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capybara

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Posts posted by capybara

  1. Sounds like a fun project to me... Right now the most exciting beam for me is the proto 9, when you use it at max range it has a rather impressive plasma beam... Just wish my JE had a fourth slot so i could have a split beam-o-death, without losing the buffs of the other beams.. :) Can you code for that too Tien? :P
  2. Just make sure its not a scan range issue with your character.... move around the nav to make sure they aren't around. They won't necessarily be right next to the nav, just in that general area. Other possiblity is someone killed them off and they failed to respawn early.

    If you can find someone with a good scan range, like a JE or TS you might ask them if they will help you find them... or put in a ticket to the GM if they really are missing
  3. You might find the FAQ section on net7.org helpful.

    You don't need to burn the file to a disc, that is probably some burn software app doing that.

    Just go to the folder with the Earth & Beyond Client and double click it.. there used to be a patch also, so install that afterward. You don't need a disc to play, its all on your hard disc.

    Then run the "Earth & Beyond Configuration" found in your start menu under "EA GAMES/Earth and Beyond". This will set your Graphics and sound settings. Then download the Net-7 Launcher and install... let it install any updates it finds.
  4. I like the idea of the increase to damage on the HB torpedo.... lets face it, someone was asleep when they decided that. Perhaps making the ammo manufacturable would be a good workaround. That might almost make up for the exceptionally small stack size. This is a major raid ML drop after all, and there are (as discussed above) other plasma debuffers.. Yes the range is impressive, but you don't benefit unless you're a cronic kiter - you Terrans know who you are. :P

    PS: As for keeping things 'as they were in live' as someone mentioned... i don't think that is all that important, except as a 'general' rule - rather than something written in stone. The game was never "perfect" and its ours now to improve... Just saying... <_<
  5. [quote name='Lovelygirl' timestamp='1325797636' post='50974']
    I love my lvl 150 JE and plan and getting a new paint job on it to make it scare the enemy...yes!
    [/quote]

    In addition to all the devices mentioned here for bumping up your JE... i would add the Chittin Bit shield buff device. Once you get skilled at cloaking and uncloaking, hitting a target with the chimeria together with plasma, you can kill some pretty big targets without scratching your paint. I was killing lv60 voltio in Lagarto with my JE last week... u need to have patience, but it can be done if you can isolate the target. At least until the devs bump them to gobb like powers,,, :)
  6. [quote name='Lot' timestamp='1322721741' post='49056']
    [u][b]Bug #9[/b][/u]

    Navigate L7.

    When trapped by a gravity well it often takes too many attempts to re-enter warp before warp is successful. Only one attempt perhaps two maximum should be required to make engines work again to be like live. And once the check is successful no further checks should be made for a period of time -- not a new check for each gravity well.

    While it is nice that navigation L7 works now in gravity wells its just become a frustrating click-fest with too many checks being made. Live wasn't like that, worst case was one or two checks then no more checks for an amount of time.
    [/quote]

    I agree.. You used to (in Live) only have to click your warp once or twice (max) to re-warp after entering a grav well with max nav. I've had to press the button numerous times - sometimes six or more.

    What is adding to the problem is even when you do get a successful warp engagment, your ship will travel a few 'k' then drop out again - no "entering gravity well" heard, it just drops out of warp. So you "inch forward" in these little warp bursts, or you travel further into the well at manuvering speed, then try it. I've noticed this at the Pax Decima nav, or the one just before it, at the top of Lagardo, and ABB. Possibly two issues at work here.. the warping in grav wells, and the games method of measuring player entry into the grav well border.
  7. [quote name='Sneakypw' timestamp='1322502000' post='48977']
    booney inside of f/b is not working. will not launch raid, alsohaving problems with job mobs in bbw and se not showing up
    [/quote]

    Last week I also had job mobs fail to show in ABA from the 105 level jobs given at Earth station. I had three combat jobs... one showed up, the other two did not.

    Also, i notice some of the pop rocks will spawn multiple mobs if you persist in trying to mine ore from them... i think i had four or five spawn from one rock before it finaly exploded - some kind of mushroom shaped critters. Don't think that is supposed to happen.. On at least two other occasions, i was able to kill the original spawn by clicking the ore... the roid explosion killed the spawn.
  8. [quote name='Kyp' timestamp='1320182499' post='47915']
    That server works, but it is precisely because that price has risen that the discussion came up. We feel that we can probably pull it off cheaper to some extent, or at least return it to a lower price, thereby making it cheaper for everyone else. The contracts for that server are up towards the end of January, so that's when we're thinking about the move, the problem is coming up with the one-shot cost to pay for parts. We're still working on what we think we need at the moment, so you'll hear more soon.
    [/quote]


    Just wanted to put out a technical question here, while the idea of having our own servers is being discussed.

    Its my understanding that when a player goes into a new sector, he is actually disconnected from the server temporarily... so this leads me to wonder if it would be possible to use two or three servers? It would have to be programed into the client obviously, and all the servers would need to update info, but it sure would give some server horsepower to have different servers running different sectors of the game.

    So instead of having one big server you could essentually have three or more smaller ones... Down side i suppose would be that you'd increase the issue of a server failure, unless you could create a handoff, whereby if one of the servers in the chain goes down, the other servers would assume responsiblity (so to speak) and then when the other server came back, it could update the info of the other servers in the chain, and go back into the array.

    Not trying to complicate things here, but i wonder what the techs would think about that idea? It would also make it almost impossible for the game to go offline, because you'd have more than one server that would be able to assume responsiblity for the offline server. :)
  9. [quote name='Kyp' timestamp='1320544648' post='48128']
    Sure I put up a link to a 7zip file on net-7.org, note that some of the things on these documents are out of date, they are usually grayed out, and in some cases we are changing to things that fit a better balance for our server. They [b]are not[/b] the final say in anything on this server, only the baseline we go by to try to set things up unless it doesn't work well balance wise. These documents predate the release of E&B live, just before Westwood sold to EA.
    [/quote]

    Yeah, no problem.. I was only able to play the game for about 8 months before they pulled the plug, so my memory is fuzzy on lots of stuff. Thought it would be interesting to see some of the original perameters, but like you say, everything can be improved on.

    Thanks!! <_<
  10. [quote name='Kyp' timestamp='1320271171' post='47960']
    Described in the original design docs we got from the live folks. It is supposed to be the way it appears now (and that's how I remember it as well, anyway).
    [/quote]

    I didn't know the Dev crew had access to original docs outlining how things worked during live... Damn decent of them, really. Is there a link to these docs so the rest of us can look at them?

    Thanks :rolleyes:
  11. [quote name='RojoMuerte' timestamp='1320021031' post='47845']
    Crap! And I had opportunity while back to get hands on this very equipment for free but passed haha. I'll see if I can work something up... Got access to resources that always pawn off what they deem old stuff that really isnt...

    Last one was dual quad core systems because they stepped up to blade servers... Gah!

    My curiosity is then where the servers will reside and whos providing the hosting/bandwidth that will be an interesting tasker for sure but good things look forward to progressing the lag/crash monster away lol
    [/quote]

    Funny you mention grabbing "old" equipment, because that is why i first mentioned it a couple months ago... Lots of companies (especially government) toss out or sell super-cheap all kinds of equipment that would be well above the tech used in the original ENB servers. Heck i'll bet many personal PC's are faster than the server ENB used 10 years ago... Many also have Raid 10, which takes care of preserving the data.

    That leaves the bandwidth consideration.... Renting space at a server site is certainly an option, but many ISP's have "business class" packages that include a permanent IP and tonnes of bandwidth, so I don't think that should eliminate "mom's spare bedroom" from the equation (unless mom does :) ), as these connections are VERY reliable - they have to be, because people run businesses from them. I have friends who use these services, and the only time they've had an ISP issue was during power outages, which he has once every two years or so.

    I don't know what the bandwidth requirements for the game are, but most of these games don't use as much as some would think, because the game mainly reports position... so would that exceed the standard 750KB or 1.5M house hookup?? I have no idea... but if not, you just need a static IP and a nice mother... Then the work of finding the hardware is the biggest issue, which i think we'll find a solution for eventually. Drop in 32gigs of ram on a quad core (or larger), and i bet we'd have more than enough horsepower... then place the game on a Raid 10 (or maybe even Raid 5). Those systems are all over the place, and you wouldn't even need massive drives to fit the game.

    Just my two cents worth... :D
  12. [quote name='Sneakypw' timestamp='1320011163' post='47833']
    The Dev's have discussed it and it seems to be somewhat cheaper if we used our own servers.It seems as we rent ours now, it cames out better if the Devs build some servers of I own. This in itself is easy for them to do so and it keeps our cost down on what it takes to run the game.With this being said they are going to need funds in which to do so,sometime in the near future they are going to set up a way for us to help out with the cost of this. This would be different from the fund to run the game at this time, if we can help out it should be a great thing for us, cut cost, servers in usa,lag issue's. The also is some legal issue's they need to look into. this will take some time and will be annonced. The dev's plan will greatly improve our gameing yet keeping cost down some what.
    [/quote]

    Ahem... Well i did mention getting our own servers a couple months ago, and recall getting taken into the back room and ruffed up by one or two of the devs for suggesting this. I'm glad the idea was at least given some consideration. :)

    [Gloating mode off] ;) :blink:
  13. [quote name='Klyde' timestamp='1320000350' post='47824']
    I guess maybe my memory is rusty also. Yes, I read the patch notes when the new skills were added, yes, I was playing the game at the time. But, I really don't remember the 2 minute cooldown being there all the way through to sunset. After all, many things were changed shortly after patching into the game, adjustments were always common.
    [/quote]

    I never played a PW in live, but i did play a max JE and I also don't remember any 2 minute shutdown of sheild sap on my JE... I used it all the time and it was always considered to be a forth weapon, and was vital for toping up the TT's reactors. Of course it was a long time ago, so i could be wrong...

    I'm playing a PW now at max level, and the 2 minute shutdown is a very long time to not have a vital skill when you are facing GOBB and his minions, or similar mobs, which is when you need it most... They can kill a full bore PW in a few seconds if your healer has butter on his fingers. I'm still trying to work around this with turning off guns briefly to lose aggro, ect.. i'm still a PW under training, so to speak.

    Notwithstanding the need for balancing out the characters, the shutdown is essentually acting as a foolproof hack against a skill that is supposed to work every 15 seconds.... and you can still activate it after that, but all you get is reactor depletion, unless you want to play musical chairs with it, if you are "lucky" enough to be surrounded by hostiles. So what i'm trying to say is it seems like a patch that doesn't fit... I think a better fit might be to extend the recharge time to 20 seconds. Know what i mean?

    That said I certainly understand the need to tweek the game, but i think 2 minutes was abit much... Even waiting 15 seconds seems like a long time. :blink:

    Not meant as a criticm, so much as an opinion from a progen who is grieved at seeing too many good Progen sons dying in a fireball with their fingers frantically hitting their SAP key. ;) :)
  14. "•All attacks have an (unknown) chance to miss you(it will visibly deal 0 damage) once cloaked"


    Regarding the above... i've noticed that dispite getting "0" damage (which shows up in the visuals above your shield strength bar) it still resets the shield recharge counter to 6 seconds (i believe it is) so while it says you are not getting damage, from the aspect of the shield recharge counter it IS giving damage.

    Doesn't seem like that is correct, so perhaps someone else can check this, and fix it if this is not supposed to occur. If you didn't get any damage, it shouldn't reset your shield regen counter should it?

    thanks
  15. [quote name='Kyp' timestamp='1314917392' post='45538']
    possibly the unpopular opinion in this thread but if it makes the environment safer (and there's no doubt that a fly by night conversion would most definitely be dangerous) then I'm all for it. If we returned to pre-EPA levels of different types of pollution this planet would likely be uninhabitable in less than a century.

    [/quote]

    Thank you Al Gore...

    Natural gas is one of the cleanest burning fuels we have. Regulations are purely political, and they infringe natural property rights. There is neither civil of criminal liability in converting your car, unless you do damage to a third party (civil) or through malice cause harm (criminal).

    The control of government over our rights is many times more a threat than a tiny increase in carbon dioxide, which is plant food, and is non exothermic. Photosynthesis is an endothermic chemical reaction. Plants use *energy from the sun* to convert carbon dioxide and water into glucose and oxygen. This reaction requires 15MJ of energy (sunlight) for every kilogram of glucose that is produced.
  16. [quote name='Lot' timestamp='1312750405' post='44190']
    I don't mind other players being able to see what I can build but can understand others not wanting to be hassled that want to play instead of getting requested to build something every five minutes. An opt-out seems like a good idea. However, further changes are probably required in order to full respect privacy i.e. the login announcements need to be stopped.

    I don't mind building items but sometimes I too want to get on and play and wish the system hasn't announced my login.
    [/quote]

    The only time i could see the build list being a potential problem would be for an item that is only built by a handful of players, and the builder can always refuse to build if they don't have the time. Most people already know those builders who seem to enjoy building as much as any other aspect of the game, so i don't see this really being a big issue.. Even a rare build usually has several builders to chose from.

    If someone is pm'ing you to the point of harassment, then what we need is an ignore filter, not a deleting of information that could well be very helpful in finding builders. Just seems like using a sledge hammer to kill a fly.
  17. [quote name='Evermore' timestamp='1312432613' post='44003']
    24 hours ago from this post, the server was up for 366hrs, and as for buying a server - if there was a hardware issue, how long would we be down for then ???
    [/quote]

    I see what you are saying. I'm certainly not saying there aren't plusses and minuses for each, but my friend runs two or three servers, and hardware issues are pretty rare for him, and he usually has things repaired pretty quick if they do break, since they run out of his house. He is also a certified administrator so software issues are also dealt with as soon as he knows about it. He makes money on the servers, so he can't have them down for long periods. So the server would have to find a good home, I'll give you that, but there seems to be some pretty computer savvy people involved with this project.

    It just seemed to me to be a better option that having to come short for rent. Maybe this won't be an issue, but I wanted to throw the idea out there to see what people thought of it.
  18. Yeah I heard they are "renting" the use of the server, which to me sounds expensive..

    It would seem to me to be much easier to get a loan and buy a server and use donations to pay back the loan - donations are often used as capital/income for societies to get loans. Otherwise we'll end up paying several times what it would cost for that kind of server, and the rental fees will go on and on.

    I'm sure others have an opinion on this, but if money is going to be an issue, then i hope we find solutions to trim the fat. We should get out own server imho.

    Cheers.
    • Upvote 1
  19. [quote name='Stoop' timestamp='1311341301' post='43516']
    I admit I don't know much when it comes to real life armaments, but I vaguely remember in The Hunt for Red October the torpedoes had a minimum firing range before they armed themselves (which could be removed at great risk to the ship firing them) if the torp hit before it armed itself it would just bounce off the hull with no real damage. Granted, that example's based on fiction (by one of the best writers I've ever read), AND we're talking missiles instead of torpedoes, but perhaps we could have some input from someone who's worked with missiles in real life? Nothing classified should be revealed of course, but some input on if missiles would have a min/max range. If we're going to implement the forward kiting ability would this logic apply to player missile users too (though most player missile users would prefer to remain at max range anyway, some mobs are equipped with beams and get up close and personal)?

    I'm in no way saying it's a bad idea, being a mainly Jenquai player I like it, but if MLs suddenly got a min/max range some players might not be too happy with the game
    [/quote]

    Well my Dad worked on the Sparrow Missile for Westinghouse and then briefly with Avro Aircraft Limited, then worked on Torpedoes for the DoD, so does that count? ;)

    The answer here is: depends on the missile/projectile... If it as kinetic based proj then distance would count to some degree, because this type of missile uses its speed as part of the measure of damage it does, rather than just rely on an explosive payload. Its the reverse affect of a bullet, which slows as it leaves the barrel, a self propelled missile will increase its potential or kinetic impact the longer it has had to accelerate before it hits the target. So in this sense at least, short range would reduce the damage of that type of "missile".
  20. Goodness that seems so long ago... My most vivid memory of XT was taking my JE over the line and under cloak to mine the rich ore fields - often looking for conorite and other valued ores. I don't even remember what guarded them, but pretty sure it was mainly some nasty looking biological of some sort. This was were i learned to appreciate the scan range of the JE.

    If i remember the raid correctly, the mobs never fired on you until you fired on them, so you could engage each mob one at a time. I remember that much because i once accidently had my shield leech set to sphere leech, and managed to aggro about three at once... We survived it, and i always remembered to double check my leech icon twice..
  21. [quote name='Evermore' timestamp='1311560609' post='43595']
    Cappy, don't you dare beg for credits as a PW(Progens don't beg). The drops have been reduced as a means to help balance the economy, and get the Market channel to work like it used to. Right now, it's a open/private chat channel for the Mega Print Builders.
    The credits they have now, and the reason they just give builds away is because the drops were too high.(Other things factor in as to players having huge amounts of credits), but as a starter, your not going to get rich and level fast with any race.
    Yes, some of the drops will be increased a bit so a player can afford to buy comps to have something built, but I just played a PW to lvl 30 in about 10 hours and had 68,000 credits before starting my lvl 30 hull upgrade. I also bought all my comps to have someone build my equips.
    To give another player 10,000,000 in credits at lvl 30 is just a waste.
    As to What a Mob drops that you feel is not right, feel free to send me a PM in the forums. I respond to ALL PMs within 24 hours M - F and will fix if necessary.
    [/quote]

    Ok, well i have found the tengu to be more lucrative... Killing the level 50 to 56 tengu i was able to go from 6 million to 32 million in a few days - and i'm at OL 144 now. I've burned the tin cup, and thankfully i won't have to suffer the humiliation of other progen for my transgression.

    It was the manes and Zen Angels that i was killing earlier for combat jobs that i noticed were exceedingly lacking in drops. As i mentioned they drop very low level junk consistanty... the manes essence for manes and the Angels dropped a green crystal of some sort that is worth a few hundred credits iirc - and that is all i ever saw them drop. There are probably others, so will try to note them when i see them.

    I remember killing the lv45 drones in BBW with my TE last year, and getting very good drops for credits, but last time i killed them (several months ago) it seemed they were pretty thin. This is livable as the game developes, but those manes and their essense really makes me avoid them, which is unfortunate, so hope you all find the time to add some items to the mobs i mentioned.

    My main point here is that while i certainly understand the importance of mobs dropping uber items, buildable items and comps, etc.... i didn't want the issue of vender items to go unnoticed given the economic side of the game, and the need to vender some items.

    Thanks,

    Hey let me pay for that progen Ale... this one is on me.
    • Upvote 1
  22. I won't add to the specific items here, but in general i am finding it very hard to "make a living" as a lv130 pw with the lack of, shall i say "venderable items" that are needed to keep some sort of economic survival. For example, the manes are a complete joke to kill with their constant drop of "manes essence" which sells for about what you would expect to see from a lv 10 mob... even with the lv40+ manes... and there are others, like the Zen Angel lv 42 job spawn(forgot its real name) that drops some lv4 crystal, or thereabouts, worth about two cups of coffee.

    Heck i even had to loan my character 10million from my JE (those lucrative ores are the only money makers in game right now) and i'm still losing ground, and my PW is now around 6 million, when i should be making money. My character is hardly an "ace builder" who is constantly giving away free builds to guild members or new players either... my main costs are making my own ammo and pl's, and people often build stuff for me for free when i buy the comps... How the heck do you people make a living giving away lv 8 and 9 builds?? Somebody yesterday wanted 500 million for a black spit... Who the hell has that kind of cash? What are you killing?

    I hope it is possible to increase some of the drops of "venderable items" as well as all the great uber and preferred items listed above, because unless the cost of building and comps is hacked down, my PW is going to be sitting outside F7 with a cup begging for spare change...

    Can you spare some change for a poor progen? [Thank you sir!]

    Just thought i'd stick this in here... i have noticed this problem for quite some time now.
  23. I sometimes get this problem with one of my computers if i have other programs or explorer windows open when working in XP... The only way i can correct the issue is to restart my computer and just run E&B... XP seems to have poor memory management.

    Not sure if this is the same problem u are getting, but its an option u can try if it happens again.
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