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Hrarthgar

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Posts posted by Hrarthgar

  1. [quote name='Bitstorm' timestamp='1312855841' post='44470']
    Kyp,

    Is there a way to revert the patch back to previous for the time being? This may solve the issue at least for now.

    Bitstorm
    [/quote]

    haha I hope there is a way to revert... I want a few items aboce 125% before the patch =)
  2. To fuulish

    I like the idea of giving the PP the a damage mitigation ability but If all the trader classes can be healers would that be taking away all the healing abilities fo the PP away? Just allowing the Tank to go for another few seconds before needing to be healed?

    Idk, It is a neat idea that the Pp could absorb some incoming damage, but I think they would need a way to renew the shields of the group. maybe more of a direct link to whoever is targeted and no splash heals?

    At any rate I hope if there are any changes the play styles of the characters are looiked at closely. Bold terrans, powerful progens, cunning jenquai.

    Oh was going to say I know that psi shield kinda sucks right now, but I guess my though for the js was to be able to keep the tank from taking damage in teh first place. Say if the tank takes a huge hit, the js could refresh the psi shield, maybe there is another skill that reduces more damage. (my thought on damage reduction is say a partial summon where some the attacks pass through the tank and have a much higher chance to miss. So the PW tank with shield sap refreshes his shields, and uses hsi shields own recharge to keep them topped up, while the js keeps mobs from hitting him so often and keeps a renewable shield around them.

  3. Like the PP idea but I was thinking transferring it from mobs will essentially make it like shield sap-- instead I was thinking exactly how Shield Inversion works now except that it heals all friendly targets in range at a constant rate instead of damaging hostiles. Although on giving it more thought this makes it really tough to work out for high-level raids where the damage gets focused on the tank etc.

    Yeah, I guess I don't want it to work like shield sap. but I think that since the PP is more of a combat class anyways he can still use his shield invert, just like think it could return a small amout of the damage done as heal, not reall sap. Just has like a 2 way ability with it. Would also have to supplement the tank with a heal over time heal like a heal that instead of being big say has to be renewed every so many seconds or so that would heal for say 5-10k every second?

    I guess my thought kinda gets bogged down cause I like fighting with my PP, but I need to realized it has to it should be able to be a main healer, just want to fight and heal at the same time lol

  4. Interesting ideas. It would be nice if the different classes could be differentiated a little. I really dislike how the PP can spam shield recharging endlessly. In my opinion, it really undermines the TT in a combat setting.

    Yes I totally agree that the PP is a bit overpowered shield healer, because the groups I go with use the PP we don't usually take a JE or other classes that we don't need.

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  5. I was thinking today about the different classes and their type of play style. What occured to me is that even though they are different play styles they all have the same shield recharge skill. just a Very Large Charge.

    Well you have the TT wich is pure trader and stays ouf of the fight most of the time. I like the idea with the Large shield recharge as it is, since most people are comfortable witht hat style recharge for their class. And I think it is great for them. And I think it is balanced meaning they may need help with some of the other classes out there to help them keep their reactor up.

    The other calsses I think need to be changed.

    the Progen Privateer. Has lvl 9 reactor and can do the very large shield recahrges endlessly. I can keep them going without running otu of reactor and do them just as fast as teh skill recharge will let me. Which cuts out the need for a JE or any skill that requires me to need reactor maintainence. I was thinking the PP would be a GREAT candidate for a HOT (heal over time) skill.

    --- My idea for the PP was to do something witht the shield invert (say a reverse shield invert) skill where it is sucking the Shields from enemies and sending it to the group members in a constant flow. Now the idea is that the PP is more of a fighter class and not a healer, so I would think the "shield drain nova" or whatever woudl be an offensive weapon, It could still do the damage of the shield nova, but the added bonus is the smaller heal over time that can be given. What is good about this is that in large battles where a TT might not be able to keep up the PP would be able to drain a TON of mobs at one time sending thier shield recharge to the group. So the PP doesn't out heal the TT, but can be a welcome addition to heals when there are lots of angy things out there.

    --- For the JS i was thinking the jenquai are more of a direct class. Choosing stealth and instant damage, and cunning techniques to take down a mob. They already have a psi shield so I think it could be put into practice as something more on the line of a skill like a "Shield Lattice" or something, where maybe they can crystalize the shield of say the tank so that it takes much less damage from mobs, say a 25% less or whatever. And instead of healing at all, thier skill is to Copy the tank and maintain a copy that the mob targets.

    ------other idea for the js was that With the addition of the less damage taken on shields, the Psi shield is used moer of a healing technique. So that the goal is for the tank to never take damage... psi shield the tank, put the -25% or so resistance on him, and heal through preventative measures.

    idk I just feel like they are all the same heals really just in a different package. I mean I know the TT already gets shield charge which helps out a lot, and kinda makes it the same as me not being able to shield charge but having lvl 9 reactor.

    just food for thought. would like to see what people think of this or the other ideas that might be flying around out there.

  6. Indeed. I was very careful to avoid overwriting any avatar data; I'm not sure how this happened.

    Have you guys lost explored navs, items, and everything else as well?

    yes my alt had lost the explored navs as well. also it undid his lvl 30 and 50 progen upgrades =P

  7. I would vote but I can't. Anyways, I wouldn't mind seeing the items drop back to a cap of 125% like live was, but I would (as a newer player) like to be able to catch up to some of the people who have been on a little bit longer. I have been making big strides, but there is a lot of stuff I don't have yet, and I would like to know that I have a chance at having items close to the level that other people are using.

    Already a bit behind from thigns that don't drop anymore or that drop often ;)

    idk, I just want to be able to reach the same ability to do combat or have the chance to get there rather.

  8. Hello, I am getting the exact same issue.

    I have vista 64 bit running. I have closed all background applications besides the firewall. I have made sure to add the Net 7 program to the exceptions list. and I have been trying for a while. I do notice when I check the local cclient button it tells me that the tcp port has reset after the avatar loads.

    I don't ever see the avatar, it crashes before that. but the little dos screen says it resets? Is that the prob, idk

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