llamasmurf
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Posts posted by llamasmurf
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I was just rechecking the beam-damage-range-calculation by starting a local server version with the code that was running before yesterdays patch.
The damage on the mob i used for testing (Tengu Terror Maw) was the very same like it is now after the patch if you stay within the 0-50% beam range - so the damage in the "optimal range" has not been changed by the beam-range-calculation at all.
I was using the same setup for this test and i was reading out the damage values in the server to make sure they are accurate.
Maybe the mob you were fighting yesterday changed in terms of deflects, which i dont know.
Also know that the range where damage starts to fall off is actually not 50% - we "gave" you a bit more here since the mobs "center point" is their back/tail - not the head or real center, so you have the scale/size value of the mob counting toward the "good".
Eg. a Ten-Gu has a size of 822 units, so when your beam range is 5K, it doesn't start to fall of at 2.5, it will be almost 3K ( 5K + 800 = 5800 / 2 = 2.9K).
I just know for sure that I'm seeing lower numbers than before on various mobs that I farm regularily, so unless their resistances were raised I'm doing less damage. The easiest way I could tell was before the patch a specific mob I was killing in 2 beam volleys and now after 2 theyre left with a chunk of hull and I have to fire again. I'm always within 1.0k range and their model is small.
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I guess you misunderstood how it did work and is intended to work, let me enlighten you.
fro 0-50% of your beam range it is a hard 100% dmg +/- skill/device modifiers. At 50%+ range it is a fall off of dmg STARTING at -50%. Old Live (tm) at max range it wasn't -50% dmg it was -66%!
They have put it as live as possible, if they got it right you will see: 100%@ <= -1/2 range, 50%@ => +1/2 range, and somewere about 3/4 range 33% dmg. Got it?
It doesn't seem to be working as you said, just a quick test i did killing some voltoi with my beam range being 3.1k: at 0.0k - 3773 (plasma ticks), 1.5k 3773, 1.6k 3682, 3.1k 1950
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I can confirm that I'm doing less damage than before the patch even being right on top of the mob at 0.0k range.
in General Discussion
Posted
This was brought up in the beam range thread in the suggestion forum. I too know for sure that beam damage dropped for me when it wasn't supposed to, but Zackman tested it twice on a pre patch and post patch server and it showed as the same to him so I'm not really sure whats happening.