to keep the public from hounding Devs to death about content. Should something like this be put in place, that will be the next thing addressed. "Now that I can go anywhere I want, anytime I want, I leveled up and have played all this content, I want new content. Wheres my new content?" Remember.... you heard it first from Charlie (wonder if he's still winning)! [/quote] I don't think an improvement to the game should be dismissed because it allows people to enjoy the content of the game rather than wasting their time, eventually showing another weakness of the game. That just means the next weakness needs to be addressed as well in order to continue to improve the gaming experience.
  3. There would still be initial exploration, trade runs, and in-system warping. All were talking about here is taking out something that hinders actual gameplay, wasted time crossing known space safely.
  4. I wasn't saying to jump to unexplored locations. Did you read the post? Most people get tours anyway. You would not be forced to use it either. If you want to take the long way, you would be more than welcome to. EDIT: Your giving me negative rep on my post because you didn't even bother to read the first one? Grow up man.
  5. The aspect they are referring to is having time to go to the bathroom or talk in chat while you haul your rear across the universe.
  6. I am not talking about free warping inside one system. I mean being able to jump like a wormhole across the universe. Did you read the post?
  7. [quote name='karu' timestamp='1283461696' post='23759'] warping gate-to-gate is part of so called 'content'. what you suggesting is to open up the GM /goto command [/quote] I know this is a dead topic, but I think this is a valid way to go. On a subscription based MMO game the idea is to make the game a time sink, so people keep paying their monthly dues. In other forms of games, the idea is to make the content always be fun. Since there is no PVP at the choke points of gates, in fact the entire event of traveling after exploration is done is more or less uneventful, perhaps removing some of the restrictions in game is in order. This is a different beast from when it started. I am aware this would have to be balanced with trade runs, perhaps it could have the same downside as a wormhole has currently. It would also make wormholes obsolete. That just means we need to find another interesting skill to replace it. (WH as it is tends to look like a waste of skill points since most of them are within 2 jumps of each other anyway.) A goto command to explored jump gates seems like a reasonable solution. Considering the goal should be enjoyment of the game, perhaps some other things need to be looked at as well. I have yet to hear anyone say how fun it is to do trade runs endlessly. Restricting what class can build what type of item also seems to be an issue. Perhaps allow access to the building skills to all classes and let them pick if they want to spend points on devices or engines or whatever, and allow people to play the classes they enjoy instead of the one that needs to build their reactor. Then if we notice a certain class is not being played, we know that class needs some work to make it more fun, rather than making it a required class for some artificial reason.
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