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llamasmurf

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Posts posted by llamasmurf

  1. This was brought up in the beam range thread in the suggestion forum. I too know for sure that beam damage dropped for me when it wasn't supposed to, but Zackman tested it twice on a pre patch and post patch server and it showed as the same to him so I'm not really sure whats happening.

  2. I was just rechecking the beam-damage-range-calculation by starting a local server version with the code that was running before yesterdays patch.

     

    The damage on the mob i used for testing (Tengu Terror Maw) was the very same like it is now after the patch if you stay within the 0-50% beam range - so the damage in the "optimal range" has not been changed by the beam-range-calculation at all.

     

    I was using the same setup for this test and i was reading out the damage values in the server to make sure they are accurate.

    Maybe the mob you were fighting yesterday changed in terms of deflects, which i dont know.

     

    Also know that the range where damage starts to fall off is actually not 50% - we "gave" you a bit more here since the mobs "center point" is their back/tail - not the head or real center, so you have the scale/size value of the mob counting toward the "good".

     

    Eg. a Ten-Gu has a size of 822 units, so when your beam range is 5K, it doesn't start to fall of at 2.5, it will be almost 3K ( 5K + 800 = 5800 / 2 = 2.9K).

    I just know for sure that I'm seeing lower numbers than before on various mobs that I farm regularily, so unless their resistances were raised I'm doing less damage. The easiest way I could tell was before the patch a specific mob I was killing in 2 beam volleys and now after 2 theyre left with a chunk of hull and I have to fire again. I'm always within 1.0k range and their model is small.

  3. I guess you misunderstood how it did work and is intended to work, let me enlighten you.

    fro 0-50% of your beam range it is a hard 100% dmg +/- skill/device modifiers. At 50%+ range it is a fall off of dmg STARTING at -50%. Old Live (tm) at max range it wasn't -50% dmg it was -66%!

    They have put it as live as possible, if they got it right you will see: 100%@ <= -1/2 range, 50%@ => +1/2 range, and somewere about 3/4 range 33% dmg. Got it?

    It doesn't seem to be working as you said, just a quick test i did killing some voltoi with my beam range being 3.1k: at 0.0k - 3773 (plasma ticks), 1.5k 3773, 1.6k 3682, 3.1k 1950

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