I was thinking today about the different classes and their type of play style. What occured to me is that even though they are different play styles they all have the same shield recharge skill. just a Very Large Charge.
Well you have the TT wich is pure trader and stays ouf of the fight most of the time. I like the idea with the Large shield recharge as it is, since most people are comfortable witht hat style recharge for their class. And I think it is great for them. And I think it is balanced meaning they may need help with some of the other classes out there to help them keep their reactor up.
The other calsses I think need to be changed.
the Progen Privateer. Has lvl 9 reactor and can do the very large shield recahrges endlessly. I can keep them going without running otu of reactor and do them just as fast as teh skill recharge will let me. Which cuts out the need for a JE or any skill that requires me to need reactor maintainence. I was thinking the PP would be a GREAT candidate for a HOT (heal over time) skill.
--- My idea for the PP was to do something witht the shield invert (say a reverse shield invert) skill where it is sucking the Shields from enemies and sending it to the group members in a constant flow. Now the idea is that the PP is more of a fighter class and not a healer, so I would think the "shield drain nova" or whatever woudl be an offensive weapon, It could still do the damage of the shield nova, but the added bonus is the smaller heal over time that can be given. What is good about this is that in large battles where a TT might not be able to keep up the PP would be able to drain a TON of mobs at one time sending thier shield recharge to the group. So the PP doesn't out heal the TT, but can be a welcome addition to heals when there are lots of angy things out there.
--- For the JS i was thinking the jenquai are more of a direct class. Choosing stealth and instant damage, and cunning techniques to take down a mob. They already have a psi shield so I think it could be put into practice as something more on the line of a skill like a "Shield Lattice" or something, where maybe they can crystalize the shield of say the tank so that it takes much less damage from mobs, say a 25% less or whatever. And instead of healing at all, thier skill is to Copy the tank and maintain a copy that the mob targets.
------other idea for the js was that With the addition of the less damage taken on shields, the Psi shield is used moer of a healing technique. So that the goal is for the tank to never take damage... psi shield the tank, put the -25% or so resistance on him, and heal through preventative measures.
idk I just feel like they are all the same heals really just in a different package. I mean I know the TT already gets shield charge which helps out a lot, and kinda makes it the same as me not being able to shield charge but having lvl 9 reactor.
just food for thought. would like to see what people think of this or the other ideas that might be flying around out there.